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Intellivision and released
While it touted superior graphics to the 2600 and Mattel's Intellivision, the system was initially incompatible with the 2600s expansive library of games, and some market analysts have speculated that this hurt its sales especially since an Atari 2600 cartridge adapter had been released for the Intellivision II.
Coleco prototyped a fourth expansion module intended to provide compatibility with Mattel's Intellivision, but this was never released.
The Intellivision is a video game console released by Mattel in 1979.
Over 3 million Intellivision units were sold and a total of 125 games were released for the console.
Most of the released titles were ports from Mattel's Intellivision game console, but because the Aquarius lacked programmable graphics, the gameplay of many games was better on the less-expensive console.
They also released local variants of the Intellivision and vectrex game consoles.
That same year, Mattel released Intellivision World Series Baseball ( IWSB ) by Don Daglow and Eddie Dombrower, possibly the earliest sports game to use multiple camera angles to show the action in a manner resembling a television broadcast.
* Mattel's M Network division released the " promogame " Kool-Aid Man for the Atari 2600 and Intellivision in 1983.
Atari obtained the license for home versions of Dig Dug, and then released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 400 / 800, Commodore VIC-20, Commodore 64, IBM PC, and Texas Instruments TI-99 / 4A.
A precursor to the standard D-pad on a video game console was used by the Intellivision, which was released by Mattel Electronics in 1980.
Despite being a commercial failure when it was initially released Congo Bongo has been ported to nearly every major gaming platform of the day, including SG-1000, MSX, Intellivision, ColecoVision, Commodore 64 ( twice-by Sega in 1983 and by U. S. Gold in 1985 ), IBM PC, Atari 2600, Atari 5200 and Atari 8-bit computers.
It was released for several platforms, including the Commodore 64, Amstrad CPC, MSX, ZX Spectrum, Intellivision, Atari 2600, Atari 7800, Amiga, Nintendo Entertainment System, Acorn Electron, BBC Micro and PC.
It was also notable because it was the only commercially released Commodore 64 program to interface with the Mattel Intellivision keyboard.
Imagic also released games for the Mattel Intellivision, ColecoVision, IBM PCjr, and Magnavox Odyssey².
Ports of the game have also been released on Atari 2600 and Intellivision in 1983, the ColecoVision and Commodore 64 in 1984, and the for the Nintendo Entertainment System ( published by Vic Tokai ) in 1988.
Utopia is a 1981 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius.
River Raid is a scrolling shooter videogame and was released in 1982 by Activision for the Atari 2600, and later the Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX.
Space Spartans was a game released for the Mattel Intellivision, initially programmed by Brian Dougherty, and later completed by William C. Fisher and Steve Roney.
* Intellivision Lives Intellivoice Games, informational webpage detailing information on games released for the Intellivision
is a compilation of various games from the Intellivision and released for the Nintendo GameCube, PlayStation 2, and Xbox.
A bug fix was released in 2001, and a sequel named Intellivision Rocks was released in 2002 ; Intellivision Rocks included more Mattel-published Intellivision games in addition to third-party games originally published by Activision and Imagic.

Intellivision and by
The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games.
At this time, all Intellivision games were developed by an outside firm, APh Technological Consulting.
Over two million Intellivision consoles had been sold by the end of the year, earning Mattel a $ 100, 000, 000 profit.
The Intellivision was also introduced in Japan by Bandai in 1982.
Several of the units were later used by Mattel Electronics engineers when it was discovered that, with a few minor modifications, a Keyboard Component could be used as an Intellivision software-development system in place of the original hand-built development boards.
However, because many Intellivision games had been designed for users to play by feeling the buttons without looking down, some of these games were far less playable on Intellivision II.
* Intellivision retrogaming company homepage, run by Keith Robinson and The Blue Sky Rangers ( the Intellivision game programmers )
* Gamasutra-A History of Gaming Platforms: Mattel Intellivision, by Bill Loguidice and Matt Barton
Atari even hired several programmers from Mattel's Intellivision development studio, prompting a lawsuit by Mattel against Atari that included charges of industrial espionage.
* Official Intellivision History Site by the original programmers
A console-only sequel, Diner, was created after the 1984 purchase of Intellivision from Mattel by INTV Corp.
This game was programmed by Ray Kaestner, the programmer of the Intellivision version of BurgerTime.
Sports writer George Plimpton was featured in the Intellivision ads, which showed the parallel games side by side.
It was ported to three home systems by Coleco ; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.
The first sim game, Utopia ( 1982 ) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era.
Music by Dave Warhol, who had worked with Daglow on the Intellivision game design team, was also added to the EA edition.
When the Intellivision first came out in 1978, its games were all developed by an outside firm, APh Technological Consulting.

Intellivision and Mattel
In its first year, Mattel sold 175, 000 Intellivision consoles, and the library grew to 35 games.
The original 5-person Mattel game development team had grown to 110 people under now-Vice President Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.
Ultimately, this fulfilled the original promises of turning the Intellivision into a computer, making it possible to write programs and store them to tape, and interfacing with a printer well enough to allow Mattel to claim that they had delivered the promised computer upgrade and stop the FTC's mounting fines.
In 1982, Mattel introduced a new peripheral for the Intellivision: The Intellivoice, a voice synthesis device which produces speech when used with certain games.
* Minotron: 2112 ( iPod Touch / iPhone 3GS / iPad / iPhone 4, 2011 ) ( Represents the Mattel Intellivision )
At the time of the U. S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini ( a 2600 clone ), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey < sup > 2 </ sup >, the Mattel Intellivision ( and its just-released update with several peripherals, the Intellivision II ), the Sears Tele-Games systems ( which included both 2600 and Intellivision clones ), the Tandyvision ( an Intellivision clone for Radio Shack ), and the Vectrex.
Rather than reveal the names of Intellivision game designers, Mattel instead required that a 1981 TV Guide interview with them change their names to protect their collective identities.
Licensing rights were also granted to Mattel Electronics for two educational based video games for the Intellivision console in 1979.
Looking to compete in the standalone computer market, Mattel Electronics turned to Radofin, the Hong Kong based manufacturer of their Intellivision consoles.
Due to this game's success, it was ported to several home computers and consoles: Apple II, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MS-DOS, Intellivision, Mattel Aquarius, MSX, NES, and TI-99 / 4A.
– the " word size " ( instruction length ) for 16-bit console systems including: Sega Genesis, Super Nintendo, Mattel Intellivision

0.544 seconds.