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Page "The Neverhood" ¶ 12
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Klaymen and uses
Klaymen uses the cannon to blow a hole in the lake wall.
Klaymen uses this to descend to a lower level ( Accidentally killing a blue sheep like creature in the process ).

Klaymen and cannon
After pushing all three buttons, Klaymen unlocks a door that leads to a cannon.
Klaymen blows his head off with a cannon to avoid him damaging the Neverhood.

Klaymen and used
Klaymen escapes using a teleporter similar to the one he used to warp to the chain.

Klaymen and up
Klaymen, the protagonist, wakes up in the nursery of a surreal world of clay, without knowing who or where he is and what he is supposed to do.
After collecting the last few tapes from inside Klogg's lair and watching all of them in sequence, Willie appears on the screen during a hidden, final scene and declares that Klaymen will " need this " and pushes a key through the screen into the world for Klaymen to pick up.
Good Ending: Klaymen takes the crown, frantically climbs up to the throne where Hoborg is frozen and places the crown on Hoborg's head.

Klaymen and lake
Klaymen falls down the stairs into the drained lake ( The only place Klaymen can die by jumping down the plug hole where the water went ).

Klaymen and wall
After that, Klaymen can visit a demolition shack ( where he makes a statue of himself with dynamite ), a wasteland with a large red mushroom covered in yellow berries ( which cause Klaymen to burp, longer with each one ) and a green music box which causes the " Weasel ", a large, insect-like monster to burst from the wall and chase Klaymen back across the wasteland, forcing him to hide in the demolition shack.
When the Radio is on, Klaymen must remember the song the radio on the wall was playing and turn to the station that is playing it.
This awakens the Weasel who bursts out of the wall and chases Klaymen.

Klaymen and off
However, Hoborg notices that Klaymen isn't happy and rushes off to create two more people ; Willie and Bil.

Klaymen and Bil's
Klaymen moves Bil's switch from bad to good and together Klaymen and Bil rescue Willie from a weasel and the three of them go to Hoborg's castle.
The second one is purple and is encountered after Klaymen flips Bil's switch from bad to good.

Klaymen and him
Klaymen defeats the Weasel by feeding him the dynamite statue of himself.
In the attic, Klaymen finds a blue button and a string that causes a large beetle to fall onto his face and lick him when pulled.
Klaymen must remember the letters and turn the crystals of the machine to the right colour ( Blue, Orange, Blue, Blue, Yellow ), causing him to shrink.
Klaymen pulls the pin that holds the chain in place, causing the Neverhood to become one again, unaware that Klogg is watching him.
When Klogg is confronted, he hands Hoborg's crown to Klaymen tells him that he must wear it.
As Klogg begins to celebrate his victory, the transformed Klaymen strikes him down and declares himself the new ruler of the Neverhood.

Klaymen and get
Klaymen eventually finds Big robot bil trying to get at a blue teddy bear.
Hoborg introduces Klaymen and his new friends to each other and all of the newly-created inhabitants get to " goof-off ".

Klaymen and inside
Bil approaches Hoborg's castle where Klogg is hiding and pries open the front door, allowing Klaymen to slip inside.

Klaymen and from
Klaymen must memorize how many times he saw three pictures in a memory match puzzle from a building with a mouse and some cheese.
File: Neverhood % 27s Klayman as the Vitruvian Man. png | Promotional computer wallpaper from computer game Neverhood's Klaymen in Vitruvian Man style

Klaymen and Bad
Klaymen then has to choose whether to give the crown to Hoborg ( Good Ending ) or keep it for himself ( Bad Ending ).
Bad Ending: Klaymen puts on the crown and becomes corrupted, similar to Klogg.
If the player chooses the Bad Ending, Klogg is punched out by a transformed Klaymen.

Klaymen and way
When Klaymen solves the three picture puzzle, the Teddy bear is out of harm's way.

Klaymen and castle
If the player steps forward and turns left, Klaymen will face the castle and if the player clicks on the castle, Klogg can be heard laughing.
Klaymen pushed a button to send the mouse, the cheese and a purple camera like object to the castle.

Klaymen and Willie
Klaymen finds disks throughout the game that unlock pieces of a video showing Willie Trombone explaining how Hoborg created the neverhood and Klogg taking Hoborg's crown and being corrupted by it.
After walking down a tunnel, Klaymen hears Willie yelling " Klaymen!
It is attacking Willie, but Klaymen commands Bil to punch the Weasel, saving Willie.

Klaymen and purple
In a yellow house with a satellite dish, Klaymen finds a purple radio.

Klaymen and Weasel
It is destroyed when Klaymen makes a dynamite dummy of himself and feeds it to the Weasel.

Klaymen and .
The Neverhood ( released in Japan as Klaymen Klaymen ) is a 1996 PC CD-ROM graphic adventure game created by animator Doug TenNapel and released by DreamWorks Studios.
After the Weasel's defeat, Klaymen takes a large red vehicle and pushes a white button.
To turn it on, Klaymen must pull the ring closest to the door in the nursery.
Klaymen climbs it and comes across a green clam like teleporter.
Soon after, Klaymen enters a red mushroom with a revolving object that makes the house descend when twisted.
Klaymen enters a cave and falls into a hole in the floor.

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