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Page "Classical elements in popular culture" ¶ 35
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Some Related Sentences

Dungeons and &
* Average Party Level, a term used in Role Playing Games such as Dungeons & Dragons
Alarums and Excursions ( A & E ) is an amateur press association started in June 1975 by Lee Gold ( at the request of Bruce Pelz, who felt that discussion of Dungeons & Dragons was taking up too much space in Apa-L, the APA of the Los Angeles Science Fantasy Society ).
* Aberration ( Dungeons & Dragons ), a creature type in the role-playing game
* 2009 – Dave Arneson, American game designer, co-creator of Dungeons & Dragons ( b. 1947 )
In the Dungeons & Dragons fantasy role-playing game, the amphisbaena is depicted as in traditional myth as a giant serpent with a head at both ends.
Rules can range from the very simple, as in tic-tac-toe, to those describing a game universe in great detail, as in Dungeons & Dragons ( although most of the latter are role-playing games where the board is secondary to the game, helping to visualize the game scenario ).
The fantasy game supplement Thieves World, based on the popular series of books by Robert Lynn Asprin, used both the system for Advanced Dungeons & Dragons as well as the RuneQuest variation of the BRP for character statistics, representing the two most popular game systems of the time.
BRP was developed from a core set of attributes similar to the original Dungeons & Dragons ( D & D ).
Similarly, authors of fantasy role-playing games sometimes compile bestiaries as references, such as the Monster Manual for Dungeons & Dragons.
Originally published by Fantasy Games Unlimited in 1976, only two years after the first role-playing game Dungeons & Dragons was published, this edition is now long out of print.
For its time, the game was considered " light years " ahead of the Original Dungeons & Dragons.
Rather than the traditional format established by Dungeons & Dragons, which often involved the characters wandering randomly through caves or tunnels and fighting different types of monsters, Sandy Petersen introduced the concept of the Onion Skin: Interlocking layers of information and nested clues that lead the Player Characters from seemingly minor investigations into a missing person to discovering mind-numbingly awful, global conspiracies to destroy the world.
The d20 system also made it possible to use Dungeons & Dragons characters in Call of Cthulhu, as well as to introduce the Cthulhu Mythos into Dungeons & Dragons games.
* Charon ( Dungeons & Dragons ), a lord of the Yugoloths whose primary function is to provide passage across the River Styx for a steep price
* Chimera ( Dungeons & Dragons ), a magical beast in the fantasy role-playing game Dungeons & Dragons
* Cyclops ( Dungeons & Dragons ), a giant in the role-playing game Dungeons & Dragons

Dungeons and Dragons
* Chaotic Evil, an alignment in the tabletop game Dungeons and Dragons

Dungeons and family
For example, mercury and steel dragons would seem to be metallic dragons, but in the Dungeons & Dragons world they are considered to be outside of the main family of metallic dragons because of various biological differences ( though the book Dragons of Faerûn did list them as metallic dragons ).

Dungeons and role-playing
Dungeons & Dragons ( abbreviated as D & D or DnD ) is a fantasy role-playing game ( RPG ) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. ( TSR ).
, Dungeons & Dragons remained the best-known and best-selling role-playing game, with an estimated 20 million people having played the game and more than US $ 1 billion in book and equipment sales.
Dungeons & Dragons is a structured yet open-ended role-playing game.
Having partnered previously with Gygax on Don't Give Up the Ship !, Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing " The Fantasy Game ", the role-playing game ( RPG ) that became Dungeons & Dragons, with the final writing and preparation of the text being done by Gygax.
* Dungeon Master ( sometimes called a dungeonmaster or DM ), the organizer of a Dungeons & Dragons role-playing game
Post-Tolkien fantasy elves ( popularized by the Dungeons & Dragons role-playing game ) tend to be more beautiful and wiser than humans, with sharper senses and perceptions.
Many of the elements in EverQuest have been drawn from text-based MUD ( Multi-User Dungeon ) games, particularly DikuMUDs, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons.
Forseti appears in the Dungeons & Dragons role-playing game's pantheon, and is often chosen as a patron god by paladins.
Upon the sudden appearance and massive popularity of Dungeons & Dragons from TSR, the company turned its attentions to role-playing games, seeking out and producing systems created by amateurs and freelancers.
Throughout the game's many editions, Gamma World has almost always remained strongly influenced by Dungeons & Dragons and other role-playing games of the time.
Unlike Dungeons & Dragons, the other approach to fantasy role-playing which traces its roots back to the 1960s and which derives from the wargaming scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies.
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008 ) was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons ( D & D ) with Dave Arneson.
Basing their work on Arneson's modified version of Chainmail for his Blackmoor campaign, Gygax and Arneson collaborated on The Fantasy Game, the role-playing game that later became Dungeons & Dragons.
Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a Dungeons & Dragons campaign focused more on fighting and advancement than role-playing.
* Monk ( character class ), a character class in Dungeons & Dragons and other tabletop and computer role-playing games
* Monk ( Dungeons & Dragons ), a playable character class in the Dungeons & Dragons fantasy role-playing game

Dungeons and games
In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games.
The game is similar to fantasy games like Dungeons & Dragons, but draws more inspiration from games like RuneQuest.
A few games apply system-or setting-specific flavorful names to the GM, such as the Hollyhock God ( Nobilis, in which the hollyhock represents vanity ), or the most famous of such terms, " Dungeon Master " ( or " DM ") in Dungeons & Dragons.
Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.
In role playing games such as Dungeons and Dragons or Final Fantasy, a player typically creates or takes on the identity of a character that may have nothing in common with the player.
Single player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons, on which they base much of their terminology, settings, and game mechanics.
In Britain in the 1980s, RuneQuest was recognised by the gaming world as one of the ' Big Three ' games with the largest market share, the others being Dungeons & Dragons and Traveller.
While always having an interest in puzzles and games, his passion for games began when he was introduced to Dungeons & Dragons.
Founded in 1980, six years after the birth of Dungeons & Dragons, and before the height of role-playing games, SJG created several role-playing and strategy games with science fiction themes.
Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games ( Advanced ) Dungeons & Dragons, RuneQuest and Traveller ( which were all published by other games companies ), the magazine underwent a major change in style and content in the late 1980s and is now dedicated exclusively to the miniature wargames produced by Games Workshop, mainly the core systems of Warhammer Fantasy Battle, Warhammer 40, 000 and The Lord of the Rings Strategy Battle Game.

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