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player and controls
The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers.
The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward.
) At the bottom of the screen, the player controls a device called a " pointer ", which aims and fires bubbles up the screen.
In the game, each player controls one of the two Bubble Dragons, Bub and Bob.
Thus, a player should use Blackwood only when he can ascertain that the partnership holds at least second-round controls in all suits ( kings or, if a suit fit is found, singletons ).
At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites ( and those cities may build other settler units, which can go out and found new cities, thus expanding the empire ).
If two sets are used, each player controls two differently colored sets of pieces at opposite corners of the star.
Typically, each player controls only a single character, which represents an individual in a fictional setting.
Some players use the more nimble tips of the fingers to play fast-moving solo passages or to pluck lightly for quiet tunes. The use of amplification allows the player to have more control over the tone of the instrument, because amplifiers have equalization controls that allow the bassist to accentuate certain frequencies ( often the bass frequencies ) while de-accentuating some frequencies ( often the high frequencies, so that there is less finger noise ).
The player controls Pit through two-dimensional areas while fighting monsters and collecting items.
The player controls the protagonist Pit through two-dimensional levels, which contain monsters, obstacles and items.
The player controls a party of player characters, which can consist of members of various character classes.
In the flying sections, the player controls Nights ' flight along a particular predetermined linear route through each Mare.
A player character is a persona of the player who controls it.
The player controls an in-game paddle by moving it vertically across the left side of the screen, and can compete against either a computer controlled opponent or another player controlling a second paddle on the opposing side.
The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch.
The player controls a space fighter named R-9a " Arrowhead " to defend humanity against a mysterious but powerful alien life-form known as " Bydo ", which was later discovered to be not entirely alien in origin.
The player controls a miner named Parker who helps lead a rebellion against the Ultor Corporation.
Unlike any other Mario Kart game before or since, it features two riders in each kart, allowing for a new form of cooperative multilayer where one player controls the kart's movement and the other fires weapons.
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent.
It is part of a wider genre of turn-based artillery games in which each player controls characters who duel with projectile weapons ; similar games include Scorched Earth and Gorillas.
Each player controls a team of several worms.

player and Huey
In 1972, singer / harmonica player Huey Lewis and keyboardist Sean Hopper joined the Bay Area jazz-funk band Clover.
Backing musicians consisted of many top-flight players from LA: Rick Rosas ( bass ); Michael Huey ( drums ); Ed Sanford ( B3 ); Kip Noble ( piano ); and Etta's longtime guitar player Josh Sklar ( guitar ).
In 1979 Hartman was replaced by ace session drummer Chet McCracken and Baxter by multi-instrumental string player John McFee ( late of Huey Lewis ' early band Clover ); Cornelius Bumpus ( who had been part of a recent reunion of Moby Grape ) was also recruited to add vocals, keyboards, flute and saxophone to the lineup.
Some of these scenarios, namely the mountain and the jungle, are platform-based levels where the player plays as Huey ( later Dewey and Louie if the player fails the first attempt ).

player and propeller
Title ScreenThe gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man ( who wears an animated propeller beanie ) and scores points by eating all of the dots in the maze.

player and fighter
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a " Arrowhead ", named for its shape, and because it is the ninth model in the ' R ' series of fighter craft ( but it is the first of the series to actually be used in combat ; the previous models were all prototypes ).
The significance of the R-in the series title refers to the production code as well as the term of endearment for the player fighter craft, the " Round Canopy ".
The player can acquire up to two Bits at once ; they hover a short distance above and below the fighter.
Custom creation, or " create – afighter ", is a feature of some fighting games which allows a player to customize the appearance and move set of their own character.
The player, a " ZIG " star fighter, has several ways to attack:
The player assumes the role of Ace Azzameen, the youngest of the Azzameen children, juggling military duty as a fighter pilot for the Rebel Alliance, and allegiance to his family, flying larger heavily-armed freighters for the family business, amid a bloody family feud and in the larger context of a galactic civil war.
The Nameless One starts the game as a fighter, but the player may later change his character class to thief or wizard, with the option to also change back to fighter, after finding corresponding tutors.
The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities ( missiles, enemy gunfire, etc.
Various models on which the Biggles character might have been based have been suggested – including rugby player and WWI flying ace Cyril Lowe, fighter pilot Albert Ball, and air commodore Arthur Bigsworth – in fact Johns himself stated that the character was a composite of many individuals in the RFC ( including himself ) but does not represent a single person.
The player controls a fictional " Valkyrie " space fighter ( converted for search and rescue duty ) from a first-person view, attempting to land and pick up downed Ethercorps pilots.
Launching from carrier ships, the player fulfills various missions in space fighter aircraft.
Through the course of the Vega campaign, the player can gain numerous promotions and medals and fly in various squadrons, each featuring a different fighter.
* Doc Blanchard ( 1924-2009 ), American football player and fighter pilot
In the PC game Planescape: Torment the player character is joined by Annah, a tiefling fighter / thief with a rat-like tail.
There is a class in Dungeons & Dragons called " warrior ", but it is not intended for the player characters, as it is a weakened version of the fighter class.
On Ancient Anguish, a player can choose between fighter, mage, ranger, cleric, shapeshifter, necromancer, paladin, and rogue for their character class.
A unique feature in Evolution was the ability to play in a tournament quest mode, where the concept was that the player was competing by traveling to various arcades, as opposed to role-playing as the player's chosen fighter.
Once selected, players could use a manual aiming crosshair that could be placed anywhere on the screen, allowing the player to shoot any visible enemy fighter.
* Bio-ship Paladin: The titular player ship ( alternately known as the Gomora ) is an alien fighter craft and spaceship that can grow in size and strength after obtaining power-ups.
* Darwin 4078: The player controlled a fighter craft that could mutate or evolve into a variety of different shapes and creature-like craft.
* Bio-Hazard Battle: The four different player fighter ships were almost entirely organic, constructed out of genetic tampering to the point of resembling unique life forms.
The player controlled a helicopter that launches from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire ( the usual villains in Brøderbund games ), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship.

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