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Quake and III
* Challenge ProMode Arena, a Quake III Arena modification
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
During the mid to late 1990s, " the launch of each successive round of technology it's been expected to occupy a headlining position ", with the Quake III engine being most widely adopted of their engines.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
* Quake III Arena ( 1999 )
** Quake III: Team Arena ( 2000 )
The December 1999 release of id's Quake III Arena posed a problem to the Quake movie community.
Thus, it was impractical to enhance software to work with Quake III.

Quake and Arena
A game called Quake Arena DS is planned for the Nintendo DS.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action.
In Quake III Arena the player progresses through tiers of maps, combating different bot characters that increase in difficulty, from Crash ( at Tier 0 ) to Xaero ( at Tier 7 ).
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.

Quake and 1999
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
** Quake II: Quad Damage ( 1999 )
With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
In 1999, Strange Company used Quake II in Eschaton: Nightfall, a horror film based on the work of H. P. Lovecraft.
After the IHV fiasco id Software released a beta of the game called Quake III Arena Test on April 24, 1999.
The source code of the Quake and QuakeWorld engines was licensed under the GPL in 1999.
It was not until 1999 that a retail version for Linux was distributed by Macmillan Digital Publishing USA in a bundle with the two add-ons as Quake: The Offering for Linux.
In January 1999, the switch to the Quake II engine was complete.
Front Line Assembly made somewhat of a return to their former sound with the album Implode ( 1999 ), followed by Epitaph ( 2001 ), as well as half of the soundtrack for the video game Quake III Arena in 1999.
In December 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to the game.
In the second season ( 1999 – 2000 ), Piper has quit her job at Quake and has ventured into running her own business in the form of the nightclub P3.
Several other designers subsequently joined the project in September 1999, with collective experience from the development of Daikatana, Quake II, Doom and Shadow Warrior.
* Quake III Arena ( 1999 )
* Microsoft Windows, Linux, Mac OS X: Quake III Arena ( 1999 ), id Software, published by Activision, Inc.
* QuakeCon 1999 was the first time Quake 3 was used in competition as the game had not yet been released to the public.
* Quake III Arena, a 1999 multi-platform video game
Currently, the company's websites include the gaming portal, GameSpy. com, created in 1999 ; the Planet Network, a collection of " Planet " websites devoted to popular video games ( such as Planet Quake, Planet Half-Life and Planet Unreal ) as well as the genre-related websites, 3DActionPlanet, RPGPlanet, SportPlanet and StrategyPlanet ; ForumPlanet, the network's extensive message board system ; and FilePlanet, arguably one of the largest video game file download site on the Web.
id Software's Quake Live, a browser-based relaunch of another one of the company's games, Quake III ( 1999 ), keeps its revenue streams more simple than other free-to-play games by only making money through in-game billboards.
On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of the GPL, allowing programmers to edit the engine and add new features.

Quake and ),
** Console ( video game CLI ), a command-line user interface element for personal computer games originating in Quake
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
Quake 3 also provided support for models animated using vertex animation with attachment tags ( known as the. md3 format ), allowing models to maintain separate torso and leg animations and hold weapons.
In competitive Quake III Arena there are two distinct gameplays, often referred to as ' rulesets ', the out-of-the-box Quake III Arena game, also known as vanilla Quake 3 ( VQ3 ), and the CPM ruleset of the Challenge Pro Mode Arena mod.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
The game engine developed for Quake, the Quake engine, popularized several major advances in the 3D game genre: polygonal models instead of prerendered sprites ; full 3D level design instead of a 2. 5D map ; prerendered lightmaps ; and allowing end users to partially program the game ( in this case with QuakeC ), which popularized fan-created modifications ( mods ).
A second attempt, Quake done Quicker ( QdQr ), reduced the complete time to 16 minutes, 35 seconds ( a reduction of 3 minutes, 14 seconds ).
The game has also been ported to the PlayStation Portable ( PSP ), with multiplayer options, the ability to load maps and mods, and has inspired homebrew like Kurok, a mix of Turok and Goldeneye 64, and Left 4 Quake, a fan-made Left 4 Dead in Quake.
Raven has a history of working with id Software: After using id's engines for many of their games ( from Heretic in 1994 ), they took over development of id's Quake franchise for Quake 4 and the new iteration of id's Wolfenstein series.
The Nazi swastika is also not present, the German forces use a Wolfenstein logo which is a combination of a stylized double-headed eagle prominent in most Nazi symbolism, a " W " ( standing for Wolfenstein ), and the Quake III: Team Arena " QIII " logo ( the game engine and network code that RTCW is based upon ).

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