Help


[permalink] [id link]
+
Page "Sega Mega-CD" ¶ 47
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Sega and CD
* Might and Magic II: Gates to Another World ( 1988 ; Apple II, Amiga, DOS, Commodore 64, Mac, Sega Genesis, Super Nintendo Entertainment System ( Europe only ), SNES ( Japan-only, different from the European version ), MSX, PC-Engine CD )
* Might and Magic III: Isles of Terra ( 1991 ; DOS, Mac, Amiga, SNES, Sega Genesis, Sega CD, PC-Engine CD-ROM )
In addition to the multi-AV port ( almost same one as used on the Sega Genesis model 1, though they are not interchangeable ), all Neo Geo CD models had composite RCA A / V and S-Video out jacks on the rear of the console.
These include Ironclad, Crossed Swords 2, Oshidashi Zentrix, ADK World, Neo Geo CD Special, The King of Fighters ' 96 Neo Collection and Shinsetsu Samurai Spirits Bushidō Retsuden ( an RPG spin-off of the Samurai Shodown series that also released for the PlayStation and Sega Saturn ).
* Sega Mega Drive / Genesis with Sega Mega-CD / Sega CD CD-ROM expansion
The third game was an interactive fiction adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled Shadowrun.
* 1995 Shadowrun ( Group SNE ; Sega / Mega CD )
These games were labeled with Sega Mega-CD 32X ( Sega CD 32X in North America ).
As the name suggests, these required both the 32X and Mega-CD / Sega CD add-ons.
* Audio: Stereo 10-bit PWM ( Pulse Width Modulation ) mixing with Mega Drive / Genesis sound for a total of 12 audio channels of varying capability, 20 with the addition of a Mega-CD / Sega CD.
A few CD-ROM games were developed that also required a Mega-CD / Sega CD.
This would at first be named " Project Jupiter ", but after Sega found CD technology cheaper, they decided to modify it instead of dropping the cartridge project ( that would be called " Project Saturn ").
Ignorant of the idea that console systems ' primary strength is in standardization, Sega had created three different platforms ( the Sega Mega Drive, and the Mega-CD / Sega CD and the 32X add-ons ) all under the same banner, stealing valuable shelf space from itself and confusing both vendors and consumers in the process.
The ( released as the Sega CD in North America ) is an add-on device for the Sega Mega Drive / Genesis video game console, designed and produced by Sega.
A model 1 Sega CD and a model 1 Sega Genesis
The Sega CD had been announced at the Chicago CES in June 1992.

Sega and Universe
The two Sega titles were released overseas without the Hokuto no Ken license under the titles of Black Belt and Last Battle, while a couple of the Toei titles, namely Fist of the North Star for the NES and Fist of the North Star: 10 Big Brawls for the King of Universe for the Game Boy, had American releases with the license intact.

Sega and
The Sega Virtua Processor-based Virtua Racing is the only exception the game will not run on a Mega Drive / Genesis with a 32X unit attached due to its processor ( there was an enhanced version of the game, Virtua Racing Deluxe, available for the 32X, however ).
Sega themselves released on April 24, 1992 a variation of this unit with slight cosmetic changes, but functionality remains identical Branded as Sega Wondermega )
Sega applied for and was awarded U. S. Patent 6, 200, 138 –" Game display method, moving direction indicating method, game apparatus and drive simulating apparatus " in 2001.
Outside the musical sector, tDR created the visuals, packaging and manual for the PlayStation Sega Saturn game Wipeout ( 1995 ), the interface for the PC game Hardwar ( 1998 ), and packaging and posters for the first Grand Theft Auto ( 1997 ).
* Sega a significant manufacturer during the 16-bit era, now a third-party publisher.
Likewise, during the 32 / 64-bit era, Sega ’ s market share plummeted with the Sega Saturn, and Sony a newcomer in the industry became the market leader ( Nintendo took second place with their Nintendo 64 ).
* Sega abandoned console manufacturing and is now a third-party software publisher
* Aiwa licensee of Sega
* Hitachi licensee of Sega
* JVC licensee of Sega
* TecToy licensee of Sega in Brazil
* Sega Grand Match Los Angeles Carpet
* 1993 Danger Zone ( unreleased vertical shooter for Sega Mega Drive )
During the late 1990s, Konami externally contracted Appaloosa Interactive for the development of two sequels for the PlayStation: Contra: Legacy of War ( also released for the Sega Saturn ) in, and C The Contra Adventure in.
* Sega Toys and Benesse Corp localized version of the toys for the Japanese market.
Another game reviewed for Classic GI Marky Mark: Make My Video for Sega CD was given a 0.

