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Page "Maxis" ¶ 13
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FreeTime and Maxis
Up until The Sims 2: FreeTime, the logo of Maxis was used for a button in the Options panel of the game to display the credits.

FreeTime and by
Also, the video games SSX 3, The Sims Bustin ' Out, SimCity 4 and The Sims 3 ( available exclusively in Mr. Humble's Computer object in FreeTime, brought by Mr. Humble, a Rod Humble Sim character ), found on the Sims ' computers and TVs have numbers and English letters and a rug from the H & M Fashion stuff pack features the letters H & M.

FreeTime and Sims
The marketing of The Sims 2: FreeTime contains excerpts from phony " hobby magazines " with front cover texts bearing some resemblance to the Latin alphabet.

FreeTime and .
One argument holds that the introduction of agriculture to tribes and hunter gather's enabled individuals to safely commit more FreeTime and resources to maximize their effectiveness in one aspect for mutual benefit to the whole community.
: Pocketful of Sunshine ), appeared in FreeTime.

Maxis and logo
The old logo of Maxis, used until 2012.
The first prints of The Sims featured Maxis ' logo prominently on the front, sides, and back of the box cover.
After the series proved to be a surprise success, Electronic Arts slowly replaced Maxis ' logos with its own logo.
This was first seen with The Sims: Livin ' Large, where Maxis ' logo was resized with a much more prominent Electronic Arts logo placed at the bottom center of the box cover.
With the release of The Sims 2 in 2004, Maxis ' logo was only displayed at the back of the box as well as the title screen at the launch of the game.
The Sims 2: Pets, which was released in 2006, omitted Maxis ' logo from the game's launch screen though the logo persisted at the back of the box.
From The Sims 2: Seasons onwards, Maxis ' logo is completely omitted from both the box and launch screens.
At the 2012 Game Developers Conference, EA announced a new SimCity along with a new logo for the Maxis brand.

Maxis and was
Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers.
Maxis was also approached by companies to design business aids ; SimRefinery is one example.
Compared to other companies acquired by EA, such as Origin Systems and Westwood Studios, the absorption of Maxis took a slower pace, and the company staff was lost only gradually.
Over 1998, SimCity 3000 was meddled with somewhat, but Maxis was allowed to finish the game on its own time ; following this, Wright's efforts were thrown into The Sims, at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics.
After development work for the game was concluded, Maxis ' longtime studios in Walnut Creek were officially closed in 2004, and the staff moved to EA offices in Redwood City.
The Sims was released that February ; its massive success buoyed Wright's reputation and saved Maxis as a separate working unit.
After the spinoff of The Sims studio, it was Maxis ' only project — as such, a make-or-break effort.
In late 2011, the Maxis name was adopted as one of the four primary labels at EA, replacing EA Play.
SimCity was Maxis ' first release and innovated the conception of gaming as there was no specific goal to be reached, meaning that it could neither be won nor lost.
SimCity Societies, the fifth main release for the franchise, was not produced by Maxis, but by Tilted Mill Entertainment, being described as a ' social engineering simulator ' and criticized for the lack of SimCity's traditional gaming formula.
SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System.
The movies were a first for Maxis ; SimCity 2000-SE was the first " Sim " game to feature " real " videos ( compared to " animated bitmaps ", such as the winning screen in SimAnt ).
It was published by Electronic Arts ( EA ) and developed by series creator Maxis, a wholly owned subsidiary of EA.
Although the idea was deemed impractical by employees for being too graphically demanding, Maxis management pushed for the concept, and the game was developed for a year.

Maxis and by
" Maxis has also released games developed by other production houses, such as A-Train and SimTower.
*" Simply Divine: The Story of Maxis Software ", circa 2000, on GameSpot by Geoff Keighley
* Widget Workshop, a science-based computer game developed by Maxis
The early game Sim Ant by Maxis ( 1991 ) had resource gathering, and controlling an attacking army by having them follow a lead unit.
1 scenario pack, remade music, new cities selected by Maxis from a 1994 competition, bonus scenarios and cities, and movies.
Prior to the acquisition of Sim developer Maxis by Electronic Arts in 1997, plans were originally made in 1996 to develop SimCity 3000 as a fully 3D game, in tune with the emergence ( at the time ) of 3D computer and video games.
After EA completed acquisition of Maxis, Luc Barthelet was assigned by EA as the new general manager of Maxis.
The second version of SC3K would receive a more positive reception during its appearance in 1998 E3, and was well-received after its release in February 1999 ( although Maxis originally intended the game to be released by Christmas 1998 ; regardless, EA willingly waited until the game was completed ).
The game was published in 1990 by Maxis.
SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and Maxis ' Third Product, focusing on ants.
It was rereleased by Maxis as part of the SimClassics suite.

Maxis and Sims
Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2.
Maxis ' hit The Sims is the only notable exception.
This is confirmed in an interview with a Maxis employee on a bonus disc released with The Sims: Makin ' Magic advertising The Sims 2 and also in early packaging of SimCity 2000 Special Edition.
For the first half of the decade, Maxis continued to produce expansions and sequels to The Sims, though EA's branding became more and more visible.
Maxis ' most successful series to date and the best-selling PC game of all time is The Sims ( 2000 ).
Maxis has developed seven expansion packs for the game as well as an online version ( The Sims Online ).
Maxis released The Sims 2 in 2004, a sequel title that features a full 3D environment as opposed to the original's dimetric engine.
Production of the game, its expansion packs and stuff packs were left to The Sims Studio as Maxis focused on their Spore franchise.
* a Maxis proprietary audio format for The Sims and SimCity 3000.
* The Sims ( 2000 – 2003 ) by Maxis
* The Sims 2 ( 2004 – 2008 ) by Maxis ( and later The Sims Studio )

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