Help


[permalink] [id link]
+
Page "Caligula" ¶ 96
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

in-game and lore
It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion ( the lore is explained in an in-game book ).
According to Seiken Densetsu 3s in-game lore, the Mana Goddess created the game's world by forging the powerful Sword of Mana and defeating eight benevodons ( God-Beasts in the fan-translation ) with it, sealing them within eight Mana Stones, before turning herself into the Mana Tree and falling asleep.
World of Warcraft and Guild Wars include instruction manuals that are 150 to 200 pages ; they explain everything from in-game lore to detailed overviews of the different character classes.

in-game and series
Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.
Multiple items from the Zelda series are obtainable in-game in the Satellaview-exclusive SatellaWalker 2.
* Leisure Suit Larry 4: The Missing Floppies ( This non-existent 4th game was skipped and is an often jokingly referenced in-game for the series.
Kirby's image in the animated series is similar to his in-game image.
An in-game virtual edition of The Hitchhiker's Guide to the Galaxy provides a variety of major and minor characters, locations, and miscellany from the series that can be referenced, if not directly encountered.
The game is whimsical in tone, with various in-game jokes and comical references to the heritage of the Mario series.
Sonic Advance 2 was revealed at the Tokyo Game Show in September 2002, along with a new character in the Sonic series, Cream the Rabbit, that would be available for play in-game.
Other additions that were shown included Pokémon breeding, held items, an in-game gadget known as the PokéGear, a real-time internal clock, and backward compatibility with the previous games in the series.
Story elements vary widely throughout the series but gameplay is generally focused on the Player's character as a Silent protagonist, acting as a mercenary, completing missions assigned by various in-game corporations and individuals.
Later in 2002, a teaser trailer featuring the series ' flagship character Scorpion in a solo Kata, utilizing the in-game engine appeared on the same site.
Based on in-game dialogue, the series takes place at least in the year 80XX.
* CR Hokuto no Ken Denshō series ( pachinko, in-game results message narration )
* Gashapon is also used in the Naruto Ultimate Ninja series, the player earns yen by completing tasks in which allows him to put money in the machine ; the more money the player puts in, the more likely he will get a gashapon it is used for getting miniature figurines, soundtracks, and collectible cards in-game.
Although it was called just a Fatality in-game, the first example of a suicidal finishing move in the series was actually Cyrax's " self-destruct " move from MK3 and Mortal Kombat Gold: Cyrax, a cyborg, enters a code on to his arm panel and moments later explodes along with his opponent in a manner reminiscient of the ending of the first Predator movie.
Halo 3 is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices.
The game is notable for its esoteric humour which was strongly influenced by the humour of sketch comedy series Monty Python's Flying Circus, its in-game music ( The " Liberty Bell March " by John Philip Sousa, better known to most as the Flying Circus theme tune ), and colourful graphics.
Computer Gaming World gave Zork Zero a favorable review, calling it the best of the series to date, praising the in-game map and help system.
Initially appearing in Legacy of Kain: Soul Reaver, the character was created by a team of storywriters at Crystal Dynamics, notably series director Amy Hennig, and conceptualized by various Crystal Dynamics artists, with his in-game appearance directed and designed by Daniel Cabuco.
Although it is possible to acquire a monster in-game, the series is known for the ability to acquire new monsters using Compact Discs ( CDs ).
Barry Davies provided in-game commentary for all games in the series.
The EarthBound series refers to critical hits as a smash hit ( known in-game as " SMAAAASH !!").
What separated The Last Ninja series from most other games was that in C64 version all three SID sound channels were dedicated to music playback, meaning that there were no in-game sounds.
The Metal Gear series of stealth video games is well known for a running gag involving a cardboard box as an in-game item, which can be used by the player to try to sneak through places without getting caught by enemy sentries.
Unlike the previous series where the animated tie-in. hack // Liminality was included as a bonus DVD, the development team opted to integrate the animated story into webisodes available in-game.

in-game and Elder
The Elder Scrolls themselves are rarely referred to in-game, or even in the in-game literature.
* In The Elder Scrolls III: Morrowind, there is an in-game book titled " N ' Gasta!

in-game and there
The model remains in-game, while there is no code for the weapon to function ( several player-made mods bring the weapon back in the game ).
However, the application of these economic measures to a virtual world may be inappropriate where poverty is merely virtual and there is a direct relationship between in-game wealth and time spent playing.
When queried about games where real-world transactions for in-game assets are not permitted, but there is an ' unofficial secondary market ', Chapman responded: " Ultimately the point is whether the thing that you win has value in money or money ’ s worth.
Although the game boasted original soundtrack music by Brian May ( guitarist of Queen ), only a short intro from The Dark appeared in the final release, while the actual in-game score was done by Mirage ( in the case of the PC version, there was no in-game music at all ).
* In DICE's Battlefield: Bad Company, and Battlefield: Bad Company 2, as well as Treyarch's Quantum of Solace, there are in-game billboards / posters designed to be scenery, that promote and / or advertise goods and services.
They also noted that comic panels forced the player to interpret each panel for themselves, and " the nuances are there in the head of the reader [...] it would be much harder to reach that level with in-game or even prerendered cinematics.
Since this peripheral was only available in Japan ( intended for use with Nintendo's Family BASIC ), track saving was effectively unavailable to American and European players even though there are " save " and " load " options present within the in-game menus of those versions ( the game's English manual states that " Save and Load menu selections are not operable in this game ; they have been programmed in for potential product developments ").
In addition, there are a few speech clips, and instead of using the in-game graphics for the fatalities, the game uses short FMV clips.
Though there were no quests in the game, Shadowbane featured PVP, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities.
Additionally, there are predesigned chip files stored on the various disks containing the game that can be loaded into the in-game chips.
The formation editor allowed the player to configure templates of how to arrange particular squads according to the three combat troop types ; there was a fixed number of slots for formation which could then be chosen in-game.
In addition to the in-game leaders of these clans, there are also player-leaders who are elected at the BattleOn Forums.
With free games that include in-game purchases, two particularly important things occur: first, more people will try out the game since there is zero cost to doing so and second, revenue will likely be more than a traditional game since different players can now spend different amounts of money that depend on their engagement with the game and their preferences towards it.
In August 2007, EA completed a deal with Microsoft-owned Massive Incorporated, which lets Massive update and change in-game advertising in real-time within EA games, especially those focused on sports since advertising is an " essential component to create the fiction of being there ".
In Final Fantasy VII, there is a save point at the Gold Saucer amusement park that forces the player to spend in-game currency to use it.
Despite Chex Quest < nowiki >'</ nowiki > s major changes from its predecessor, there are still a few remaining relics ( e. g. levels from other Ultimate Doom episodes and some in-game text ).
Often during a raid there will be one " leader " who gives directions to the rest of the raid over a voice program or the in-game voice application.
This sense of exploration and discovery is enhanced by the fact that there is no in-game map, requiring players to rely on memory alone to navigate.
There is an in-game economy, including an amount of regional or global trade ; however, there is no official, backed currency for the most part, and efforts to implement them have met with little success.
In the original Metroid for the NES, there is a secret world that can be found by taking advantage of an in-game glitch involving bomb jumps and an open door.
While the dynamic mission objectives were celebrated for coming up with twists and turns to spice up the story, there were a few opinions who found these " in-game red herrings " as being overused instead.
In addition, there is an in-game Powerup Shop or Store which contains various items that one can purchase such as premium packages.

0.872 seconds.