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Page "Cherokee syllabary" ¶ 2
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Each and characters
Each series was set in a different historical period with the two protagonists accompanied by different characters, though several reappear in one series or another, for example Melchett and Lord Flashheart.
Each of the games ' most difficult modes replaces the male characters with female cheer squads that dress in western cheerleading uniforms.
* Each label may contain up to 63 characters.
Each issue contained biographical information on many major costumed characters ; these biographies were a precursor to Marvel's series of reference material, The Official Handbook of the Marvel Universe, which followed shortly on the heels of Contest of Champions.
Each page begins with the characters, OggS, to identify the file as Ogg format.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each of the three playable races has specific tables for the creation of characters.
Each piece has its name written on its surface in the form of two kanji ( Chinese characters used in Japanese ), usually in black ink.
Each version can be identified by particular Semiticisms, and by placement of Hebrew and Aramaic characters within their Greek texts.
Each of these characters has murdered at least one person during their life, although for most it was substantially more.
Each email was limited to 5000 characters, and each additional email after the limit was reached was an additional 45 cents.
Each episode featured Weaver in a first-person plural adventure ( e. g., " Today we are a movie actor "), portraying himself and, behind false mustaches and costume hats, all the other characters in slapstick comedy situations with a voiceover narration and minimal sets.
Each issue tended to feature a single story, as opposed to the story papers, and many of them were devoted to single characters.
Each episode had a different setting and characters, each looking at a different aspect of British culture and parodying pre-World War II literature aimed at schoolboys.
Each move is indicated by a sequence of characters which is structured based on the move's type.
Each Viking has a limited amount of health which decreases when attacked by enemies, and several environmental hazards ( spikes, electricity, water ) are able to kill the characters instantly.
Each key then has a slightly different intonation, hence different keys have distinct characters.
Each of the major characters in the Greek story are identified with the people involved in Akhnaton's family and court, and some interesting parallels are drawn.
Each of the five characters has a unique set of attacks and techniques.
Each line is tokenized into a set of words separated by spaces or other characters with special meaning, including parentheses, piping and input / output redirection operators, semicolons, and ampersands.
Each byte of memory is stored as two sequential ASCII characters on tape, for example, hexadecimal B5 in memory ( 181 decimal ) would be stored as two sequential ASCII characters " B " and " 5 " ( 42 and 35 hexadecimal ).
Each of these characters made numerous appearances over the course of a year or two before being retired, amidst much mock fanfare.
Each season had several recurring characters with each episode focused on two or three specific characters with plotlines presented as interleaved vignettes.

Each and represents
Each point with abscissa T on the graph represents an intersection between C and Af.
Each cell represents a subshell, and lists the values of available in that subshell.
Each line of a diagram represents a particle propagating either backward or forward in time.
Each object represents a single entity — whether a user, a computer, a printer, or a group — and its attributes.
Each acceptance test represents some expected result from the system.
Each line represents 32 bits.
Each of those totals represents a modern record.
Each variable represents a different type of phrase or clause in the sentence.
Each column represents a particular variable.
Each character represents a particular social class and role in the modern urban environment.
Each hexadecimal digit represents four binary digits ( bits ), and the primary use of hexadecimal notation is a human-friendly representation of binary-coded values in computing and digital electronics.
Each part represents a group of 8 bits ( octet ) of the address.
Each line, if its warhead were live, represents the potential explosive power of about 375 kiloton s of TNT, about twelve times larger than the Atomic bombings of Hiroshima and Nagasaki | detonation of the atomic bomb in Hiroshima.
Each / 8 address block represents approximately 16. 7 million possible addresses, for a total of over 80 million potential addresses combined.
Each node represents a concept and arcs are used to define relations between the concepts.
Each vector equation represents three scalar equations.
Each vector equation represents three scalar equations.
Each caldera thus represents a separate pulse of volcanic activity on the mountain.
Each coincidence event represents a line in space connecting the two detectors along which the positron emission occurred ( i. e., the line of response ( LOR )).
Each Prakrit represents a distinct tradition of literature within the history of India.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each individual list represents one environment level: the parameters of the current function are in the head of the list, variables that are free in the current function, but bound by a surrounding function, are in other elements of E.
Each X-ray diffraction image represents only a slice, a spherical slice of reciprocal space, as may be seen by the Ewald sphere construction.
Each bar represents a digit, and the height of the bar is the percentage of numbers that start with that digit.
Each game is implemented as if running on a modernized version of the classic platform it represents.

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