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Amiga and Computing
Amiga Computing gave the game a score of 89 % and also praised the graphics.
Reviews for the Amiga version of the game were mostly very positive, including 97 % in Amiga Computing, 95 % in Amiga Format, 91 % in CU Amiga and 90 % in Amiga Power.
Nick Clarkson of Amiga Computing cited the game's graphics as " flawless ", noting that " the characters are superbly animated and the backdrops simply ooze atmosphere.
* Amiga Computing, December 96 issue, Overall rating of 89 %.
Incorporating Vic Computing in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to CU Amiga in 1990.
When the game was released, it received consistently high reviews for all versions, 95 % from Amiga Computing for the Amiga version, 96 % from Computer and Video Games for the PC version.
The Amiga versions of the game received generally high review scores, including 93 % in Amiga Format, 90 % in Amiga Computing, 86 % in Amiga Power and 76 % in CU Amiga.
When the game was released, it got quite positive reviews from some magazines ( 90 % from Amiga Action, 89 % from Amiga Computing ) while some reviewers did not like it at all ( 59 % from Amiga Format, 52 % from The One ).
Cannon Fodder 2 is a 1995 sequel featuring very similar gameplay and graphics to the point where an Amiga Computing review suggested it had more in common with a data disk than a true sequel.
Amiga Computing rated the game at 71 %.
As one of them — Simon Clays of Amiga Computing — put it, Space Hulk was " a very difficult strategy-cum-3D dungeon-esque title with plenty of action and gripping play.
Although the barbarian characters use the same basic blocky sprites, they impressed reviewers at Zzap! 64 and Amiga Computing with their smooth animation and lifelike movements.
* 90 % in Amiga Computing

Amiga and said
When software is no longer sold or supported, the product is said to have reached end-of-life, to be discontinued or obsolete, but user loyalty may continue its existence for some time, even long after its platform is obsolete — e. g., the Atari ST and Commodore's Amiga.
Lemon Amiga gave the game a 9 out of 10, praising its story, graphics, music and controls, and said: " Beneath a Steel Sky has it all, and in spades-a challenging absorbing game with lots to see and do, and wonderful graphics and sound to boot.
Amiga User International praised the game's graphics, which they said were translated from the arcade version near-perfectly.
German magazine Amiga Joker liked the game's " candy-like graphics " and gameplay style, which they said compared to the unreleased title The Great Giana Sisters.
Retrospectively, it can be said that the quality of graphics in the game is far from the highest that Amiga games later reached, but by 1986 standards, the results were admirable.
Xenon 2 Megablast is widely regarded as one of the most difficult shoot ' em ups of the Amiga and Atari ST game era of the 1990s ; in light of the effort required to complete the game, fans ( including Peter Molyneux of Bullfrog Software ) were said to have been greatly disappointed by its outro: the shopkeeper, in his usual setting, congratulates you for finishing the game, and tells you you can now turn off your computer.
Amiga Format said of the game: " with a little more foresight and planning, it could have been a lot more fun ", as the reviewer was irritated by the fact that fuel, armour and ammunition levels were displayed on map screen.
Amiga Power called the game " an appreciable shoot ' em up " but said it was " clearly tailored for the shorter attention span " of a console gamer.
" Amiga Power complained that " Throughout the game you're battered with uneasily right-wing US politics ", while Amiga Format said " jingoism " was " rife " throughout the game.
" Amiga Power was annoyed at the early tutorial missions, finding them redundant, but otherwise noted the increased challenge as a positive, and said: " The original game went in pulses of fiendishly hard and stupidly simple levels, but in CF2 the difficulty curve's, well, more of a curve.
" While he praised their mechanics, Amiga Powers reviewer said: " I hate the entire look of the alien planet [...] From the disgusting purple pools to the silly flowers.
CU Amiga said " it's the same game tarted up with new graphics " as well as the new levels.
Amiga Power said it was not as good as its predecessor and also pointed out that the in-game music remained the same as the original Cannon Fodder and had grown tiresome.
While it awarded 90 %, Amiga Power felt the game was poor value for money compared to the original, while CU Amiga said it was " still worth buying ".
Amiga Computing enjoyed the game but said it was not as good as expected and that there are " too many similarities and not enough differences to make this sequel a classic.

