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AMFV and was
It was also the first of the " Interactive Fiction Plus " line, meaning that AMFV had greater memory requirements, unlike earlier Infocom games that used a less advanced version of the company's Z-machine interpreter.
AMFV was unusual among Infocom titles ( with the possible exception of Trinity ) in that it addressed political and, according to Meretzky, socially relevant, issues.
Although AMFV was an atypical Infocom game, it nonetheless contained the extra package content known as feelies.

AMFV and Infocom
A Mind Forever Voyaging ( AMFV ) is an interactive fiction game designed and implemented by Steve Meretzky and published by Infocom in 1985.
AMFV is the first Infocom game with the " oops " command — in which a typing error in a previous command could be re-written without re-typing the entire command.

AMFV and .
Author Steve Meretzky noted that he had hoped for some controversy with the political content of AMFV.

was and conventional
It may be that in this comment he has broken from the conventional pattern more violently than in any other regard, for the treatment in his books is far removed from even the genial irony of Ellen Glasgow, who was the only important novelist before him to challenge the conventional picture of planter society.
This statement recalls the 1959 Berlin crisis, when President Eisenhower first told reporters that Berlin could not be defended with conventional weapons and then added that a nuclear defense was out of the picture too.
Metrically, Thomas's verse was extremely conventional, as was, incidentally, the verse of that other tragic enrage, Hart Crane.
Since experience indicates that effluents from oxidation ponds do not create major problems at these BOD concentrations, the goal for the effluent quality of the accelerated treatment system was the same as from conventional oxidation ponds.
It was first tried out on a conventional submarine, the Albacore, in 1954.
In making his argument, the speaker uses the conventional, text book approved order of argument from Swift ’ s time ( which was derived from the Latin rhetorician Quintilian ).
Agrippina ’ s actions were considered unusual as for a Roman wife, because a conventional Roman wife was required to stay home.
As, however, the deity is represented in an Neo-Attic, archaistic and conventional character, this copy cannot be relied on as giving us much information as to the usual style of Alcamenes, who was almost certainly a progressive and original artist.
Relatively little of his work after 1960 was published by the conventional route of the learned journal, circulating initially in duplicated volumes of seminar notes ; his influence was to a considerable extent personal.
This was essentially a replacement for Apple's connector that had conventional phone jacks instead of Apple's round connectors.
British and American forces also deployed vehicles designed for a close support role, but these were conventional tanks whose only significant modification was the replacement of the main gun with a howitzer.
Using conventional construction techniques, they designed a series of " bioshelter " projects, the most famous of which was the Ark Bioshelter community for Prince Edward Island.
The AIM-54 / AWG-9 combination was the first to have multiple track capability ( up to 24 targets ) and launch ( up to 6 Phoenixes can be launched nearly simultaneously ); the large missile is equipped with a conventional warhead.
However, this was significantly less successful than conventional regulation in the European Union, which saw a decrease of over 70 % in SO < sub > 2 </ sub > emissions during the same time period.
During the Constitutional conventional of 1988, the subject came back to the quarrel and one more time it was filed.
In parallel to the development of the bus was the invention of the electric trolleybus, typically fed through trolley poles by overhead wires, which actually preceded, and in many urban areas outnumbered, the conventional engine powered bus.
Thus, in the Hindu schools, if a claim was made that could not be substantiated by appeal to the textual canon, it would be considered as ridiculous as a claim that the sky was green and, conversely, a claim which could not be substantiated via conventional means might still be justified through textual reference, differentiating this from the epistemology of modern science.
While early German tanks, Stuka dive-bombers and concentrated forces were used in the Polish campaign, the majority of the battle was conventional infantry and artillery based warfare and most Luftwaffe action was independent of the ground campaign.
Because far less motion was involved than in a conventional dot matrix printer, these printers were very fast compared to dot matrix printers and were competitive in speed with formed-character line printers while also being able to print dot matrix graphics.
The National Gendarmerie was responsible for defending rural areas and maintaining domestic order, thereby complementing the conventional tactical capabilities of the regional military commands.

was and Infocom
Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction.
Infocom was founded on June 22, 1979 by MIT staff and students led by Dave Lebling, Marc Blank, Albert Vezza, and Joel Berez and lasted as an independent company until 1986 when it was bought by Activision.
Infocom games were written using a roughly LISP-like programming language called ZIL ( Zork Implementation Language or Zork Interactive Language — it was referred to as both ) that compiled into a byte code able to run on a standardized virtual machine called the Z-machine.
With the Z-machine, Infocom was able to release most of their games for most popular home computers of the day simultaneously — the Apple II family, Atari 800, IBM PC compatibles, Amstrad CPC / PCW ( one disc worked on both machines ), Commodore 64, Commodore Plus / 4, Commodore 128, Kaypro CP / M, Texas Instruments TI-99 / 4A, the Mac, Atari ST, the Commodore Amiga and the Radio Shack TRS-80.
Inspired by Colossal Cave, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork, in 1977 at MIT's Laboratory for Computer Science.
Although Infocom started out with Zork, and although the Zork world was the centerpiece of their product line throughout the Zork and Enchanter series, the company quickly branched out into a wide variety of story lines: fantasy, science-fiction, mystery, horror, historical adventure, children's stories, and others that defied categories.
In an attempt to reach out to females, Infocom also produced Plundered Hearts, which required the gamer to take the part of a heroine in a swashbuckling adventure on the high seas, and which required the heroine to use more feminine tactics to win the game, since hacking-and-slashing was not a very ladylike way to behave.
And to compete with the Leisure Suit Larry style games that were also appearing, Infocom also came out with Leather Goddesses of Phobos in 1986, which featured " tame ", " suggestive ", and " lewd " playing modes, and that was notable for including among its " feelies " a " scratch-and-sniff " card with six odors that corresponded to six cues during the game.
Reviewers were also consistently disappointed that Infocom — noted for the natural language syntax of their games — did not include a natural language query ability, which was the most expected feature for this database.
And a final disappointment was that Cornerstone was available only for IBM PCs and not any of the other platforms that Infocom supported for their games ; while Cornerstone had been programmed with its own virtual machine for maximum portability, that feature had become essentially irrelevant.
By the time Infocom removed the copy-protection and reduced the price to less than $ 100, it was too late, and the market had moved on to other database solutions.
Davis believed that his company had paid too much for Infocom and initiated a lawsuit against them to recoup some of the cost, along with changing the way Infocom was run.
In addition, Zork was written on the PDP-10, and Infocom used several PDP-10s for game development and testing.
Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games.
Enchanter was originally developed as Zork IV ; Infocom decided to instead release it separately, however, and it became the basis of a new trilogy.
When Zork became a commercial product at Infocom, Infocom agreed that if an Infocom copyright notice was put on the Fortran version, noncommercial distribution would be allowed.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.
A licensed interactive fiction game based on the script was being developed for Infocom by Bob Bates, but was cancelled when Infocom was shut down by its then-parent company Activision.

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