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Quake and III
* Challenge ProMode Arena, a Quake III Arena modification
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
During the mid to late 1990s, " the launch of each successive round of technology it's been expected to occupy a headlining position ", with the Quake III engine being most widely adopted of their engines.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
* Quake III Arena ( 1999 )
** Quake III: Team Arena ( 2000 )
The December 1999 release of id's Quake III Arena posed a problem to the Quake movie community.
Thus, it was impractical to enhance software to work with Quake III.

Quake and Arena
A game called Quake Arena DS is planned for the Nintendo DS.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
In Quake III Arena the player progresses through tiers of maps, combating different bot characters that increase in difficulty, from Crash ( at Tier 0 ) to Xaero ( at Tier 7 ).
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.

Quake and is
* 1959 – Quake Lake is formed by the magnitude 7. 5 1959 Yellowstone earthquake near Hebgen Lake in Montana.
Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created the fourth and final " episode " of the game.
Quake movie editing software later appeared, but the use of conventional non-linear video editing software is now common.
Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 " Rebel vs. Thug ", made in collaboration with Chuck D. For this, Thain used Quake2Max, a modification of Quake II that provided cel-shaded animation.
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.
Quake 3 is available on a number of platforms and contains mature content.
Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment ; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
The rocket launcher in Quake III is effective but not overpowering, allowing it to be countered in many situations.
The id Tech 3 engine is the name now given to the engine that was developed for Quake 3.
Quake 3 is one of the first games where the third-person model is able to look up and down and around as the head, torso and legs are separate.
Quake Live is now officially released.
Quake II is a first-person shooter computer game developed by id Software and distributed by Activision.
It is not a sequel to Quake ; it merely uses the name of the former game due to id's difficulties in coming up with alternative names.
The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline.

Quake and third
However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg ; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured.
The first was Action Quake 2 and the third was Action Unreal Tournament 2004.
Unlike the preceding and widely used id Tech 3 ( Quake III Arena engine ) and id Tech 2 ( Quake II engine ), id Tech 4 has had less success in licensing to third parties.

Quake and series
Starting with the Wolfenstein 3D franchise and continuing with the Doom and Quake series, Id pushed the boundaries of video game technology — particularly 3D computer graphics technology — and creates game engines that are heavily used throughout the video game industry.
The Quake series continued with Quake II in 1997.
The more general term machinima, a misspelled portmanteau of machine cinema, arose when the concept spread beyond the Quake series to other games and software.
Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh.
It was the first game in the popular Quake series of video games.
" Since any sequel to the original Quake had already been refused, it became a viable way of continuing the series without actually continuing the storyline or setting of the first game.
Since the source code for Quake was released a number of unofficial ports were made available for PDAs and mobile phones, such as PocketQuake, as well as versions for the Symbian S60 series of mobile phones and Android mobile phones.
Raven has a history of working with id Software: After using id's engines for many of their games ( from Heretic in 1994 ), they took over development of id's Quake franchise for Quake 4 and the new iteration of id's Wolfenstein series.
Many such games natively support joysticks and analog player movement, like Valve's Half-Life and id Software's Quake series.
It later produced a series of popular television commercials for Quaker Oats cereals Cap ' n Crunch, Quisp and Quake.
* id Software, the computer game software developer behind the Quake and Doom series, among others
He wrote many of the tools used at id Software to create their games, including DoomEd ( level editor ), QuakeEd ( level editor ), DM ( for deathmatch launching ), DWANGO client ( to connect the game to DWANGO's servers ), TED5 ( level editor for the Commander Keen series, Wolfenstein 3D and Spear of Destiny ), IGRAB ( for grabbing assets and putting them in WAD files ), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.
Quake 4 is the fourth title in the series of Quake first-person shooter computer games.
Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game.
* Paul Steed was a leading artist on the Wing Commander series and went on to serve as an art lead for id Software on the Quake series.
* Quake ( series )

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