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ST's and hardware
This was due in part to the ST's minimalist hardware design, which consisted of the 68000 CPU which controlled a bitmapped framebuffer chip called Shifter.
Additionally, games that did not make use of the Amiga's hardware often ran slower on the Amiga because the ST's CPU was clocked slightly higher at 8 MHz versus the Amiga's 7. 09 MHz.
While its main competitor, the Commodore Amiga, had better hardware support for games, the Atari ST's aggressive pricing and a head start in the marketplace insured that the ST still had a large selection of games during its prime years.

ST's and was
The demo was essentially a large collection of C64 tunes that The Exceptions ported across to the Atari ST's Yamaha YM2149 sound chip using his own driver to get the most out of it.
Another is that the Atari ST's main competitor, the Amiga, was famous for its blitter, and so Atari introduced one as well.
It was released on the ST in 1987 and went on to become the ST's best selling product of all time.
STMicroelectronics was the first to announce availability of OpenTV 5 drivers for the STi7105 and STi7108 and also imminently on Orly, ST's latest-generation powerful broadband system-on-chip IC.
1989 was the peak of the ST's popularity.
It was bundled with all new STs in the early years of the ST's lifespan, and quickly became the standard BASIC for that platform.
Although many people who had just upgraded from an 8-bit home computer found it to be faster than the BASIC for their old computer, and were impressed with the ST's graphical abilities, and the ability to have the program's output display in a different window than the program-listing, they soon realised that not only did it contain several bugs, but that once other BASICs started to come out on the ST, they realised just how slow ST BASIC was, and that the use of GEM was more of a hindrance once the novelty wore off ( the fact that GEM on the ST was limited to four windows and that the ST BASIC interface already used four windows did not help ).

ST's and Apple
Players only needed the Apple two-button joystick or Atari ST's two-button mouse to play the game.

ST's and which
Note the menu and window which were programmed with GFA BASIC using the ST's Graphical Environment Manager | GEM functions.
Sources indicate that the two were unable to agree on which direction to take Metaflow's technology, creating a rift that resulted in ST's buying out Metaflow's last remaining founders: President Val Popescu, Vice President Bruce Lightner, and Director of Engineering Gary Gibson.

ST's and .
The album debuted on number 52 on the Billboard Top 100 charts ( ST's highest charting album ever ) and has since gone gold.
* Toronto, Canada: HW & SW Design Center primarily involved with the design of video processor ICs as part of ST's TVM Division.
Magnetic Scrolls had devised a brand new interface, christened Magnetic Windows, to take advantage of the Amiga and Atari ST's advanced capabilities.
It reportedly sold 40, 000 copies in its year of release alone, and went on to become the ST's best selling product of all time, reaching an market penetration of more than 50 % of the Atari STs ever sold.
Kick Off 2 also provides the facility to change strip colours and on expanded Atari ST's ( 1 MB or above ) there are additional sound effects.
But, already unhappy with ST's plans for that part as well as with its lackluster process technology, Metaflow's leaders were pushed over the brink when ST traded Metaflow's IP to IBM in an x86-for-PowerPC swap.
Some Metaflow designers continue to work on ST's x86 project, but with the leaders gone and ST more interested in the low end of the x86 market, chances are slim that the x86 chip will ever see daylight — especially now that ST has a Pentium-class x86 project under way in India.
Using the ST's MIDI ports it allowed up to 15 simultaneous players in a simple 3D maze.
The 1999 theme would be used until ST's final episode in 2006.
A further port of the same Basic called ABasiC ended up being supplied for a time with the ST's bitter rival, the Amiga.
Prior to the war its allocation consisted mainly of ST's and STL's whilst RT's and RTW's were the main allocation afterwards.

graphics and hardware
ReTargetable Graphics is a device driver API mainly used by 3rd party graphics hardware to interface with AmigaOS via a set of libraries.
Many expansion boards were produced for Amiga computers to improve the performance and capability of the hardware, such as memory expansions, SCSI controllers, CPU boards, and graphics boards.
Although cheap and effective in enabling use of some software that only used official ROM entry points for text output, this solution proved very slow because the Electron had to be placed into an 80-byte-pitch display to be able to get anywhere near to reproducing mode 7 and the CPU spent a lot of time drawing approximations of mode 7 characters and graphics that in a hardware solution would be achieved without any CPU processing.
It also used up 20 kB of RAM for the graphics display rather than the 1 kB of a hardware mode 7.
When necessary the hardware would switch between the graphics output being produced by the micro and that being produced by the add-on.
No provision existed for mixing text and graphics, except for the limited " hardware split screen " of the Apple II ( four lines of text at the bottom of the screen ).
As such, the 7800 does not include additional hardware for generating sound as it does with graphics and the sound hardware is considered the weakest part of the system.
Another approach, used by modern hardware graphics adapters with accelerated geometry, can convert exactly all Bézier and conic curves ( or surfaces ) into NURBS, that can be rendered incrementally without first splitting the curve recursively to reach the necessary flatness condition.
Pre-rendering is a computationally intensive process that is typically used for movie creation, while real-time rendering is often done for 3D video games which rely on the use of graphics cards with 3D hardware accelerators.
The ColecoVision offered near-arcade-quality graphics and gaming style, and the means to expand the system's basic hardware.
Counter-Strike received a major technology update and refresh on November 1, 2004 with the release of Counter-Strike: Source, which was heavily updated using Valve's Source game engine to take advantage of more modern graphics and audio hardware.
In late 1992, Amiga hardware began to reach parity with PCs with the release of the A4000 and A1200 computers, which featured an improved graphics chipset, the AGA.
Dooms primary distinguishing feature at the time of its release was its realistic 3D graphics, then unparalleled by other real-time-rendered games running on consumer-level hardware.
Unlike most Unix-like kernels, the Hurd uses a server – client architecture, built on a microkernel that is responsible for providing the most basic kernel services – coordinating access to the hardware: the CPU ( through process management and scheduling ), RAM ( via memory management ), and other various input / output devices ( via I / O scheduling ) for sound, graphics, mass storage, etc.
As browsers have gained support for native hardware accelerated graphics in the form of Canvas and WebGL, as well as Just in Time compiled JavaScript, the speed difference has become less noticeable.
The 1MB machine ( 128k of ROM, 128k of video RAM, 768k of system RAM ) promised graphics with 256 colours on-screen simultaneously, could handle 3 million pixels per second, output 8 channel stereo and had a blitter chip that allowed vertical and horizontal hardware scrolling.
* S3TC texture compression for 3D computer graphics hardware
Some motherboards have two PCI-E 16x slots, to allow more than 2 monitors without special hardware, or use a special graphics technology called SLI ( for Nvidia ) and Crossfire ( for ATI ).
Most or all support for peripheral hardware is handled in this fashion, with servers for device drivers, network protocol stacks, file systems, graphics, etc.
* MPEG-4 enables different software and hardware developers to create multimedia objects possessing better abilities of adaptability and flexibility to improve the quality of such services and technologies as digital television, animation graphics, the World Wide Web and their extensions.
The R5000 FPU had more flexible single precision floating-point scheduling than the R4000, and as a result, R5000-based SGI Indys had much better graphics performance than similarly clocked R4400 Indys with the same graphics hardware.
Color graphics were available on the NeXTstation Color and the NeXTdimension graphics processor hardware for the NeXTcube.

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