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Each and tale
Each pilgrim tells his or her tale of why they are going to see the Shrike.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each of the seven hundred members of staff at the time received a synopsis of the Goethe tale, and were encouraged to complete a twenty-question form that requested their ideas on what action might take place.
Each and every tale is simply a way of expressing Oludumare's creation of this essential energy the energy of Clarity.
Each tale is followed by a long series of notes explaining inconsistencies and obscure points.
Each participating speaker is given three to five minutes to give a short speech of a tall tale nature, and is then judged according to several factors.
Each volume encompasses one aspect of Ramesses ' known historical life, woven into a fictional tapestry of the ancient world for an epic tale of love, life and deceit.
Each character tells his or her tale, and the frame tale progresses in that manner.
Each tale adds a new dimension to the enigma that is Akhenaten and the thoughts of those that were close to him allow Meriamun – and the reader – to judge for themselves whether Akhenaten was a power politician or a true believer.
Each tale is stylistically different, and illustrated by a different artist.
Each tale is preceded by doggish notes and learned discussion.
Each successive tale tells of further breakdown of urban society.
Each tale was prefaced by a whimsical verse telling of traditional household goings-on at that hour, illustrated by his sister Katharine.
Each tale follows the same story, inspired by F. W. Murnau's Sunrise ( 1927 ) — a man, married or otherwise committed to a woman is tempted by a second woman and eventually returns to the first woman.
Each tale is marked by its own individual primary colour denoting its respective theme.
Each tale is revealed to be a story that is read ( or observed ) by the main character in the next.
Each Tullal composition consists of a local Puranic tale retold in simple rhythmic verse, fit for loud recitation before an local audience.
Each ' silent ' episode tells a simple tale that children can watch by themselves and understand.
Each issue he would narrate a tale to the reader relating to an item in his collection.
Each episode featured a classic fairy tale played by the same cast.
Each village has a fascinating tale of its own to tell.

Each and starts
Each meeting starts with a prayer, offered spontaneously by one member of the group.
Each stage starts with a few asteroids drifting in random directions on the screen.
Each round starts with the two teams spawning simultaneously.
Each team starts with the ball in one half, and the team that conceded the goal has possession for the restart.
Each Jewish lunar month starts with the new moon.
Each episode starts the player from scratch, without any previously collected items.
Each chapter starts with a text which serves the idea of the writer and other texts are introduced to confirm his points.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each player starts with three balloons around their kart which can be destroyed by power ups fired by the other player.
Each piston comes to a complete stop and reverses direction before the next one starts its power stroke, which results in a gap between power strokes and noticeable vibrations.
Each player starts with a token on the starting square ( usually the " 1 " grid square in the bottom left corner, or simply, the imaginary space beside the " 1 " grid square ) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll.
Each calendar era starts from an arbitrary epoch, which is often chosen to commemorate an important historical or mythological event.
Each character starts at the corresponding colored space.
Each player starts the game with one queen, placed in the middle of the first rank next to the king.
Each player starts the game with two rooks, one in each of the corner squares on his own side of the board.
Each player starts with two knights, which begin on the row closest to the player, one square from the corner.
Each saros series starts with a partial eclipse ( Sun first enters the end of the node ), and each successive saros the path of the Moon is shifted either northward ( when near the descending node ) or southward ( when near the ascending node ).
Each row starts with a key letter.
Each file starts with a two-byte magic number ( in ASCII ) that explains the type of file it is ( PBM, PGM, and PPM ) and its encoding ( ASCII or binary ).
Each parade starts with approximately 200 " Dykes on Bikes " riding up Oxford Street.
Each international session starts with of a two-day Teambuilding part, in which delegates get acquainted with each other and start improving the group dynamics of the committee.
Each meeting starts at 7 pm in the City Hall and there are no meetings in August.
Each time a file that starts with < tt >. LOG </ tt > is opened, the program inserts a text timestamp on the last line of the file.
Each phase starts with a design goal and ends with the client ( who may be internal ) reviewing the progress thus far.
Each deal starts with a bidding phase to determine declarer and type of game.

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