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Some Related Sentences

turn-based and combat
Time magic offers one means to speed up a character to get multiple actions in a combat round, a much coveted power in turn-based role-playing.
Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.
Though the games contain many role-playing elements ( Zelda II was also the only one to include an experience system ), they emphasise straightforward hack and slash-style combat over the strategic, turn-based or active time combat of games like Final Fantasy.
Some titles attempt to merge the two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy games Homeworld, Rise of Nations, and the games of the Total War series allow the player to pause the game and issue orders.
Common elements persist throughout the series and its spinoff titles: turn-based combat ; recurring monsters, including the Slime, which became the series ' mascot until the English version of Dragon Quest VIII: Journey of the Cursed King ; a text-based menu system ; and random encounters ( in the main series ), until Dragon Quest IX: Sentinels of the Starry Skies.
* Incubation: Time Is Running Out is a turn-based combat PC game that was considered to be " what X-Com Apocalypse should have been ".
* Laser Squad Nemesis is a 2002 turn-based low-budget PC turn-based tactics game developed by Gollop's new company, Codo Technologies, very similar to the Battlescape ground combat system of the first X-COM game.
* Space Rangers ( video game ), a turn-based space trading and combat simulator
That same year saw the release of Laplace no Ma, another hybrid of survival horror and RPG, though with more traditional RPG elements such as turn-based combat.
The PSO games differ from earlier Phantasy Star titles by offering a real-time – rather than turn-based – approach to combat, seamlessly integrating this with exploration and plot developments.
Master of Orion is turn-based game in which players alternate actions and decisions with computer-controlled opponents using a point-and-click interface as well as keyboard shortcuts to control the management of colonies, technology, ship construction, diplomacy, and combat.
It also features a similar turn-based battle system, where a character's prowess is driven by numerical values called " statistics " which, in turn, increase with combat experience.
As in previous games, the player controls the player character from an overhead perspective, and participates in turn-based combat encounters.
Although most games in the series are turn-based, the Majin Tensei games and Devil Survivor feature tactical role-playing game game mechanics, while the Devil Summoner games feature real-time action role-playing game combat.
The combat is turn-based in a representative field of vision that resembles Wizardry in that it is first-person.
Ultimately, players will encounter hostile opponents ( if such encounters are not avoided using stealth or diplomacy ), in which case they and the player will engage in combat, which can be real-time or turn-based.
" Real-time " adventure mode switches to a turn-based combat, reminiscent of classic RPGs such as Ultima VI.
Geneforge is played in 45 ° axonometric perspective, movement through the game's environs is real-time but switches to turn-based combat in the game's playing field.
In addition, Apocalypse was the first game in the X-COM series to include a real-time combat option as well as the traditional turn-based mode.
The second part, the BattleScape, is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view.
This category is essentially a dumping ground for any Shining game which does not use turn-based combat ; the games it incorporates do not necessarily have any noticeable similarity in gameplay.
Sea and sea-to-land combat were played in real-time while land battles were done in turn-based strategy.
" They also called the strategic turn-based combat " very satisfying " though " it takes a little getting used to.

turn-based and engine
He followed this with Legionnaire, based on the same display engine but adding real-time instead of turn-based game play.
It features single-player turn-based games run in CGI on an engine written by Samuel Stoddard, who runs RinkWorks and wrote five of the ten games currently available.
It uses a new engine created by merging the Geneforge and Avernum engines ; essentially this means that the gameplay is entirely turn-based, but uses the Geneforge point-and-click navigation and user interfaces.

turn-based and was
In the past, a common criticism was to regard real-time strategy games as " cheap imitations " of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into " click-fests " in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.
In 2004, French-based Cyanide Studios developed a game called Chaos League ( and, later, a subsequent expansion Chaos League: Sudden Death ) which bore a heavy resemblance to Blood Bowl in its style and rules, even though it was a real-time game ( rather than turn-based, like Blood Bowl ).
** In 2005, Codo Technologies and publisher Namco also released the Game Boy Advance turn-based tactics game Rebelstar: Tactical Command, which was as well reminiscent of the early Battlescape system.
The game was developed in the DOS era, originally written by Wendell Hicken ( using Borland C ++ and Turbo Assembler ), in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.
This game, inspired by Lord of the Rings and Wizardry, was the first major turn-based RPG to hit stores in Japan ( where it was a departure from real-time RPGs such as Bokosuka Wars, Dragon Slayer and Hydlide ), predating the seminal Dragon Quest ( 1986 ).
The real-time gameplay was tentative — if using it didn't convey the same atmosphere and feel as the original, it would be replaced with a turn-based implementation.
The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games.
Advance Wars was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games.
Blue Byte's first big success in Germany and Europe was the turn-based strategy game Battle Isle, completed in 1991.
The first game, Shining in the Darkness, was a first-person dungeon crawler with randomly encountered, turn-based battles ( comparable to Wizardry and Might and Magic ).
The next game released in the series was Shining Force, which were turn-based strategy style tactical role-playing games with battle scenes acted out with sprites ( comparable to the Kure Software Koubou games and Fire Emblem ).
The turn-based campaign map was added to include context for the real-time battles.
The turn-based combat had been a hallmark of Jagged Alliance from the very beginning, and it was a major reason why most fans stayed with the game.
Another commercial offshoot was 1985's Star Fleet I: The War Begins, which was text-based and turn-based like the original, but greatly expanded detail in almost every part of the game.
Star Trek: The Next Generation: Birth of the Federation is a 4X turn-based computer strategy game, based in the Star Trek fictional universe, that was released in 1999.
was made into a 3D fighting game for Super Famicom as well as a role-playing video game with turn-based fighting elements for PlayStation.
Although Brian Reynolds was a founding member of Firaxis Games, he and the others left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre.
Combat was simple turn-based point and click fare, typical of many graphical RPG's of its time.
Combat was turn-based.

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