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Players and collect
Players collect these medals throughout the game — primarily by opening chests, breaking pots and barrels, and searching in sacks and drawers — and at a certain point during the games the player meets a character with whom they can trade these medals for items.
Players can also collect a Starman to gain temporary invincibility.
Players can collect these items in a special " Adventure " mode ; they can then be traded at a special " Item Shop ", or combined together to form new items.
Players can find loot throughout the game world and collect it, such as clothing, weapons, and armor.
Players may collect Relto pages, which offer cosmetic customization to the player's personal Age — for example, making it rain or adding a waterfall.
: Players that wait on the outside of the hug for the ball to break in order to collect the ball and cover as much ground as possible in the direction of their team's goal.
Players must collect a set of four suits to level up and collect additional gold when the pass the starting position / bank.
Players can move from 1 to 9 squares and must allow collect symbols from playing cards in order to get money from the bank.
* Mighty Ducks Pinball Slam: Players " become " a pinball in a gigantic projected pinball game ; by rocking their " duck " back and forth, up to twelve players at a time control their corresponding pinball on the screen, attempting to collect the most points.
Players are encouraged to work together to gather enough Force Gems to empower the Four Sword, and failing to do so by the time the boss is defeated or the dark barrier is reached results in having to go back to the beginning of the stage to collect more.
Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks.
Players can even collect rare machine pieces to fuse together into " Legendary Machines ".
Players compete simultaneously in a small arena to collect the most objects within three minutes.
Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo.
Players must collect Sellbot suit parts by defeating the Factory Foreman ( the Skelecog at the final battle of the factory ) of the Sellbot Factory, then earn enough merits for a promotion to fight the VP.
Players can collect red and blue capsules to refill Ryu's ninja power, and they can also collect " Scrolls of the spirit of the Dragon " to increase Ryu's maximum ninja power level.
Players collect Zodiac cards similarly to Carrots, and at the end of the game, but before the Magic Carrot is revealed, one Zodiac card is revealed to be the winning Zodiac symbol, which grants the holder of the respective Zodiac card greater chances of obtaining the Magic Carrot.
Players have the ability to create a play, create a player, run a franchise, and collect Madden Cards, allowing players to perform certain actions during gameplay ( for example, adding 5th downs, or limiting the CPU-controlled team to 3rd downs ).
Players compete in a quick race of just a few laps, collecting checkpoints to keep the time and have to collect pickups such as a speed boost ( which make the car faster ), large tires ( which gives the car more grip ) and shields ( which make the car invulnerable ).
Players can collect mana shards that litter the ground to faster fill their mana bar.
Players turn tiles and play cards in order to move forward, and collect and spend tokens to avoid advancement toward the Dark Lord Sauron.
Players must collect objects that Violet or Klaus mentions to make the inventions.

Players and points
Players are also allowed to overspend ( in moderation ), with the points becoming bad stuff-bad luck which the Gamemaster should inflict on the character.
Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents ' half of the court.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.
Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills.
Players are given a pool of points, the size of which varies depending on the campaign type, with which to buy Characteristics, Skills, Talents, and Powers.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players who underbid are deducted points in the amount of the bid.
Players who underbid are deducted points in the amount of the bid multiplied by 5.
Players who overbid have " gone set " and lose 10 points, regardless of the number of tricks taken.
Players who underbid or overbid lose the amount of the bid, plus ten points for each trick under or overbid.
Players are awarded Karma points as a game progresses.
Players earn points ( 1 ) by guessing the correct definition of a word, ( 2 ) by composing a fake definition that other players guess is the correct one, and ( 3 ) as Picker, selecting a genuine definition that no players vote for.
Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded.
Players submitting the correct definition are immediately awarded three points, and, if there is more than one, the round is abandoned ( though the points are retained ).
Players are awarded two points if they guess the correct definition.
Players choose from silly nicknames such as " Sparkles " or " Spaz ," customize physical attributes such as hair color and height, and then distribute skill points as desired.
Players expend fatigue points to cast spells, and must roll percentile dice to succeed.
Players have therefore to exercise careful scrutiny during bidding, as not to incur an unnecessary loss of points.
Players get points for catching eggs in their pouch, while having to avoid bombs.
Players can score points by destroying enemy robots, picking up power-ups, and detonating the reactor.
Players can also score a kicked goal, worth five points, if he kicks the ball out and it hits a goal during the normal course of play.
Players participate in regional championships ( Fa50 ) earn 50 credit points.

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