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TSR and went
The huge factory at Brooklands went on to design and build the BAC TSR. 2, One-Eleven and major assemblies for Concorde.
The pair were feeling under-appreciated by the company, and when TSR turned down their Darksword series of novels, they went to Bantam Books.
SPI went bankrupt in 1982 and its assets — but not its debts and liabilities — were acquired by TSR in 1983.
Grubb left TSR in 1994, and went freelance.
TSR went on to produce eight adventure modules using the Oriental Adventures rules and the Kara-Tur setting.
In 1985, TSR released a successor to Chainmail called Battlesystem ; it went through two editions.
The game quickly achieved cult status after it went out of print when SPI folded and was bought by TSR.

TSR and on
* The Acaeum: Site with detailed information on all 1st edition Dungeons & Dragons items produced by TSR up through roughly 1989.
TSR started production on a third adventure module, which was to be assigned the identification code GW5 and had the working title Rapture of the Deep.
The two men each invested in the venture — Kaye had borrowed on a life insurance policy — in order to finance the start-up of TSR.
When he unexpectedly died of a heart attack in January 1975, his share of TSR passed to his wife, a woman whom Gygax characterized as " less than personable ... After Don died she dumped all the Tactical Studies Rules materials off on my front porch.
Another RPG publisher, TSR, Inc., original publisher of Advanced Dungeons & Dragons, included in one of that game's earlier supplements, Deities & Demigods ( originally published in 1980 and later renamed to " Legends & Lore "), a section on the Cthulhu Mythos ; TSR, Inc. later agreed to remove this section at Chaosium's request.
These programs were based on the TSR ( Terminate and stay resident ) mode of operation and applied to all keyboard input, no matter in which context it occurred.
Gamers were given little to no practical advice on how to convert their existing characters to the new rules, and TSR never published any further products using the " Zebulon's " concepts.
The success of the Dragonlance series of modules and books pushed aside the World of Greyhawk setting, as TSR concentrated on expanding and defining the world of Krynn.
Returning to Lake Geneva, Gygax managed to get TSR back on firm financial footing.
However, different visions of TSR's future caused a power struggle within the company, and Gygax was forced out of TSR on December 31, 1985.
In 1986, in the months following Gygax's ousting, TSR turned away from development of Greyhawk and focused its energies on a new campaign setting called Forgotten Realms.
In 1992, after the two World of Greyhawk Swords prequel modules and the Greyhawk Wars game had been on the market for some months, TSR released the new Greyhawk setting, From the Ashes, a boxed set primarily written by Carl Sargent that described the Flanaess in the aftermath of the Greyhawk Wars.
In late 1994, TSR canceled Sargent's new book just as it was being readied for publication, and stopped work on all other Greyhawk projects.
In 1998, TSR published Faction War, an adventure that effectively closed the book on Planescape as it was then ending the product line.
TSR published a collectible card game based on the Planescape setting called Blood Wars.
The espionage role-playing game Top Secret came out in 1980 ; reportedly, a note written on TSR stationery about a fictitious assassination plot, part of the playtesting of the new game, brought the FBI to TSR's offices.
The Dragons of Autumn Twilight, the first novel in the series, reached the top of The New York Times Best Seller list list, encouraging TSR to a launch a long series of paperback novels based on the various official settings for D & D.
TSR introduced the All My Children game, based on the ABC daytime drama, with more than 150, 000 copies sold.
That same year, TSR released a wargame based on Tom Clancy's novel The Hunt for Red October, which became one of the biggest selling wargames of all time.
TSR would end up publishing a board game and a role-playing game, the latter based on the AD & D 2nd Edition rules.
From 1987 – 1991 ( and one title in 1996 ), TSR published a number of comic book series, some of them based on their role playing games.
In 1984, TSR started publishing novels based on their games.
* Gamespy interview with Gary Gygax on the history of TSR ( among other things )

TSR and publish
However, this did not give them enough capital to publish the rules for Dungeons & Dragons and, worried that other companies would be able to publish similar projects first, the two convinced acquaintance Brian Blume to join TSR in December 1973 as an equal one-third partner.
Tactical Studies Rules ( TSR ) was formed in 1973 as a partnership between Gary Gygax and Don Kaye, who scraped together $ 2, 400 for startup costs, to formally publish and sell the rules of Dungeons & Dragons, one of the first modern role-playing games ( RPG ).
In 1984, TSR signed a license to publish the Marvel Super Heroes, the Adventures of Indiana Jones game, and Conan games.
In addition to this initiative, TSR also decided to publish twelve hardcover novels in 1996, despite a previous history of publishing only one or two hardcover novels each year.
The success of the novel prompted TSR to publish more copies to meet demand.
The Diana Jones trophy was created in the UK offices of TSR in the mid 1980s to commemorate the ending of their license to publish The Adventures of Indiana Jones Role-Playing Game.
The popularity of the first three core rulebooks the Monster Manual ( 1977 ), the Players Handbook ( 1978 ), and the Dungeon Master's Guide ( 1979 ), encouraged TSR to publish more and more books.
Bledsaw and Owen had hoped to convince TSR to publish some of the materials they used in their D & D campaigns, as well as Owen's rules for a game set during the American Civil War.

TSR and three
Although the new owners made use of the TSR name for D & D products for three years, they stopped using the TSR name when a new version of the Dungeons & Dragons rules was published in 2000.
At its inception, TSR sold its products directly to customers, shipped to game shops and hobby stores, and wholesaled only to three distributors that were manufacturers of miniatures figurines.
TSR also released the first of three annual sets of collector cards in 1991.
Wizards of the Coast continued to use the TSR name for D & D products for three years, until the third edition of Dungeons & Dragons was released in 2000 under the Wizards of the Coast logo only.
A co-production of Marvel Productions and TSR, the show originally ran from 1983 through 1985 for three seasons on CBS for a total of twenty-seven episodes.
“ I was offered a job three different times by TSR, Inc., when I was freelancing.

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