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Some Related Sentences

Irssi and is
Irssi is written in the C programming language and in normal operation uses a text-mode user interface.
Colloquy is an open-source IRC, SILC, ICB and XMPP client for Mac OS X. Colloquy uses its own core, known as Chat Core, although in the past it used Irssi as its IRC protocol engine.

Irssi and IRC
* Clients: Mutt ( email ), Lynx ( web ), Irssi ( IRC ), tin ( newsgroups )
The Cocoa client Colloquy was previously based on Irssi, but it now uses its own IRC core implementation.

Irssi and for
Numerous modules and Perl scripts have been made available for Irssi to customise how it looks and operates.
Irssi was written primarily to run on Unix-like operating systems, and binaries and packages are available for Gentoo Linux, Slackware, SUSE ( openSUSE ), Frugalware, Fedora, FreeBSD, Solaris, and Arch Linux.

Irssi and Microsoft
Irssi builds and runs on Microsoft Windows under Cygwin, and in 2006, an official Windows standalone build became available.

Irssi and .
Irssi may be configured by using its user interface or by manually editing its configuration files, which use a syntax resembling Perl data structures.

audio and is
Beginning with Reginald Fessenden's audio demonstrations in 1906, it was also the original method used for audio radio transmissions, and remains in use today by many forms of communication —" AM " is often used to refer to the mediumwave broadcast band ( see AM radio ).
The well-known " Ranz des Vaches " ( score ; audio ) is a traditional Swiss melody often heard on the alphorn.
* 1888 – An audio recording of English composer Arthur Sullivan's " The Lost Chord ", one of the first recordings of music ever made, is played during a press conference introducing Thomas Edison's phonograph in London, England.
The PowerPC CPU on PowerUP boards is usually used as a coprocessor for heavy computations ( a powerful CPU is needed to run MAME for example, but even decoding JPEG pictures and MP3 audio was considered heavy computation at the time ).
An audio file format is a file format for storing digital audio data on a computer system.
It can be a raw bitstream, but it is usually a container format or an audio data format with defined storage layer.
It is important to distinguish between a file format and an audio codec.
A codec performs the encoding and decoding of the raw audio data while the data itself is stored in a file with a specific audio file format.
There is one major uncompressed audio format, PCM, which is usually stored in a. wav file on Windows or in a. aiff file on Mac OS.
BWF ( Broadcast Wave Format ) is a standard audio format created by the European Broadcasting Union as a successor to WAV.
This is the primary recording format used in many professional audio workstations in the television and film industry.
* act-ACT is a lossy ADPCM 8 kbit / s compressed audio format recorded by most Chinese MP3 and MP4 players with a recording function, and voice recorders
* iklax – An iKlax Media proprietary format, the iKlax format is a multi-track digital audio format allowing various actions on musical data, for instance on mixing and volumes arrangements.
* mmf-a Samsung audio format that is used in ringtones.
* mpc-Musepack or MPC ( formerly known as MPEGplus, MPEG + or MP +) is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160 – 180 kbit / s.
* ogg – a free, open source container format supporting a variety of formats, the most popular of which is the audio format Vorbis.
* raw – a raw file can contain audio in any format but is usually used with PCM audio data.
Audio signal processing, sometimes referred to as audio processing, is the intentional alteration of auditory signals, or sound, often through an audio effect or effects unit.

audio and client
It also provides for the feedback of user input from the client to the server, and a variety of means for the server to send graphical output, as well as other media such as audio, from the running application to the client.
FL Studio can be used as a VST instrument in other audio workstation programs and also functions as a ReWire client.
The SHOUTcast software uses a client – server model, with each component communicating via a network protocol that intermingles audio or video data with metadata such as song titles and the station name.
The ISPW could then run a customized real-time audio processing server on the hardware boards controlled by a client application on the NeXT.
A list of all the audio or video files currently associated with a given series is maintained centrally on the distributor's server as a web feed, and the listener or viewer employs special client application software, known as a podcatcher, that can access this web feed, check it for updates, and download any new files in the series.
The K700 also has a built-in email client, WAP and HTML browser which supports the SVG Tiny specification, a media player which is capable of playing MIDI, WAV, MP3 and AAC audio files and 3GP, MPEG-4 video files, and an FM radio ( which is only operable when the supplied headphones are inserted ).
For the cloud gaming experience to be acceptable, the round-trip latency of all elements of the cloud gaming system ( the thin client, the Internet and / or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device ) must be low enough that the user perception is that the game is running locally .< REF name =" D8 Video: OnLive demoed on iPad, PC, Mac, Console, iPhone "/> Because of such tight latency requirements, distance considerations of the speed of light through optical fiber come into play, currently limiting the distance between a user and a cloud gaming game server to approximately 1000 miles, according to OnLive, the only company thus far operating a cloud gaming service.
MRCP relies on another protocol, such as Real Time Streaming Protocol ( RTSP ) or Session Initiation Protocol ( SIP ) for establishing a control session and audio streams between the client and the server.
For example, an MRCP client may request to send some audio data for processing ( say, for speech recognition ), to which the server could respond with a message containing a suitable port number to send the data, since MRCP does not have support for audio data specifically as this would have to be handled by some other protocol, such as Real-time Transport Protocol ( RTP ).
CU-SeeMe's audio came from Maven, an audio-only client developed at the University of Illinois at Urbana-Champaign.
Each player in a NINJAM session feeds audio data from their client to a server via a TCP / IP connection to a specific port ( commonly in the range 2049 upwards, depending on the host ).
The " client " here is only the component that the player uses to connect to a NINJAM server, encode and transmit their audio stream, receive and decode remote players ' streams and handle the chat ( IRC-like ) session.
Each player will also need some way of feeding audio information to the NINJAM client-either by using the client as a plugin in a DAW or by using the standalone version with a direct audio input.
As the Linux version works with JACK, it can have audio routed to it from any JACK client.
It is powered by Onion Networks ' Swarmcast, and is notable for its incorporation of server-side time-based playlists, and client software which examines those playlists and begins streaming content from the server ( and available peers ) per that schedule, simplifying the creation of continuous-broadcast video and audio.
Media aggregators refer to applications, client software or Web based, which maintain subscriptions to feeds that contain audio or video media enclosures.

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