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TSR and introduced
The five modules TSR published for Gamma World's 3rd edition introduced the setting's first multi-module metaplot, which involved rebuilding an ancient ' sky chariot ':
Also that year, TSR introduced two new roleplaying games, Gangbusters and Star Frontiers.
In 1986, TSR introduced the Dungeon Adventures magazine, a bi-monthly magazine featuring only adventure scenarios for D & D.
After ten years, the use of streetcars were introduced in the city as the Toronto Street Railway ( TSR ) was established in 1861.

TSR and All
All Shadows Fled ( TSR, 1995 ).
All Shadows Fled ( TSR, 1995 ).
At that time, TSR's only published play aids for D & D were the Dungeon Geomorphs, and the general feeling at TSR was that no one would be interested in supplemental materials .. All materials were subject to review in order to maintain continuity within the game systems.

TSR and Children
After contributing extensively to TSR, Inc .' s Dungeons and Dragons Endless Quest series ( of which she wrote the first six, as well as others later down the line ), she wrote her first full length novel, Children of the Dragon ( 1985 ).

TSR and game
Dungeons & Dragons ( abbreviated as D & D or DnD ) is a fantasy role-playing game ( RPG ) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. ( TSR ).
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978.
( The ACT concept is drawn from the Marvel Super Heroes game published by TSR shortly before development of Gamma World < nowiki >'</ nowiki > s third edition.
TSR went on to publish three accessories for the 1st edition of the game:
After leaving TSR in 1985 over issues with its new majority owner, Gygax continued to create role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992.
Star Frontiers is a science fiction role-playing game produced by TSR beginning in 1982.
SJG borrowed and expanded upon ideas pioneered by strategy game companies such as Metagaming Concepts, Avalon Hill and TSR.
* TSR, Inc. ( originally Tactical Studies Rules ), the original publisher of the Dungeons & Dragons role-playing game
Similar in concept to the DM's shields produced by TSR for Dungeons & Dragons, the screen summarized all game mechanic information likely to be required during a given session.
With time, Barker also created the role-playing game Empire of the Petal Throne, set in the Tékumel fictional universe and first published in 1975 by TSR, Inc.
The game was the subject of articles in early issues of Dragon Magazine, but factors including inconsistent support from TSR led to its decline in popularity.
TSR was locked into a deal that made the financial end of the game unpalatable to them.
In 1992, after the two World of Greyhawk Swords prequel modules and the Greyhawk Wars game had been on the market for some months, TSR released the new Greyhawk setting, From the Ashes, a boxed set primarily written by Carl Sargent that described the Flanaess in the aftermath of the Greyhawk Wars.
Just as bankruptcy in 1997 seemed inevitable, Wizards of the Coast stepped in and, fueled by income from its collectible card game Magic: The Gathering, bought TSR and all its properties.
After Wizards of the Coast ( WotC ) and TSR merged, the determination was made that TSR had created too many settings for the Dungeons & Dragons game, and several of them were eliminated.
In the editions of Dungeons & Dragons published by TSR, the setting of the game had not been specifically defined — Dungeon Masters were expected to either create a new world, or purchase a commercial campaign setting such as Greyhawk or Forgotten Realms.
TSR published a collectible card game based on the Planescape setting called Blood Wars.
Later, they created a simplified board game entitled simply Lankhmar which was released by TSR in 1976.
TSR, Inc. was an American game publishing company most famous for publishing the Dungeons & Dragons ( D & D ) role-playing game.
They first published Cavaliers and Roundheads, a miniature game, to start generating income for TSR.
At its inception, TSR sold its products directly to customers, shipped to game shops and hobby stores, and wholesaled only to three distributors that were manufacturers of miniatures figurines.
Empire of the Petal Throne became the first game product published by TSR Hobbies, followed by two supplements to D & D, Greyhawk and Blackmoor.
Also in 1977, TSR Hobbies published the original Monster Manual, the first hardbound book ever published by a game company.

TSR and based
These programs were based on the TSR ( Terminate and stay resident ) mode of operation and applied to all keyboard input, no matter in which context it occurred.
In 1975, TSR published Blume's Panzer Warfare, a World War II based miniature wargaming set of rules for use with 1: 285 scale micro armour.
The Dragons of Autumn Twilight, the first novel in the series, reached the top of The New York Times Best Seller list list, encouraging TSR to a launch a long series of paperback novels based on the various official settings for D & D.
That same year, TSR released a wargame based on Tom Clancy's novel The Hunt for Red October, which became one of the biggest selling wargames of all time.
TSR would end up publishing a board game and a role-playing game, the latter based on the AD & D 2nd Edition rules.
From 1987 – 1991 ( and one title in 1996 ), TSR published a number of comic book series, some of them based on their role playing games.
In 1984, TSR started publishing novels based on their games.
He was unemployed in 1982, and TSR offered him a job based on his submission of several modules.
The company won a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc.
Spellfire: Master the Magic was a collectible card game ( CCG ) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game.
DragonStrike was a 1993 adventure board game from TSR, Inc. based on the Dungeons & Dragons fantasy role-playing game.
One of the most popular competitors seems to have been TSR, who released several branching-path novels based on their own role-playing games.
Though Ravenloft II did not enjoy the wide acclaim of the original, the phenomena of Ravenloft proved sufficient for TSR, Inc. to place it and Strahd von Zarovich at the heart of a new product series released in 1990 -- Ravenloft: Realm of Terror -- an entire game world based on the Gothic horror theme of Ravenloft.
Following lackluster response, TSR decided to try again with a more conventional table-top RPG, this time based on the original 1928 Philip Francis Nowlan novel Armageddon, 2419 A. D. ( Ace, Aug 1978, ISBN 0-441-02939-6 ) and subsequent 1929 comic strip continuity, in which resurgent tribal Americans overthrow their Red Mongol conquerors.
For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast ( WotC ), and other publishers have created many settings in which D & D games can be based.
TSR released a setting based on the Fafhrd and the Gray Mouser stories by Fritz Leiber.
The majority of the books in the series were based on Dungeons & Dragons, but some were based on other TSR games ( e. g. Gamma World, Top Secret ) or even licensed properties ( e. g. Conan, Tarzan ).

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