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Interplay and themselves
This was part of their agreement with Interplay for the latter's purchase of the rights to Descent, and Apogee decided to release FreeSpace as shareware, with themselves as the merchant of the registered version.
Interplay, however, bought the full rights to FreeSpace from Apogee in late April, 1998, keeping the ownership of the game solely to themselves.
Battle Chess was the first title developed and published by Interplay Entertainment themselves after ending their relationship with Electronic Arts, besides Neuromancer.
In October, Interplay announced that they planned to distribute Baldur's Gate: Dark Alliance II and Fallout: Brotherhood of Steel themselves.
Sony Japan licensed the game from Interplay so they could release it themselves in Japan.

Interplay and worked
While at Interplay, he worked on the critically acclaimed Fallout as co-Lead Programmer and was responsible for much of the engine architecture and optimizations.
Chris Avellone is an American video game designer and comic book writer who worked for Interplay and currently works at Obsidian Entertainment.
After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy.
He worked at Interplay Productions, Maxis, and Spectrum Holobyte, doing game design, playtesting, and writing manuals for such computer games as Star Trek: Starfleet Academy, SimCity 2000, and Flight of the Intruder to name but a few.
In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: " I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time.
Inon Zur also worked closely with Interplay audio director Adam Levenson while composing the music ; Zur and Levenson had worked together on several previous titles.

Interplay and on
Women of the Right: Comparisons and Interplay Across Borders ( Penn State University Press ; 2012 ) 312 pages ; scholarly essays giving a global perspective on women in right-wing politics.
After The Space Gamer was sold to Steve Jackson Metagaming published a second house organ called Interplay, which had articles regarding all Metagaming products but focused most on TFT.
The Lost Vikings 3 is predicted to come out on 2015 or 2016, but will be not developed by Interplay or Blizzard.
Planescape: Torment is a computer role-playing video game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment.
In several interviews the producer of the game, Guido Henkel, stated that he was increasingly frustrated by the pressure the management of Interplay put on the development team after Interplay's initial public offering.
Previously Interplay had released Star Trek: Starfleet Academy which placed Interplay on the top position with regards to the standings of the 3 main publishers at that time.
Interplay started publishing its own games, starting with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development.
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to " Interplay Entertainment Corp ." The company then reported several years of losses, as titles such as Descent 3 and FreeSpace 2 had lackluster sales, despite being critically acclaimed.
Bethesda sued Interplay on September 8, 2009 regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy.
Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services.
Interplay began work on the MMO later that year.
Interplay then published Earthworm Jim for re-release on the Wii Virtual Console.
Interplay then announced that in collaboration with Masthead Studios they would continue work on Fallout Online.
Interplay then re-released Prehistorik Man on to the DSiWare being their first direct game on the Nintendo DS, as Earthworm Jim HD was developed and published by Gameloft.
On January 19, Interplay Discovery ported Crazy Cats Love on to the OnLive system while releasing Stonekeep: Bones of the Ancients on the Nintendo WiiWare.
Following the cancellation of Fallout Online, Interplay listed PV13 for an unknown release date on their website.
Soon after, though, Interplay announced the re-release of MDK2 HD on Steam ; it was re-released on July 30th.
Apogee Software announced on December 12, 1997 that they would be exclusively publishing FreeSpace for the first three months before handing the publishing rights back to Interplay Entertainment.

Interplay and which
Interplay suggested that the demonstrated gameplay engine would be well-suited to the Dungeons & Dragons license which it had acquired from SSI.
The most successful subsequent Interplay franchise was probably Baldur's Gate, a Dungeons & Dragons game that was developed by BioWare, and which spawned a successful expansion, sequel and spin-off series.
Interplay argued to have the second contract that sold Fallout voided which would result in the 1st contract that licensed Fallout to come back into effect.
In Feb 2012 Interplay won the case via default and the settlement process has started which should be concluded April 24, 2012.
After which Interplay licensed the rights to create three Fallout games to Bethesda Softworks.
Interplay then launched its own program to publish indie development games, Interplay Discovery, through Discovery they launched their first game in years, Pinball Yeah !, which was followed by Tommy Tronic.
Interplay would release MDK2 HD, of which only the PC version was a major success.
Overhaul Games developer Trent Oster revealed via Twitter that the delays of various Interplay WiiWare and DSiWare games was due to Nintendo's horrible Q & A system which took weeks at a time.
On April 13, Interplay Producer known to the public as " Alex " revealed that Interplay was planning an announcement pertaining to MDK, as well as awaiting announcing the release date of Battle Chess, which had been renamed Battle Chess: Game of Kings.
Interplay then revealed financial issues occurring at Subdued Software which would require crowd funding via Kickstarter for the multiplayer aspects of the game.
Preparing for Silent Threats release, Interplay held a contest from July 28 to August 25, 1998, in which the submitted fan-designed missions could win their authors prizes such as free copies of Silent Threat, FreeSpace apparel, and gaming hardware.
After Fallout, Chris left Interplay to join Troika Games during which time he designed the engine used to complete Arcanum: Of Steamworks and Magick Obscura.
However, Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best.
In 1994, Universal / MCA bought a 45 % stake in Interplay, which later went public in 1998.
The next game they developed for Interplay, through the Black Isle division, was Baldur's Gate, which proved to be a big hit, followed by others, such as Icewind Dale and the critically acclaimed Planescape: Torment.
On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.
As a designer Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance ( 2001 ), Champions of Norrath ( 2004 ) and led the design of the cancelled Fallout title Van Buren, after which he resigned from Interplay and joined Obsidian Entertainment.
Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal role-playing video game division which Urquhart established in 1997.

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