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Page "Double-elimination tournament" ¶ 15
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If and player
If more than one player selects a tile in that row, then the player whose tile is in the leftmost column ( closest to 1 ) goes first.
If, however, there are no shares left when the chain is founded, then the founding player does not receive the free share.
If a tile is placed between two hotel chains of the same size, the individual player who places the tile decides which hotel chain remains on the board and which is acquired.
If a player holds onto his stock, he runs the risk that the acquired chain may not reemerge before the game ends.
If the opponents win the rally and their new score is even, the player in the right service court serves ; if odd, the player in the left service court serves.
If a player does not lift, his only remaining option is to push the shuttlecock softly back to the net: in the forecourt this is called a netshot ; in the midcourt or rearcourt, it is often called a push or block.
If the player and dealer have the same point total, this is called a " push " and the player typically doesn't win or lose money on that hand.
If the dealer busts, all remaining player hands win.
* Split ( only available as first decision of a hand ): If the first two cards have the same value, the player can split them into two hands, by moving a second bet equal to the first into an area outside the betting box of the original bet.
If the dealer's upcard is an ace, the player is offered the option of taking " insurance " before the dealer checks the hole card.
If a player wins two sets, or gets a win and a tie, that player wins the game.
If each player wins a set, or both sets end tied, there is a 3-end tiebreaker to determine a winner.
If the chains are long enough then the player will certainly win.
If the other player also knows to offer sacrifices, the expert also has to manipulate the number of available sacrifices through earlier play.
If a player rolls two of the same number, called doubles, that player must play each die twice.
If one player has not borne off any checkers by the time that player's opponent has borne off all fifteen, then the player has lost a gammon, which counts for double a normal loss.
If the losing player has not borne off any checkers and still has checkers on the bar or in the opponent's home board, then the player has lost a backgammon, which counts for triple a normal loss.
" If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.

If and loses
If a child loses a molar at the age of two, the adjoining teeth may shift toward the empty space, thus narrowing the place intended for the permanent ones and producing a jumble.
If the dealer does not bust, each remaining bet wins if its hand is higher than the dealer's, and loses if it is lower.
If the opponent drops the doubled stakes, he loses the game at the current value of the doubling cube.
If they do not, the party has to leave the government and loses executive powers.
If the shooter rolls any seven before repeating the point number ( a " seven-out "), the Pass line loses and the dice pass to a new shooter for the next round.
If the come-out roll is 2, 3 or 12, the bet loses ( known as " crapping out ").
If, with a point established, a seven is rolled before the point is re-rolled (" seven out "), the bet loses.
) If a point is established and that point is rolled again, the don't pass bet loses.
If a 2, 3 or 12 is rolled, it loses.
If, instead, the seven is rolled before the come-bet point, the bet loses.
If a 7 or 11 is rolled, it loses.
If, for example, eight men line up on the line of scrimmage, the team loses an eligible receiver.
If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling.
If the non-governmental party loses, the constitutional issue may form part of the appeal.
If a fighter loses consciousness (" goes limp ") as a result of legal strikes, or does not immediately defend himself after a knockdown, he is declared knocked out.
Proof: If there is no possible move, then the lemma is vacuously true ( and the first player loses the normal play game by definition ).
If the bidder makes more or fewer tricks than were bid, he / she loses 10 points for the first over or under trick + 15 points for each additional over or under trick.
If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet.
If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet.
If both of his hands lose to the banker then he loses.
If, however, the new version becomes the standard, it loses the part of its name that identifies it as new or different, and a retronym is coined for the original.
If that happens, Franks said, “... the Western world, the free world, loses what it cherishes most, and that is freedom and liberty we ’ ve seen for a couple of hundred years in this grand experiment that we call democracy .” Franks then offered “ in a practical sense ” what he thinks would happen in the aftermath of such an attack.
If a player gains possession of the disc, yet loses their hat in the process, the play is considered a turnover and possession of the disc reverts back to the other team.
If the player finishes in 5th place or lower on any given race, he or she loses a life and must restart.
If Keen touches an enemy or a hazard, he immediately loses a life.

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