Help


[permalink] [id link]
+
Page "Radical Dreamers: Nusumenai Hōseki" ¶ 4
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Gameplay and consists
Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units / buildings.
Gameplay consists of maneuvering one's ship to approach enemy ships and assault them in the areas where various systems and ship's shields are vulnerable.
Gameplay consists of normal Tetris games.
Gameplay consists of the player defeating " zones " as one of five unlockable characters, each with their own unique attributes.
Gameplay in Arcanum consists of traveling through the game world, visiting locations and interacting with the local inhabitants, typically in real-time.
Gameplay consists entirely of " microgames ": short activities that last for only a few seconds, during which time the player is to figure out what he is supposed to do and complete that before time is up, aided by a word or phrase that appears as the micro game begins.
Gameplay consists of moving rings to flip Reversi-like discs.
Gameplay consists of real-time tactical battles framed within a turn-based strategic campaign, taking place across Europe, North Africa and the Near East.
Gameplay consists of two distinct modes: Turn based exploration and real time combat.
Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player.
Gameplay is the common target for detractors, since it usually consists of the ' button mashing ' formula used in Track & Field or ' joystick waggling ' as used in Daley Thompson's Decathlon.
Gameplay mostly consists of levelling up, though there are several activities players can participate in that are essential to the game.
Gameplay consists of strategic exploration on the world map and tactical turn-based combat.
Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft itself.
Gameplay consists of finding and destroying enemy tanks, planes and motherships.
Gameplay consists of manipulating a limited number of dynamic items ( such as bumpers, sliders, accelerators, and sponges ) to affect various streams of flowing liquid so that the droplets reach their destination: tanks specific for each liquid.
Gameplay is entirely online and consists of various game types ( such as deathmatch, capture the flag, and others ).
Gameplay mainly consists of entering a battle between two sides.
Gameplay consists of killing monsters and completing quests to earn experience.
Gameplay in Earthsiege consists of piloting the mecha-style Hercs in combat against opposing Hercs.

Gameplay and scenarios
Gameplay varies in style and composition but often range from short-term skirmishes, organized scenarios, military simulations, or historical reenactments.

Gameplay and presented
The resulting innovative games, while in no way complete, were presented at the Experimental Gameplay Workshop session at the 2002 GDC and were well received.

Gameplay and player
Gameplay can easily last weeks until the player eventually navigates his way though mazes and past monsters to the start of the enormous and fiendish " towers ", in which the gameplay becomes focused on the task of collecting crystals, with a view to destroying Zendick and his associates.
Gameplay can vary widely between models, and some models, such as TamagoChu, require little to no care from the player.
Gameplay revolves around surviving ( either before or during ) World War II, and the player may cause or witness events different from how they historically occurred.
Gameplay screenshot in which the player drives a bulldozer ( named the Ramdozer ) to clear a path for the carrier.
Gameplay continues with hands of this sort until one player has acquired all of the cards.
Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it.
Gameplay involves player interaction with the game, usually for the purpose of entertainment, education or training.
Gameplay remains the same as in Mario's Picross, where the player must decipher the picture in each level, progressing to harder and harder puzzles.
Gameplay is open-ended ; the player may choose to attack enemy ships or towns, hunt pirates, seek buried treasure, rescue long-lost family members, or even avoid violence altogether and seek to increase his wealth through trade.
Gameplay revolves around the player using the central character Mega Man to run, jump, and shoot one's way through a set of stages in the order of the player's choosing.
Gameplay is overseen by " The Mentor ", an anonymous evil sounding male, voiced by Richard Ridings, just as in the original Dungeon Keeper, who tutors the player in the early levels and provides hints and advice throughout the game as well as general notices such as " It's payday " or " Your dungeon heart is under attack !".
Gameplay screenshotIn Food Fight, the player controls a young boy named Charley Chuck.
Gameplay at this stage takes place between two separate interfaces: the Terminator View Screen, where the player takes direct control of individual Marines, and the Planning Screen, where orders are issued to the Marines by clicking on command icons.
Gameplay for Alicia is, for the most part, the same as the regular campaign, with occasional sections in which the player must use a Sniper Rifle to deal with enemy snipers.
Gameplay revolves around the player building an island fortress and achieving clichéd world domination.
The only Gameplay ( interaction ) is where the player gets to choose the storyline ( 2 to 3 choices ) in a DVD menu style manner, although there are only one to two right choices.
Gameplay is identical to the single player mode, albeit both players share a single life bar, which each player having half.
Gameplay mainly focuses on the player assuming the role of many Mario series characters to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode.
Gameplay focuses on an open world where the player can choose missions to progress an overall story, as well as engaging in side activities, all consisting of action-adventure, driving, occasional role-playing, stealth, and racing elements.

0.550 seconds.