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Page "Prince of Persia: The Sands of Time" ¶ 5
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player and generally
Games played ( most often abbreviated as G or GP ) is a statistic used in team sports to indicate the total number of games in which a player has participated ( in any capacity ); the statistic is generally applied irrespective of whatever portion of the game is contested.
Casino games generally provide a predictable long-term advantage to the casino, or " house ", while offering the player the possibility of a large short-term payout.
When playing without this rule, a player may generally make any shot desired, and as long as a disc remains completely inside the outer line of the playfield, it remains on the board.
Scoring occurs after all pieces ( generally 12 per player or team ) have been played, and is differential: i. e., the player or team with higher score is awarded the difference between the higher and lower scores for the round, thus only one team or player each round gains points.
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
The player character faces them in large numbers, with the number generally increased when the higher of the game's five difficulty levels is chosen when starting a new game.
Double bass rosin is generally softer and stickier than violin rosin to allow the hair to grab the thicker strings better, but players use a wide variety of rosins that vary from quite hard ( like violin rosin ) to quite soft, depending on the weather, the humidity, and the preference of the player.
The amount used generally depends on the type of music being performed as well as the personal preferences of the player.
It is generally accepted that the tenor guitar was created to allow a tenor banjo player to follow the fashion as it evolved from Dixieland Jazz towards the more progressive Jazz that featured guitar.
A German-style board game, also referred to as a Euro game or Euro-style game, is a class of tabletop games that generally have simple rules, short to medium playing times, indirect player interaction, and abstract physical components.
Movement around the game environment is generally accomplished by entering the direction ( or an abbreviation of it ) in which the player wishes to move, for example typing north or just n would cause the player to exit the current area via the path to the north.
This option is generally only used when a player suspects collusion or some other sort of cheating by other players.
In formal player dealt settings, such as in a casino or during a tournament, an offer to cut the deck is mandatory and the designated player must perform the cut, generally by inserting a cut card ( a plastic card about the size of a playing card, usually solid-colored ) into the deck ; the dealer then makes the actual cut at that point in the deck.
* With a full house, a player should generally play the three of a kind behind and the pair in front.
The player who hit the ball generally has the right of way, and other players cannot cross the line of the ball in front of that player.
Defensively, they will cover the opposing team's Number Three, generally the other team's best player.
These generally provide additional parameters to the player, or offer alterations to the overall timbre.
Because music written for early trumpets required the use of a different trumpet for each key — they did not have valves and therefore were not chromatic — and also because a player may choose to play a particular passage on a different trumpet from the one indicated on the written music, orchestra trumpet players are generally adept at transposing music at sight, sometimes playing music written for the B trumpet on the C trumpet, and vice versa.
Fighting game matches generally consist of several rounds ; the player who wins the most rounds wins the match.
The libero is, generally, the most skilled defensive player on the team.

player and attacks
For some actions, such as attacks, the number located on the matrix represents a number the acting player must roll.
Some enemies dodge the player's attacks, while others lie in the ground to ambush the player.
Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations.
Blocking is a basic technique that allows a player to defend against attacks.
The player could also perform up to sixteen different moves, including projectile attacks.
The dynamics of the basic game may have one serious flaw: it seems that a good, conservative player can set up his or her marbles in a defensive wedge, and ward off all attacks indefinitely.
Since it is to any player's advantage to eliminate failure cards from his opponents ' hands, a large part of the strategy of the game consists in bluffing: when one player attacks Doctor Lucky, it is in your interest to persuade your other opponents that you have no failure cards in your hand, to attempt to force them to save the game by spending the required cards.
* In X-Men Legends II: Rise of Apocalypse, Jean Grey, who is a playable character, has some attacks related to the Phoenix Force, such as the ability to resurrect another character during game play, and the player can also select for her both the original and Dark Phoenix costumes.
When the player successfully attacks Mordirith, the palantír gets stolen by Amarthiel, who takes it to Annúminas.
Here, however, Bowser has grown to giant size, requiring the player to dodge more powerful attacks such as meteors and electricity bolts.
The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as " action commands ".
In the Shooting phase, the player has the opportunity to make long-distance attacks with units that are within range of the enemy.
Characteristic for attacks is the so-called " piece storm ", where a player drops piece after piece with check.
Players can spend time increasing these numbers before waging war on neighbouring territories, since the artificial intelligence of other lords tends to be peaceful unless the player attacks them first, or unless they have reached a point in the story where war is inevitable.
However, the player can only hold up to five special attacks at a time instead of the N64 version's 10.
This is solely a way of speeding up the easier battles and has no tactical advantage, as the player is unable to coordinate attacks or employ tactics, while the AI-controlled enemy can.
" Standing or retreating characters will block high and middle attacks with no input from the player, while crouching characters will duck high attacks and block low ones.
A turtling player is unlikely to initiate attacks until mid to late game, normally focusing on advancing up the tech tree and either a ) having such powerful defenses as to render themselves essentially invulnerable, or b ) having a force of top-level units to ( finally ) attack with.
This boss is a werewolf-like being whose special ability is to transform one player into Red Riding Hood on which the wolf will focus his attacks.
In a shoot ' em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks.
In addition to this, the player must defend the base from enemy attacks and gain time by destroying generators powering the beam weapon.
Halo departs from traditional FPS conventions by not forcing the player character to holster its firearm before deploying grenades or melee-range blunt instruments ; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire.
After the battle, he joins Ramza's party as a playable character, although he cannot perform any of his signature attacks until the player tracks down his sword.
Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies.

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