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Page "Civilization (video game)" ¶ 6
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Players and can
Players can bet on the various options by placing chips in the appropriate sections of the board.
Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can also build Wonders of the World in each of the epochs of the game, subject only to obtaining the prerequisite knowledge.
Players can wage war on one another or form diplomatic relationships.
The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players can build a customisable Neohome for their Neopets and furnish it with furniture, wallpaper, and flooring.
Paramount Pictures can trace its beginning to the creation in May 1912 of the Famous Players Film Company.
Players also drop the weapon they were using when killed, which other players can then pick up.
Players can listen to the game's songs by accessing a hidden menu in the " Gil: Caught Between Love and Adventure " scenario.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players can propose counter-arguments that are resolved in a dice rolling contest.
Players can also find a golden apple, which is believed to come from the same tree.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players ' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort.
Players can also block enemy attacks and execute powerful combo moves to deal even deadlier blows to their enemies.
Players can select the degree of starting difficulty any time a new game is started.
Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges.

Players and gain
While Rosencrantz and Guildenstern confront a mirror image of their future deaths in the metadramatic spectacle staged by the Players, they fail to recognize themselves in it or gain any insight into their identities or purpose.
Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship.
Players can also collect a Starman to gain temporary invincibility.
Players gain prestige within the clan in slow, carefully measured doses.
Players of the game can gain two features by connecting Prime with Metroid Fusion using a Nintendo GameCube Game Boy Advance Cable: use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid.
Players attempt to partition the city of Tenochtitlan in Lake Texoco into districts, and then gain influence over the most developed districts.
Players wear equipment to increase their statistics or otherwise gain advantages.
Players can disable experience point gain for an in-game fee, but must play in separate Battlegrounds as long as they do so ( commonly referred to as " no-EXP ," " xp-off ," or " twink only " battlegrounds ) where most of the other players will also be twinkers.
Players are rewarded with a monetary " attack bonus " each time they provide the finishing blow against another car using their projectile weapons ( and a similar " lapping bonus " when they gain a full one-lap lead on an opponent during the race ).
Players train their characters ' skills in specific categories in order to gain strength and abilities, and progress becomes more difficult as the character develops.
Players may also gain temporary exemption from being tagged by using a recognized truce term.
Players sometimes repeat a position once not in order to draw, but to gain time on the clock ( when an increment is being used ) or to bring themselves closer to the time control ( at which point they will receive more time ).
Players who gain an assist will get one point added to their player statistics.
Players may also gain coins by winning Complications ( see below ).
Players can play minigames in multiplayer mode at Tingle's Tower, which appears in every world, to gain extra multiplayer lives.
Players may attempt to flank an enemy's units, focus their attacks on the enemy general, conserve energy by walking rather than running their units, or switch their archers to using the slower but more intimidating flaming arrows-all as techniques to gain the morale advantage over the enemy.
Players may also gain health points by shooting deer or non-threatening wildlife.
Players could ally their characters with any of the three factions, and fight against the others to gain rewards exclusive to their chosen faction.
Players start out with only a camera, then soon gain apple-shaped Pokemon food ; this is thrown to either stun Pokémon or attract Pokémon.
Players may also choose to do certain quests to gain another 30 attribute points, making the maximum points available 200.
Players move into position to receive passes and gain possession.
Players that reach the higher levels gain ' Epic Powers ' for each race and class ( these powers are lost if the player is reduced to level 9 or lower ).
Players usually find this necessary in order to gain money and equipment otherwise unobtainable from NPC merchants.
Players gain one point per goal, and two if the player shoots at once with no additional touch ( and previously shouts that he / she will try to score double ).

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