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Page "Cribbage" ¶ 6
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Players and may
Players may choose between a variety of grip materials.
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players may raise the stakes during the game.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players may wager money against each other ( street craps, also known as shooting dice or rolling dice ) or a bank ( casino craps, also known as table craps ).
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players also may use a small cart or gig bag and end pin-attached wheels to move the bass.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players may only wear eligible numbers at an ineligible position when it is obvious that a punt or field goal is to be attempted.
Players are permitted to play the ball with the flat of the ' face side ' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck ' hard ' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke.
Players may not obstruct another's chance of hitting the ball in any way.
Players may choose to play as a fighter, cleric, or mage.
Other modules in the system may include components like cartridges, tonearms, hi-fi turntables, Digital Media Players, digital audio players, DVD players that play a wide variety of discs including CDs, CD recorders, MiniDisc recorders, hi-fi videocassette recorders ( VCRs ) and reel-to-reel tape recorders.
Players walking to the far west along LambdaStreet may be given the option to ' jump off the end of the world ', which disables access to their account for three months.
Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.

Players and refer
Players often refer to synthetic shuttlecocks as plastics and feathered shuttlecocks as feathers.
Players choose the order in which to lay their cards in order to maximize their score ; experienced players refer to this as either good or poor " pegsmanship ".
Players Championship may refer to:
Players refer to this screen as " Rivets ".
" Players refer to it simply as " The Blue.

Players and hand
Players would insert a nickel and pull a lever, which would spin the drums and the cards they held, the player hoping for a good poker hand.
This is apart from North v. South which was technically a fixture of higher quality given that the amateur Gentlemen were usually ( until Grace took a hand ) outclassed by the professional Players.
As a special occasion, the MCC committee arranged the 1898 Gentlemen v Players match to coincide with his fiftieth birthday and he celebrated the event by scoring 43 and 31 not out, though handicapped by lameness and an injured hand.
* Players shall not attack one another by wand, hand or broom.
* Players may not verbally disclose the contents of their hand.
* Players or spectators may not advise other players how to play a hand (" One player to a hand " rule ; the practice is also known as kibitzing ).
* Players in hands cannot reveal their hole cards to convince other players to fold ; if so, the player's cards are considered a dead hand.
Players attempt to make melds of 7 cards of the same rank and " go out " by playing all cards in their hand.
Players are then allowed to switch the cards in their ' hand ' with their ' face up cards ' in an attempt to produce a strong set of ' face up cards ' for later in the game.
Players who learn the game in the USA will generally play with their stronger hand in the middle of the stick, thus putting more power into slapshots.
Players sometimes get one hand up the barrel, and other times bunt with both hands at the base of the bat.
Players bid by discarding any three cards in their hand ; each suit is worth a certain
Players who know the trick may fool others with complicated hand gestures and by emphasizing one of the words.
Players then show their respective best hands, then second best hands, etc., with each winning hand scoring that player a point, or points.
Players can't exchange two cards at once, perhaps preventing the immediate accumulation of a good hand, with the card needed to complete the hand maybe taken by another player before the next opportunity.
Players bid 15, 20, 25, or 30 points based on how many points they think they can earn with their hand if they get to call the trump suit.
Players must keep at least one card in their hand.
Players can either pass or bid 20, 25, or 30 points ( 15 is used in some old-fashioned circles ) based on how many points they think they can earn with their hand if they get to call the trump suit.
Players do not need to keep one card in their hand (" four and a flip " is not used ).
Players may also encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand – eye coordination.
Players don't catch the ball, they bounce it around with the palm of the hand.
Players wear a diving mask, snorkel and swimfins, and carry in one hand a short stick for playing the puck.

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