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Page "ColecoVision" ¶ 32
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ColecoVision and same
The system came out at nearly the same time as the Atari 5200 and the ColecoVision were released.
ColecoVision shares the same CPU and a sound chip with Sega Master System, also a similar but inferior graphics chip.

ColecoVision and graphics
First, Atari had been facing mounting pressure from the ColecoVision, which boasted graphics that more closely mirrored arcade games of the time than Atari ’ s reigning 2600 VCS system.
The ColecoVision offered near-arcade-quality graphics and gaming style, and the means to expand the system's basic hardware.
The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.

ColecoVision and MSX
Among them were DOS ( as a booter ), Amiga 1000, Apple II, Atari 400 / 800, Atari 2600, Atari 5200, Atari XL, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, Sega SG-1000 and TRS-80 Color Computer.
Due to this game's success, it was ported to several home computers and consoles: Apple II, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MS-DOS, Intellivision, Mattel Aquarius, MSX, NES, and TI-99 / 4A.
Boulder Dash, originally released in 1984 for Atari 8-bit computers, is a series of computer games released for the Apple II, MSX, ZX Spectrum, Commodore 64, and ColecoVision home computers, and later ported to the NES, BBC Micro and Acorn Electron, PC, Amstrad CPC, Amiga and many other platforms.
Unlike the NES, the SG-1000 initially had very little to differentiate itself from earlier consoles such as the ColecoVision and contemporary computers such as the MSX.
The TMS9918 was used in systems like ColecoVision, Memotech MTX, MSX, Sega SG-1000 / SC-3000, Spectravideo, Sord M5, Tatung Einstein, Texas Instruments TI-99 / 4 and Tomy Tutor / Pyuuta.
These systems include the Atari 5200, Atari 7800, Atari 8-bit family ( and a graphically updated version for the Atari XEGS ), ColecoVision, Commodore 64, Commodore VIC-20 and MSX.
II: Grog's Revenge is a 1984 video game by Sierra On-Line for the Commodore 64, ColecoVision, and MSX.
It was released for the Commodore 64, Atari 8-bit, ColecoVision, ZX Spectrum, MSX, and Apple II, based on the comic strip B. C.
Despite being a commercial failure when it was initially released Congo Bongo has been ported to nearly every major gaming platform of the day, including SG-1000, MSX, Intellivision, ColecoVision, Commodore 64 ( twice-by Sega in 1983 and by U. S. Gold in 1985 ), IBM PC, Atari 2600, Atari 5200 and Atari 8-bit computers.
Mr. Do !, like many games of its time, has been ported to a variety of computer systems and video game consoles, including the Atari 2600, several Atari 8-bit home computers, the ColecoVision, Apple II, MSX, Tomy Tutor and the Commodore 64 series of computers.
It was ported to the ColecoVision, MSX, Atari 2600, Atari 5200, Commodore 64 and others.
Keystone Kapers was a 1983 game published by Activision for the Atari 2600, and later ported to Atari 5200, Atari 8-bit family, ColecoVision and MSX.
River Raid is a scrolling shooter videogame and was released in 1982 by Activision for the Atari 2600, and later the Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX.
The game was originally created for the Atari 2600 and released in 1984, but it was also faithfully ported to the Atari 5200, ColecoVision, PCjr, CoCo, Apple II, Atari 8-bit, MSX and Commodore 64 systems.

ColecoVision and Sega
Since virtually all video game consoles and arcade cabinets designed and built after 1980 were true digital machines ( unlike the analog Pong clones and derivatives ), some of them carried a minimal form of BIOS or built-in game, such as the ColecoVision, the Sega Master System and the SNK Neo Geo.
** Texas Instruments SN76489A " DCSG ", used in ColecoVision, Sega Master System, Sega Pico, Sega Game Gear, and Sega Mega Drive / Genesis.
Montezuma's Revenge is a video game for Atari home computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, Sega Master System, and ZX Spectrum ( as Panama Joe ).

ColecoVision and /
The game was ported to the Commodore 64, Texas Instruments TI-99 / 4A, and Atari 8-bit home computers as well as various home game consoles: ( Intellivision / Intellivision II / Tandyvision / Sears Super Video Arcade, Atari 2600 / 5200, ColecoVision, and Odyssey² ).
He also licensed his name to Coleco for the ColecoVision game, Ken Uston's Blackjack / Poker.
The console had 2 integrated joystick / membrane keypad controllers ( much like the ColecoVision ) which, when set in a special compartment on top of the console, could be used as a computer keyboard.

ColecoVision and different
Coleco ported Mouse Trap to its own ColecoVision console, with fewer prizes, an option to leave the hawk out, and different sound effects.

ColecoVision and sound
Home console systems also had a comparable upgrade in sound ability beginning with the ColecoVision in 1982 capable of four channels.

ColecoVision and .
The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release.
Its pack-in game, Super Breakout, was particularly criticized for not doing enough to demonstrate the system's capabilities, and this gave the ColecoVision a significant advantage when its pack-in, Donkey Kong, delivered a more authentic arcade experience than any previous game cartridge.
The ColecoVision is Coleco Industries ' second generation home video game console which was released in August 1982.
River West Brands currently owns the ColecoVision brand name.
In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing " its incredible accuracy in bringing current-generation arcade hits home.
Coleco licensed Nintendo's Donkey Kong as the official pack-in cartridge for all ColecoVision consoles, and this version of the game was well received as a near-perfect arcade port, helping to boost the console's popularity.
The ColecoVision was distributed by CBS Electronics outside of the United States, and was branded the CBS ColecoVision.
By the beginning of 1984, quarterly sales of the ColecoVision had dramatically decreased.
The ColecoVision was officially discontinued by October 1985.
Total sales of the ColecoVision are uncertain but were ultimately in excess of 2 million units, as sales had reached that number by the spring of 1984, while the console continued to sell modestly up until its discontinuation the following year.
In 1986, Bit Corporation produced a ColecoVision clone called the Dina, which was sold in the United States by Telegames as the Telegames Personal Arcade.
Each ColecoVision console shipped with two controllers.
This delay results from an intentional loop in the console's BIOS to enable on-screen display of the ColecoVision brand.
From its introduction, Coleco had touted a hardware add-on called the Expansion Module # 1 which made the ColecoVision compatible with the industry-leading Atari 2600.
Functionally, this gave the ColecoVision the largest software library of any console of its day.
Module # 3 converts the ColecoVision into a full-fledged computer known as the Coleco Adam, complete with keyboard and digital data pack ( DDP ) cassette drives.
Module # 3 was originally conceived to be the ColecoVision Super Game Module using game wafers as the storage medium.
Given that the ColecoVision could produce near arcade-quality ports, industry magazines like Electronic Games were unanimous in their enthusiasm over the console.
Compared to arcade ports, the ColecoVision did not offer many games original to the console, though a few notable releases are Smurf: Rescue in Gargamel's Castle, War Room, Illusions, and Fortune Builder, an early milestone in the style of SimCity.

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