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Planescape and is
Pyramid magazine reviewer Scott Haring said Planescape is " the finest game world ever produced for Advanced Dungeons & Dragons.
In Planescape, this is meant philosophically just as much as it is meant in terms of multiversal geography.
Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide ( First Edition ) and the original Manual of the Planes.
*: Torment is based on an early script of Planescape: Torment.
Planescape: Torment is a computer role-playing video game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment.
Planescape: Torment is primarily story-driven ; combat is given less prominence than in most contemporary role-playing games.
Planescape: Torment is built on BioWare's Infinity Engine, which presents the player with a two-dimensional world in which player characters are controlled.
Planescape: Torments gameplay often focuses on the resolution of quests through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth ; a review of the game in incite PC Gaming says that " The game is almost entirely story driven, and by asking the right questions you should only have to get violent a handful of times.
In Planescape: Torment, the character begins as a " true neutral " character ( that is, neither good nor evil, and neither lawful nor chaotic ) and throughout the game, based on the character's actions, this property is incrementally changed.
Planescape: Torment is set in the Planescape " multiverse " of AD & D, a setting which consists of various planes of existence, the creatures which live in them ( such as devils, modrons, and even deities ), and the properties of the magic that infuses each plane.
Planescape: Torment is the first video game to be set in the Planescape universe.
Planescape: Torments protagonist is " The Nameless One ," an immortal being who, if killed, will wake up later, sometimes with complete amnesia.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons ( D & D ) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons ( D & D ) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
In earlier Planescape supplements, another type of creature, the nupperibo, is said to inhabit Baator as a remnant of an ancient race that existed long before the Baatezu.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons ( D & D ) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons ( D & D ) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons ( D & D ) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
In the PC game Planescape: Torment the player character is joined by Annah, a tiefling fighter / thief with a rat-like tail.

Planescape and campaign
Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk, Dragonlance, Forgotten Realms, Mystara, Spelljammer, Ravenloft, Dark Sun, Planescape, Birthright, and Eberron.
In an attempt to attract players of other D & D settings, WotC released Die, Vecna, Die !, by Bruce R. Cordell and Steve Miller, a three part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings.
However, fan demand for a 2nd Edition Manual of the Planes was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was released.
David " Zeb " Cook developed Planescape when he was assigned to create " a complete campaign world ( not just a place to visit ), survivable by low-level characters, as compatible with the old Manual of the Planes as possible, filled with a feeling of vastness without overwhelming the referee, distinct from all other TSR campaigns, free of the words " demon " and " devil " and explainable to Marketing in 25 words or less ".
1994 saw the release of the Planescape campaign setting.
Between 1997 and 1999, the company spun off several well-loved but poorly selling campaign settings ( including Planescape, Dark Sun and Spelljammer ) to fan groups, focusing business primarily on the more profitable Greyhawk and Forgotten Realms lines.
It takes place in Planescape, an Advanced Dungeons & Dragons ( AD & D ) fantasy campaign setting.
* Githzerai from the Dungeons & Dragons Planescape campaign
In the Planescape campaign setting, Pandemonium houses the headquarters for the Bleak Cabal faction.
Juiblex's role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground ( 1996 ).
His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground ( 1996 ).
In the Planescape campaign setting, tieflings are a common race available to player characters, though they are mistrusted and reviled by many inhabitants of the planes.
In the Planescape campaign setting, aasimar are a race available to player characters, though they are often viewed with contempt or fear by creatures not of good alignment.
With the advent of the Planescape campaign setting, TSR, Inc. made an effort to create a more appropriately fearsome image of the slaadi, with their toad qualities toned down in favor of showing their more frightening aspects as beings of pure chaos.
The same set of slaadi appear for the Planescape campaign setting in the first Planescape Monstrous Compendium Appendix ( 1994 ).
The standard D & D cosmology is the official cosmology used in the Planescape and Greyhawk campaign settings.
* Othrys is the first layer of the outer plane Carceri in the Planescape campaign setting for Dungeons & Dragons
Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone.

Planescape and setting
The Planescape setting was published in 1994.
The 3rd Edition Manual of the Planes, the 3. 5 Edition Dungeon Master's Guide, and the 2004 Planar Handbook also used the general layout of the planes and some of the details from the setting, including Sigil, but these are not part of the Planescape line.
The setting was featured in the computer game Planescape: Torment, which portrayed the Planescape world ( specifically Sigil, the Outlands, Baator, Carceri, and the Negative Energy Plane ).
TSR published a collectible card game based on the Planescape setting called Blood Wars.
The game featured major locations, personalities, and features of the Planescape setting and also introduced new creatures that were added to the role playing game setting as part of subsequent products.
It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games.
The dark and diversified representation of the D & D setting of Planescape was lauded as a fresh departure from the traditional high fantasy of computer role-playing games.
This relationship set by Gygax was carried on to the game's second edition, especially in the Planescape setting, where the two demon lords now share the layer of Shedaklah.
The marraenoloth appeared for the Planescape setting in the Planescape Campaign Setting boxed set ( 1994 ), and the arcanaloth, the dergholoth, the hydroloth, the mezzoloth, the nycaloth, the piscoloth, the ultroloth, and the yagnoloth appeared in the first Planescape Monstrous Compendium Appendix ( 1994 ).

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