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Page "Sonic Team" ¶ 13
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Some Related Sentences

Sonic and Adventure
* Space colony ARK, in the video game Sonic Adventure 2
Expanded editions that bear the term " director's cut " in their titles include Worms: The Director's Cut, Resident Evil: Director's Cut, Silent Hill 2: Director's Cut, Sonic Adventure DX: Director's Cut.
* Marine the Raccoon, an extra-dimensional character first appearing in Sonic Rush Adventure
Aside from the immediate game mission, the game also contains an artificial life (" A-Life ") system, a precursor to the Chao featured in Sonic Team's later Sonic Adventure titles.
Several Sega titles such as Sega SuperStars, Sonic Adventure and Sonic Pinball Party feature minigames themed around the character ( the former of which takes its cue from the main game ).
The Sega Dreamcast followed in 1998, and launched with the return of Sonic the Hedgehog in Sonic Adventure.
and the international release of Sonic Adventure.
The US branch's first game was the 2001 Dreamcast game Sonic Adventure 2.
In 2002, Sonic Team USA ported Sonic Adventure 2 to the Nintendo GameCube, the first home console Sonic title to appear on a major non-SEGA system following the cancellation of the Dreamcast.
The port was renamed Sonic Adventure 2 Battle, after the added multiplayer mode enhancements.
A similar superweapon, the Space Colony ARK ( with the Eclipse Cannon ), appears in Sonic Adventure 2 and Shadow the Hedgehog.
Bowser appears as a playable character in the Mario Kart series and various Mario sport titles, such as Mario Golf, Mario Tennis, and Mario & Sonic at the Olympic Games with its sequels Mario & Sonic at the Olympic Winter Games and Mario & Sonic at the London 2012 Olympic Games where he is one of the two main villains ( with Dr. Eggman ) in the Adventure Mode ( handheld versions only ).
* A character in the video game Sonic Adventure is named Pachacamac after the ancient ruin.
# REDIRECT Sonic Adventure 2 # GameCube adaption
It is, however, missing six Sonic Game Gear games that were included ( along with the six included in this collection ) in Sonic Adventure DX: Director's Cut, but they would later appear in Sonic Gems Collection.

Sonic and 2
The American developers collaborated with Sonic Team in the development of Sonic the Hedgehog 2.
After the completion of Sonic 2, Yuji Naka made the final decision to only allow the Japanese members in the core development team to work on Sonic 3 & Knuckles.
Members of Sega Studio USA also supervised and designed the concept for Sonic Rivals and Sonic Rivals 2 on the PlayStation Portable although the actual development of the games was done by Backbone Entertainment.
While the original Sonic the Hedgehog was developed in Japan by Sonic Team, Sonic the Hedgehog 2 was developed by Sonic Team in the US with several members of Sega Technical Institute assisting.
Sonic Spinball was also developed by Polygames Interactive Limited released in 1993 for the Mega Drive / Genesis after Sonic the Hedgehog 2 Also STI developed Compile released Dr. Robotnik's Mean Bean Machine for the Mega Drive / Genesis after Sonic Spinball.
A system can achieve a very effective depth of field if layers with rasters are combined ; Sonic the Hedgehog, Sonic The Hedgehog 2, ActRaiser, and Street Fighter II used this effect well.
The video games Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles contain plotlines centered around the " Death Egg ", a space station resembling the Death Star, though altered to feature the face of series villain Doctor Robotnik.

Sonic and Battle
Chao can be traded between Sonic Adventure 2: Battle and Sonic Adventure DX: Director's Cut — Nintendo GameCube ports of Sonic Adventure 2 and Sonic Adventure — and the GBA games featuring a Tiny Chao Garden.
Two Chao — one Normal and one Dark — who drive Chao-styled mechas are playable characters in the two-player battle mode of Sonic Adventure 2: Battle.
GameSpot's Shane Satterfield was critical of the Chao raising feature in Sonic Adventure 2: Battle, stating that " there's little in the way of interactivity " and that " the hao training aspect using the Game Boy Advance is little more than a novelty.
Three of the most widely known are the closing moral segments at the end of He Man and the Masters of the Universe, the " Knowing is Half the Battle " epilogues in GI Joe: A Real American Hero and the " Sonic Sez " segments from Adventures of Sonic The Hedgehog.
* In Sonic Battle for Game Boy Advance, Tails ' " mine " attack creates an explosive blue chuchu that chases opponents.
Due to Sega's exit from the video game console manufacturing business, the game was ported to the Nintendo GameCube and re-titled Sonic Adventure 2: Battle, with brand-new features as well as minor changes in the level design.
Sonic Adventure 2: Battle had generally less positive reception than it was for the original Dreamcast release.
The Nintendo GameCube adaption of Sonic Adventure 2, called Sonic Adventure 2 Battle, was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch ( May 3, 2002 ) in Europe, making it the first in the series to be released for the Nintendo system.
The player can transfer one Chao from Sonic Adventure 2 Battle to the " Tiny Chao Garden " section in Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GameCube-Game Boy Advance Link Cable.
The GameCube version, Sonic Adventure 2 Battle, fared considerably worse in terms of reviews, despite having few single-player gameplay changes from the Dreamcast version, and only an 8-month gap between their releases.
* Sonic Adventure 2 Battle at SonicTeam. com
It is the second Sonic game to be released on a Nintendo console ( having been beaten by 10 days by Sonic Adventure 2 Battle for the Gamecube ).
Players can transfer their Chao between the Tiny Chao Garden and the Nintendo GameCube versions of Sonic Adventure DX and Sonic Adventure 2 Battle.

Sonic and was
During this time, he was romantically involved with Kim Gordon, who would later go on to form Sonic Youth.
Key influences include Afrika Bambaataa & Soul Sonic Force's " Planet Rock " ( 1982 ) and Shannon's " Let the Music Play ," the latter of which was a Top 10 Billboard Hot 100 hit as early as 1984.
Nights was developed by Sonic Team, with Yuji Naka as producer and lead programmer, and Naoto Ōshima as the character designer and director.
Following a successful fan campaign by nightsintodreams. com, Nights was integrated into Sonic & Sega All-Stars Racing as the flagman, and Nights and Reala appear as playable characters in Sega Superstars Tennis.
The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly.
The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown.
In 1990, Sega asked to create a game with a character that was popular enough to rival Nintendo's Mario, resulting in the creation of Sonic the Hedgehog.
However, due to most of the Sonic Team staff lacking the ability to speak English, there was trouble with language barriers and differences in approach to game design.
Following the completion of Sonic 3 and Knuckles, Yuji Naka was offered the role of producer at Sega of Japan.
In 2010, it was confirmed that Dimps, developers of the Sonic Advance and Sonic Rush titles, would be co-developing Sonic the Hedgehog 4 with Sonic Team.
Sonic Team USA was the United States division of Sonic Team located in San Francisco, California.
The newly established Sonic Team USA was so influenced by their new San Francisco location, that the level designers of the game, Takashi Iizuka and Eitaro Toyoda, designed some of the levels, such as the City Escape, Mission Street, Radical Highway, Route 101, and Route 280 levels as references to major San Francisco locations.
Their next project was Sonic Heroes, released in 2003.
The game was notable for including references in the game to past Sonic Team games that some of the members at the studio had worked on.

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