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Players and score
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Players build the island and score by setting up palace festivals at opportune moments.
Players who overbid or underbid score nothing.
Players who underbid score only one point for each trick.
Players who overbid or underbid score nothing.
Players who overbid or underbid have their score cut in half, ( rounding up ).
Players score by driving a small white plastic or wooden ball into the opposing team's goal using a long-handled mallet.
Players score one point for every tile in their word, and for each tile under their word.
Grace became the first batsman to score a century before lunch in a first-class match when he made 134 for Gentlemen of the South versus Players of the South at The Oval in 1873.
Players can score points by destroying enemy robots, picking up power-ups, and detonating the reactor.
The composer Lynne Plowman wrote a score that was toured by the London Mozart Players in Wales during April and May 2009.
Players can also score a kicked goal, worth five points, if he kicks the ball out and it hits a goal during the normal course of play.
Players score points during this process for making a total of fifteen ; for reaching exactly, or as close as possible to, a total of thirty-one ; for runs and for pairs.
Players choose the order in which to lay their cards in order to maximize their score ; experienced players refer to this as either good or poor " pegsmanship ".
Players may refer colloquially to a hand scoring zero points as having a score of nineteen.
He ended his season with 266 in a Gentlemen v Players match at the Scarborough Festival, his highest to date and the best score made in the Gentlemen v Players series, and 104 for the Rest of England against Yorkshire, the County Champions.
Players may earn extra lives by reaching a certain score or by finding an in-game object.
* Capture the flag: Players must invade the enemies ' base, capture their flag and bring it back to his / her base in order to score.
Players have competed to obtain the highest score at the game and the longest play time on a quarter.
* Players who are in touch-in-goal and not carrying the ball may not score a try by pressing a loose ball still in play to the ground.
Players score by carrying the ball across the goal line.
He performed at Montreux Jazz Festival in 1972 and 1973, then formed a new group called Players in 1975 with Arthur Blythe, Steve Turre, Barry Finnerty and Abdullah ; also, wrote and performed the musical score for the movie Coonskin in same year.
He scored 2, 528 runs ( average 56. 17 ), including his then highest score of 264, and his first hundred for the Players against the Gentlemen.

Players and points
Players are also allowed to overspend ( in moderation ), with the points becoming bad stuff-bad luck which the Gamemaster should inflict on the character.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.
Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills.
Players are given a pool of points, the size of which varies depending on the campaign type, with which to buy Characteristics, Skills, Talents, and Powers.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players who underbid are deducted points in the amount of the bid.
Players who underbid are deducted points in the amount of the bid multiplied by 5.
Players who overbid have " gone set " and lose 10 points, regardless of the number of tricks taken.
Players who underbid or overbid lose the amount of the bid, plus ten points for each trick under or overbid.
Players are awarded Karma points as a game progresses.
Players earn points ( 1 ) by guessing the correct definition of a word, ( 2 ) by composing a fake definition that other players guess is the correct one, and ( 3 ) as Picker, selecting a genuine definition that no players vote for.
Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded.
Players submitting the correct definition are immediately awarded three points, and, if there is more than one, the round is abandoned ( though the points are retained ).
Players are awarded two points if they guess the correct definition.
Players choose from silly nicknames such as " Sparkles " or " Spaz ," customize physical attributes such as hair color and height, and then distribute skill points as desired.
Players expend fatigue points to cast spells, and must roll percentile dice to succeed.
Players have therefore to exercise careful scrutiny during bidding, as not to incur an unnecessary loss of points.
Players get points for catching eggs in their pouch, while having to avoid bombs.
Players participate in regional championships ( Fa50 ) earn 50 credit points.

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