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Players and solve
Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.
Players use their avatars to explore the abandoned city of an ancient race known as the D ' ni, uncover story clues and solve puzzles.
Players can create objects, make locations, and set up puzzles for other players to solve.
Players may elect to solve more quests and fewer exploration points, or more exploration points and fewer quests.
Players will be required to return to previous locations in the game to finish off puzzles which they could not solve earlier because of the lack of specific Psynergy spells.
Immortal players are specifically divided into different groups: apprentices ( players who are currently not linked to any domain available ), wizards ( the majority of immortals assigned to domains ), archwizards ( head of a group of wizards with a determined task, like the Arch of Players in charge of verifying abuse of rules and solve conflicts between mortal players, the Arch of Events in charge of creating special events for the players to participate in, and the Arch of Balance, in charge of keeping the balance between the players and the MUD, and between the guilds themselves ), lieges ( wizards in charge of a domain ), stewards ( lieges assistants ) keepers ( wizards who maintain the physical hardware, update the operating system where the MUD is running, the gamedriver and the mudlib ), mages ( retired or not active wizards ) and pilgrims ( invited people ).
Players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story.
Players were often required to solve puzzles dealing with mass, inertia, friction, and other physical properties.

Players and puzzles
Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued.
Players explore a game world, while solving puzzles and engaging in tactical combat.
Players would be able to chat in real time and cooperate in specially-designed puzzles.
Players begin their journey on the Age of J ' nanin, which acts as a hub linking to other Ages and as a " lesson Age " demonstrating important principles for later puzzles.
Players can choose to have either Gideon Eshanti or Rachel Braque as their lead character, but this has no effect on the puzzles, only changing some story sequences near the end of the game.
Players travel across several worlds known as " Ages ", solving puzzles and gathering story clues by reading books or observing the
Players are required to assemble a 92 minute movie from " layers " obtained by completing short puzzles / games, each which then open one of 92 suitcases containing a piece of the 92 minute movie.
* Puzzle: Players must figure out how to clear complex puzzles in one continuous stroke.
Players are challenged to clear 100 included puzzles or create their own custom puzzles.
Players must guide the main character Yuuhi through a number of environments containing non-player characters, enemy monsters, traps, and puzzles that must be overcome in order to advance.
On Game Players mode, no hints were available and puzzles could not be bypassed.
In addition to this, extra in game locations and puzzles were available on Game Players mode that weren't available on Entertainment mode, making for a more challenging game playing experience.
Players take the roles of Violet, Klaus, and Sunny Baudelaire, solving puzzles, fighting villains and finding objects.

Players and defeat
Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for starting the war.
Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight ; though characters cannot flee during a boss battle.
He would return one week later on the August 31 edition of Smackdown, defeating Cody Rhodes. At Night Of Champions, Mysterio would lose a fatal-four way title match against Sin Cara, Cody Rhodes, and the eventual winner, The Miz. The following day on Raw, Sin Cara and Mysterio teamed up to defeat Epico and Primo in a tag team match, after which they were attacked by the Prime Time Players ( Darren Young and Titus O ' Neil ).
In late 1999, Rhino began feuding with The Sandman, and at November to Remember he teamed with the Impact Players to defeat Dreamer, Raven, and Sandman.
Players must take all coins from a Koopa Kid to defeat it.
Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon.
Players working as a team to defeat powerful monsters generally use LootShare, which shares the loot from killing monsters among all members of the team, and automatically tells everyone else on the team what the loot was, and who actually received it.
Players take control of either Mario or Luigi, adventuring through eight kingdoms of the Mushroom World to defeat the seven Koopa Kids and Bowser, who have taken the seven magic rods from the kings of these seven kingdoms, transforming them into various creatures.
Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies.
Players must use contemporary tactics and formations with the units they have available to defeat their enemies ; the teachings of Sun Tzu's The Art of War are integral to the tactics used by the game artificial intelligence and for the player to succeed.
However, on March 26, Ames overcame the record defeat by taking The Players Championship at the TPC at Sawgrass.
In War Room Players are put in maps wherein they must defeat enemies who are usually given an advantage at the start.
Players who successfully defeat a monster receive experience points, pieces of meat ( the game's currency ), and various items.
Players have a strict time limit to defeat each and every level of the game.
Sonic in the first level, Labyrinth of the Sky who has collected all 3 keys to finish the stage. Players control Sonic by moving him around a pinball-like arena, using their power to roll into a ball to defeat Badniks and pick up keys in order to exit through the GOAL door to clear the stage.
He also played twice for the MCC and represented the Gentlemen against the Players, making 29 and a duck in a heavy defeat for the amateurs.
Players can defeat enemies by hitting them with their tongues or by jumping on them.
Players control the main character Kuros as he sets out to defeat Malkil and free the town of Piedup.
Players control the game's titular character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them.
Players would subsequently have to play through each character and defeat all others as they became unlocked.
Players were not required to use unlocked characters to defeat every other character before opening up another character for play, however.
Players must defeat or avoid the enemies wandering the base: the alien Tollahs, two types of armed robots, a six-legged " cerbanth ", and a huge amoebic slug.

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