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Players and small
Players also may use a small cart or gig bag and end pin-attached wheels to move the bass.
Players sit on double-bladed sledges and use two sticks ; each stick has a blade at one end and small picks at the other.
Players get down on their knees, using a miniature plastic stick, usually about 15 inches ( 38 cm ) long to maneuver a small ball or a soft, fabric covered mini puck into a miniature goals.
Players hold the kantele in their laps or on a small table.
Players score by driving a small white plastic or wooden ball into the opposing team's goal using a long-handled mallet.
Players control a small platoon of earthworms across a deformable landscape, battling other computer-or player-controlled teams.
Players control small forces made up of a number of different units possessing their own strengths and weaknesses.
Also the historic Town Hall is the home of the Town Hall Players Theater group which brings acting to this small village.
Although Megatron himself would not make an appearance in the Japanese exclusive Kiss Players line, he would nonetheless have a small role to play.
Players in the first edition boxed set were represented by small pieces of cardboard illustrated with their likeness.
Players fill their individual cups with a shot of their drink, and pour a small amount of their drink into the community cup ( various drinks can be used to play, so the community cup may house a mixture of different drinks ).
Players carry a small piece of astroturf from which they tee the ball.
Players who were both good pass catchers and blockers, but were mediocre on defense were now seen as an asset instead of a liability ; many of these players were too big to be receivers, yet too small to be offensive linemen, but there were those who saw the potential of having a larger receiver lined up inside.
Lindsay and star defenceman Doug Harvey of the Montreal Canadiens led a small group in an effort to organize the first National Hockey League Players ' Association.
Players live with local families, who receive a small stipend for food expenses, and either continue school or work part-time jobs.
Players are predominantly amateurs, only a small number of players such as Andy Selva and Aldo Simoncini are professionals.
Players hit a small ball around the ice with a stick called a " broom.
Players begin with a Caesar, six generals, a small number of combat units 4 infantry, and a home province.
Prior to 1939, animation production was a very low scale with small production that were often discouraged by theatre chains like Famous Players.
Players clashed in the tunnel and a small war broke out in the corridor to the dressing rooms-everyone was having a go ; fans, players and officials.
Players compete simultaneously in a small arena to collect the most objects within three minutes.
Players with a correct solutions earn a small amount of points, and the ones with an incorrect solution receive none, or the minimum possible for that round.
Players control small forces made up of a number of different units possessing their own strengths and weaknesses.
The company bought a number of small production facilities and distributors, including Montreal-based Cinépix Film Properties ( also known as Cinéxus-Famous Players Distribution ), Trimark Pictures, Mandate Pictures and, most notably, Artisan Entertainment ( which itself had formerly been LIVE Entertainment ).
Players received small pay for their contributions – 5 Estonian crowns in 1938.

Players and ships
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.
Players can upgrade their equipment with a fuel scoop, which allows raw fuel to be skimmed from the surface of stars — being described in the manual as " a dangerous and difficult activity ", but in reality a simple process — and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.
Players may fire cannons at other virtual pirate ships ; if opposing ships are sunk, their treasure will be " stolen ".
Players attempt to disable or destroy their opponents ' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets.
Players can sink Khrait ships for Fae, or capture them and kill their crew for even greater rewards.
Players cannot train skills for some advanced ship types, for example industrial ships.
Players write down their planned moves at the beginning of each turn, then move simultaneously ( possibly entangling their ships if they are close to each other ), fire their broadsides if any ships are within range, and attempt to board ships that are adjacent.
Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging.
Players attempt to disable or destroy their opponents ' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets.
Players can use astral ships to travel between the dangerous astral space to large floating remnant islands, known as allods.
Players take alternating turns, managing the resources of their side to build ships and defenses, and maneuver their ships ( or fleets ) to attack the enemy and then resolve the resulting combats ; his opponent then does the same on his turn.
Players must move their ships as they have written them down on their orders sheet.
Players can lie in wait along the convoy routes and ambush the ships, picking up the ore and redirecting it to their own nation.
Players can form corporations to share planets, ships, and other resources.
Players assemble fleets of ships, monsters, forts, and crew based an agreed-upon point total, similar to the manner in which many miniature wargames are played.
Players take turns moving their ships around the play area, landing on islands and exploring them, which reveals the value of the gold and treasure tokens on that island.

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