Sega and site
* Sega GW site
The title maintains an 85 % rating on the aggregate site Game Rankings, where it is also the fourth highest ranking game for the Sega Genesis.
The site also hosted nine ' New Time Trials ' billed as " races created by Sega on an exclusive circuit that you can download and challenge " however these circuits were simply the ' Challenge ' tracks ( Shibuya Challenge, Westminster Challenge, Pacific Challenge etc.
* Astro Boy: Omega Factor at the official Sega of America site

Sega and with
In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System.
In response to criticism over ergonomic issues in the 7800 ’ s Pro-Line controllers, Atari later released joypad controllers with European 7800s, which were similar in style to controllers found on Nintendo and Sega Systems.
Unlike the NES or Sega Master System, there were few add-on peripherals for the 7800, though its backwards compatibility feature allowed it to be compatible with most Atari 2600 peripherals.
The control pads have screw holes in their centers, so that one could transform them into a joystick, as with the later Sega Master System's controller.
ColecoVision shares the same CPU and a sound chip with Sega Master System, also a similar but inferior graphics chip.
Realizing that Atari had firm support from Namco ( the creators of Pac-Man and many other hits ), Coleco entered into contracts with companies such as Sega, Konami, and Universal.
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen ; when a plane is hit, an explosion is animated on screen along with an explosion sound.
Joysticks were commonly used as controllers in first and second generation game consoles, but they gave way to the familiar game pad with the Nintendo Entertainment System and Sega Master System during the mid-1980s, though joysticks — especially arcade-style one — were and are popular after-market add-ons for any console.
By 1993 the 32-bit 3DO platform was released with much developer interest and Sega and Sony let it be known that the Sega Saturn and PlayStation would be ready for the Japanese marketplace in late 1994, and Bandai was also readying the release of their Playdia system.
In 1990, Sega asked to create a game with a character that was popular enough to rival Nintendo's Mario, resulting in the creation of Sonic the Hedgehog.
Following the release of Sonic The Hedgehog, Yuji Naka grew dissatisfied with Sega Japan's policies and so moved to Sega of America to work in the offices of the newly established Sega Technical Institute, headed by Mark Cerny.
The Sega Dreamcast followed in 1998, and launched with the return of Sonic the Hedgehog in Sonic Adventure.
Also during this phase, United Game Artists ( formerly Sega AM9 ) merged with Sonic Team Japan in 2003 to start the Sonic Riders series.
In 2004, following Sega's merger with Sammy, Sonic Team once more became an internal division of Sega after being spun off as a second-party developer in 2000.
All of the team members that worked at Sega Studio USA were Japanese, with the exception of Brad Wagner who was hired at the studio during the development of Shadow the Hedgehog.
They released three games for the Sega Dreamcast before they were merged with Sonic Team Japan in 2003.
* Takashi Thomas Yuda ( Also works with Sega, and the original creator of Knuckles the Echidna )-Sonic Riders & Sonic Riders: Zero Gravity
While the original Sonic the Hedgehog was developed in Japan by Sonic Team, Sonic the Hedgehog 2 was developed by Sonic Team in the US with several members of Sega Technical Institute assisting.

1.661 seconds.