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Each and Risk
Each player chooses one of the major powers from the 1950s / 1960s era and controlled their economic and military build up during each turn, much like Risk.

Each and game
Each issue is a collection of contributions from different authors, often featuring game design discussions, rules variants, write-ups of game sessions, reviews, and comments on others contributions.
Each player may control one or more game pieces.
Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served ( this differs from the old system where players could only win a point on their serve and each game was played to 15 points ).
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each edition of the game has offered differing methods of determining these statistics ; as of 4th Edition, players generally assign their ability scores from a list or use points to " buy " them.
Each book has over 500 pages, and summarizes much of what FASA published — not only the game mechanics, but also the setting, narrations, and stories.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each gaming system has its own name for the role of the gamemaster, such as " judge ", " narrator ", " referee ", " director ", or " storyteller ", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game ( no new quest artifacts were added ).
Each game file included a sophisticated parser which allowed the user to type complex instructions to the game.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each game varied somewhat from the tradition it is derived from ; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game.
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive ( Soldier making up for the lack of firepower with medics, medics making up for the lack of health ), a Lieutenant to resupply teammates with ammo ( especially soldiers ) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each team only missed one regular season game due to the labor dispute, but three games were played mostly with replacement players until the dispute was settled.

Each and comes
Each frame comes between the light and the lens and is individually projected on the screen, at the rate, for silent movies, of 16 frames per second, and, for sound films, 24 frames per second.
Each computer acts as both the client and the server which means all the computers on the network are equals, that is where the term peer-to-peer comes from.
Each line has eleven syllables ; hence the name, which comes from the Greek word for eleven.
Each tensor comes equipped with a transformation law that details how the components of the tensor respond to a change of basis.
Each piston comes to a complete stop and reverses direction before the next one starts its power stroke, which results in a gap between power strokes and noticeable vibrations.
Each giant wields a distinctive weapon — an iron club in Ereuthalion ’ s case, a massive bronze spear in Goliath ’ s ; each giant, clad in armor, comes out of the enemy ’ s massed array to challenge all the warriors in the opposing army ; in each case the seasoned warriors are afraid, and the challenge is taken up by a stripling, the youngest in his family ( Nestor is the twelfth son of Neleus, David the seventh or eighth son of Jesse ).
Each of the tape strips has a playing time of approximately eight seconds, after which the tape comes to a dead stop and rewinds to the start position.
Each of these types comes in multiple variants, with different voltage sensitivity and different temporal dynamics.
" Rose-water is the rain they have, Which comes in pleasant showers, All places are adorned brave, With sweet and fragrant flowers. Hot custards grows on ev ' ry tree, Each ditch affords rich jellies ; Now if you will be ruled by me, Go there and fill your bellies.
Each boiler cover policy comes with some exceptions.
Each week they show adventures, mainly Freddie trying to do something normal and then his mum comes along and makes it all magical.
When the image comes down off the pyramid, she travels through all ten neighborhoods three times in an event called the “ circulares .” Each circulare is dedicated to a different saint, and presided over by a mayordomo.
Each method comes at the problem of figuring out the source of error in the test somewhat differently.
Each game comes with an extra DVD containing an episode from the accompanying original video animation series. hack // Liminality, which details fictional events that occur concurrently with the games.
Each membership grade comes with its own benefits and rights.
Each trail comes with a trail guide and is meant to introduce visitors to a different aspect of the park's ecology or history.
Each guild comes with its own chat channel, in-game ranking system, territory claiming ability, guild banking system, guild housing, emblem, and reward system in the form of guild bounty points and merit points.
Each of D's rare pets, which all have strangely humanoid appearances, comes with a contract with three major points.
Each Webkinz toy comes with a unique " Secret Code " that gives access to the Webkinz World website and a virtual version of the toy for online play.
Each game in this series comes in a pack of five cards, each of which must be scanned twice, on both sides.
Each design comes in several sizes, such as Bay I through Bay VIII for Rollei, and Bay 50 through Bay 104 for Hasselblad.
Each comes in a variety of styles determined by region:
According to their 2003 annual report, " Each of the Company ’ s branches are independent profit centers and the primary compensation for the branch management group comes in the form of incentive-based compensation calculated directly from the operating income of that branch.
Each of the four parallel pathways comes from one of the principal ions, sodium, potassium, chloride, and calcium.

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