Amiga and With
With the Z-machine, Infocom was able to release most of their games for most popular home computers of the day simultaneously — the Apple II family, Atari 800, IBM PC compatibles, Amstrad CPC / PCW ( one disc worked on both machines ), Commodore 64, Commodore Plus / 4, Commodore 128, Kaypro CP / M, Texas Instruments TI-99 / 4A, the Mac, Atari ST, the Commodore Amiga and the Radio Shack TRS-80.
Amiga Powers Mark Ramshaw wrote, " With The Secret of Monkey Island, the mouse-controlled, graphic-adventure comes of age.
Amiga Power gave the game a score of 86 %, saying: " With as much care and attention taken on the storyline as the graphics, Steel Sky is an example of what an adventure game should be like – funny, enthralling and convincing.
With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy.
With the rise of more powerful systems like the Commodore Amiga and a growing disinterest in text focussed games Adventure Soft began to actively exploit the graphical and multimedia angle of the games.
With the West German album a fait accompli, Amiga was forced to issue it domestically, as Tanzt keiner Boogie?
With their various Amiga projects spiralling out of budget and no further income, Thalamus had no choice but to close down their operations.
With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it was time for a dedicated magazine aimed at the user of these 16-bit computers.
With AGA, instead of 4 bits per color component, the Amiga now had up to 8 bits per color component, resulting in 16, 777, 216 possible colors ( 24-bit color space ).
With regards to the Jungle Strike Amiga conversion, senior programmer Stuart Johnson stated he " tried to keep this conversion a lot more faithful to the Mega Drive version than Desert Strike was ".

Amiga and its
However, poor marketing and failure to repeat the technological advances of the first systems meant that the Amiga quickly lost its market share to competing platforms, such as the fourth generation game consoles, Apple Macintosh and IBM PC compatibles.
In 1994, Commodore filed for bankruptcy and its assets were purchased by Escom, a German PC manufacturer, who created the subsidiary company Amiga Technologies.
At its core, the Amiga has a custom chipset consisting of several coprocessors, which handle audio, video and direct memory access independently of the Central Processing Unit ( CPU ).
This architecture freed up the Amiga's processor for other tasks and gave the Amiga a performance edge over its competitors, particularly in terms of video-intensive applications and games.
The Amiga chipset can genlock: adjust its own screen refresh timing to match an NTSC or PAL video signal.
This was a powerful video effects board which turned the Amiga into an affordable video processing computer which found its way into many professional video environments.
* Worms-originally titled Total Wormage and developed in Blitz Basic on the Amiga before its commercial release
Seeing a chance to gain some leverage, Tramiel immediately used the contract to counter-sue Commodore through its new subsidiary, Amiga, on August 13.
The company's computer systems, especially the C64 and Amiga series, retain a cult-following among their users decades after its demise.
It should be noted that both Commodore and Amiga product line still exist today, but separately with Amiga being its own company.
However, Commodore UK lost its financial backing after several larger companies, including Gateway Computers and Dell Inc., became interested, primarily for Commodore's 47 patents relating to the Amiga.
On March 15, 2004, Amiga, Inc. announced that on April 23, 2003 it had transferred its rights over past and future versions of the Amiga OS ( but not over other intellectual property ) to Itec, LLC, later acquired by KMOS, Inc., a Delaware company.
On March 16, 2005, KMOS, Inc. announced that it had completed all registrations with the State of Delaware to change its corporate name to Amiga, Inc. Several companies produce Amiga hardware and software today.
* Dark Seed and its sequel, Dark Seed II, both adventure games for the Amiga, Amiga CD32, Macintosh and the PC, were published by Cyberdreams.
The 68000 became the dominant CPU for Unix based workstations including Sun workstations and Apollo / Domain workstations, found its way into heralded computers such as the Apple Lisa and Macintosh, Amiga, Atari ST, and was used in the first generation of desktop laser printers including the original Apple Inc. LaserWriter and the HP LaserJet.
The chipset which gave the Amiga its unique graphics features consists of three main " custom " chips ; Agnus, Denise, and Paula.
Under normal circumstances, the Amiga generates its own video timings, but the chipset also supports synchronising itself to an external signal so as to achieve genlocking with external video hardware.
Because of its minimal overhead and low cost, the shareware model is often the only one practical for distributing non-free software for abandoned or orphaned platforms such as the Atari ST and Amiga.
An often cited aspect of the ST demo scene was its rivalry with its fellow 16 bit computer the Amiga.
The fourth generation competed with the P5 Pentium line, but it was not nearly as widely used as its predecessors, since much of the old 68000 marketplace was either defunct or nearly so ( as was the case with Atari and NeXT ), or converting to newer architectures ( PowerPC for the Macintosh and Amiga, SPARC for Sun, and MIPS for SGI ).

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