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Zork and Undiscovered
** Zork: The Undiscovered Underground ( 1997, Michael Berlyn and Marc Blank )
* Zork: The Undiscovered Underground ( 1997, written by Michael Berlyn and Marc Blank ( original Infocom implementors ) and released by Activision to promote the release of Zork Grand Inquisitor )
Activision briefly offered free downloads of Zork I as part of the promotion of Zork: Nemesis, and Zork II and Zork III as part of the promotion for Zork Grand Inquisitor, as well as a new adventure: Zork: The Undiscovered Underground.
( Zork: The Undiscovered Underground, a freeware game that was released 12 years later, states that the character in that game is the first person to see a grue.
) Finally, the modern-day game Zork: The Undiscovered Underground created as a promotion for Zork Grand Inquisitor featured an extended reference to a line in Zork III about " a whole convention of grues " in a certain location, by having the player infiltrate a literal grue convention, complete with lectures, entertainment and souvenirs.
( The player in Zork: The Undiscovered Underground replicates this feat, albeit imperfectly.
) Zork: The Undiscovered Underground goes to the other extreme, having a grue caught in the light spontaneously combust on the spot.
Zork: The Undiscovered Underground was written and released as a promotional prequel to the game.
Zork: The Undiscovered Underground, a prequel to Zork Grand Inquisitor, is set in the year 1066 GUE.
* Balmoral Software: Zork: The Undiscovered Underground Walkthrough
Marc returned to text adventures in 1997 when Activision producer Eddie Dombrower asked Blank and Berlyn to create a small promotional game, Zork: The Undiscovered Underground as promotion for the release of Activision's graphical game Zork: Grand Inquisitor.

Zork and Underground
*** Zork I: The Great Underground Empire ( 1980 )
** Mini Zork I: The Great Underground Empire ( 1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's ZZAP! 64 magazine )
* Zork I: The Great Underground Empire ( 1980, Infocom )
Tech, is an obvious nod to Infocom's Zork games, which are set in the Great Underground Empire.
* The ruling family of the Great Underground Empire, the location of the Zork adventure game series, most notably in Zork Zero

Zork and ZUU
ZUU can be seen as having two goals: promotion of the commercial title Zork Grand Inquisitor, and an attempt to reconcile with die-hard Infocom fans who may have harbored resentment against Activision for their role in buying Infocom in 1985 and subsequent closure of the company in 1989.

Zork and for
Inspired by Colossal Cave, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork, in 1977 at MIT's Laboratory for Computer Science.
Zork I was released originally for the TRS-80 in 1980 and eventually sold more than a million copies across several platforms.
Even though Microsoft released a cheap version of Adventure with its initial version of MS-DOS 1. 0 for IBM PCs, Zork I was still a popular seller for the PC, thanks to the superior quality of its writing and packaging.
At one point the game mentions the " Implementers " who were responsible for creating the land of Zork.
Originally, hints for the game were provided as a " pay-per-hint " service created by Mike Dornbrook called the Zork User's Group ( ZUG ).
For example, because Zork was available for years after its initial release in 1980, it continued to top charts in sales well into the mid-1980s.
Inspired by Adventure, a group of students at MIT wrote a game called Zork in the summer of 1977 for the PDP-10 minicomputer which became quite popular on the ARPANET.
In addition, Zork was written on the PDP-10, and Infocom used several PDP-10s for game development and testing.
" Zork " was originally MIT hacker slang for an unfinished program.
That company adapted the PDP-10 Zork into Zork I-III, a trilogy of games for most popular small computers of the era, including the Apple II, the Commodore 64, the Commodore Plus / 4, the Atari 8-bit family, the TRS-80, CP / M systems and the IBM PC.
The trilogy was written in ZIL, which stands for " Zork Implementation Language ", a language similar to LISP.
Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game.
2010 saw Zork I, Zork II, Zork III, and Mini-Zork formatted specifically for the Amazon Kindle – with more interactive text adventures promised for the platform.

Zork and short
The original release included a feelie poster with a timeline of the history of Zork up until the events of the game, with pictures and short descriptions of major events, including the backstory of some of the characters ; this encompasses all released Zork games except Return to Zork, which takes place 580 years after Grand Inquisitor.

Zork and is
Dungeon, the mainframe precursor to the commercial Zork trilogy, is generally assumed to be in the public domain and is available from The Interactive Fiction Archive as original FORTRAN source code, a Z-machine story file and as various native source ports.
In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person, abbreviated as AFGNCAAP ( pronounced " afgan-cap "); a term that originated in Zork: Grand Inquisitor where it is used satirically to refer to the player.
Zork is set in " the ruins of an ancient empire lying far underground ".
( In each trilogy, there is a sense of assumed continuity ; that is, the player's character in Zork III is assumed to have experienced the events of Zork I and Zork II.
Similarly, events from Enchanter are referenced in Sorcerer and Spellbreaker ; but the Enchanter character is not assumed to be the same one from the Zork trilogy.
) Although Wishbringer was never officially linked to the Zork series, the game is generally agreed to be " Zorkian " due to its use of magic and several terms and names from established Zork games.
The latest installation of the Zork series is Legends of Zork, a persistent browser-based MMORPG, which was released on April 1, 2009, and shut down on May 31, 2011.
A full version of Zork I is playable on a computer terminal in the interrogation room in the 2010 game Call of Duty: Black Ops where it unlocks the achievement or bronze trophy ( Xbox 360 or PS3, respectively ) called " Eaten by a Grue.
Since January 18, 2011 Zork Anthology ( featuring Zork I, Zork II, Zork III, Beyond Zork, Zork Zero and Planetfall ) is internationally available at GOG. com, in a form of digital download.

Zork and interactive
Zork was one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure.
** Zork Quest: Assault on Egreth Castle ( 1988, Infocom, interactive computer comic book )
** Zork Quest: The Crystal of Doom ( 1989, Infocom, interactive computer comic book )
* Play Zork online at THCNET's interactive 404 error page.
* Zork Implementation Language, the language which Infocom used to produce their works of interactive fiction
There is a phonetic similarity to the name Grue, a monster in the interactive fiction game Zork.
Text-based interactive fiction conventionally has descriptions written in the second person ( though exceptions exist ), telling the character what he is seeing and doing, such as Zork.
Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game Zork, published by Infocom.
One of the repeated references in Zork's backstory was to the ancient king Entharion the Wise and the legendary blade Grueslayer, which he used to directly fight grues in combat ; this feat would not be repeated until the interactive fiction / RPG hybrid Beyond Zork, which allows a player who has advanced sufficiently in level and acquired certain items to boldly walk into the dark and kill grues that attack.
They have cropped up in other fantasy realms, though rarely, as they are seen as being strongly attached to the Zork universe, Infocom and the medium of interactive fiction in general.
An interactive fiction game known as Zork, sometimes called Dungeon, was first written in MDL.
Brian Moriarty ( born 1956 ) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer ( 1985 ), Trinity ( 1986 ) and Beyond Zork: The Coconut of Quendor ( 1987 ).
It builds upon the Zork and Enchanter series of interactive fiction computer games originally released by Infocom.
Tim Anderson is a computer programmer who helped create the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT ( also known as Colossal Cave Adventure ).
Beyond Zork ( full title: Beyond Zork: The Coconut of Quendor ) is a interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987.
The game is a text adventure similar to other early titles like Adventure ( 1976 ) or Zork ( 1980 ), though with many role-playing elements not available in other interactive fiction.
Parsers are used in early interactive fiction games like the Zork series, and more recently in games created by systems like Inform and TADS.
Zork Zero: The Revenge of Megaboz is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988.
Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colours and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games.

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