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Id and Software
Category: Id Software games
Category: Id Software games
Category: Id Software games
Id Software LLC is an American video game development company with its headquarters in Richardson, Texas.
The founders of Id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing.
When Romero saw the demo, entitled " Dangerous Dave in Copyright Infringement ", he realized that Carmack's breakthrough could have potential, the team that would later form Id Software immediately began moonlighting, going so far as to " borrow " company computers that were not being used over the weekends and at nights while they designed their own remake of Super Mario Bros. 3.
As a result, the Id Software team began the development of Commander Keen, a Mario-style side-scrolling game for the PC, once again " borrowing " company computers to work on it at odd hours at the lake house at which they lived in Shreveport, Louisiana.
On February 1, 1991, Id Software was founded.
The shareware distribution method was initially employed by Id Software through Apogee Software to sell their products, such as the Commander Keen, Wolfenstein and Doom games.
Only later ( about the time of the release of Doom II ) did Id Software release their games via more traditional shrink-wrapped boxes in stores ( through other game publishers ).
Id Software has moved from the " cube-shaped " Mesquite office, to a newly built location in Richardson, Texas.
On June 24, 2009, it was announced that Id Software had been acquired by ZeniMax Media.
The deal would eventually affect publishing deals Id Software had before the acquisition, namely Rage, which was being published through Electronic Arts.
Starting with their first shareware game series, Commander Keen, Id Software has licensed the core source code for the game, or what is more commonly known as the engine.
Brainstormed by John Romero, Id Software held a weekend session titled " The Id Summer Seminar " in the summer of 1991 with prospective buyers including Scott Miller, George Broussard, Ken Rogoway, Jim Norwood and Todd Replogle.
One of the nights, Id Software put together an impromptu game known as " Wac-Man " to demonstrate not only the technical prowess of the Keen engine, but also how it worked internally.
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
According to Eurogamer. net, " Id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised ".
In conjunction with his self-professed affinity for sharing source code, John Carmack has open-sourced most of the major Id Software engines under the GPL license.
Id Software publicly stated they would not support the Wii console ( possibly due to technical limitations ), although they have since indicated that they may release titles on that platform ( although it would be limited their games released during the 1990s ).
Since Id Software revealed their engine Id Tech 5, they call their engines " Id Tech ", followed by a version number.

Id and was
Sigmund Freud ( 1856 – 1939 ) was the inventor of psychoanalysis, psychosexual stages, and personality theory of Ego, Superego and Id.
The SP / ID numbering sequence was unified and continuous, with no SP number repeated in the ID series or vice versa so that there could not be, for example, both an " SP-435 " and an " Id.
Id was responsible for some of the biggest technological breakthroughs of video game technology for the PC ( running DOS and Windows ).
It was also the series of Id Software that designer Tom Hall was most affiliated with.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
In the Haunted Mansion was powered by the same engine as the earlier Id Software game Shadow Knights, which was one of the several games written by Id Software to fulfill their contractual obligation to produce games for Softdisk, where the Id Software founders formerly were employed.
Id Software was the target of controversy over two of their most popular games, Doom and the earlier Wolfenstein 3D:
Employees of Id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot people and rats, but not dogs.
Tom Hall was forced to resign by Id Software during the early days of Doom development, but not before he had some impact ; he was responsible, for example, for the inclusion of teleporters in the game.
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.

Id and early
During its early days, Id Software produced much more varied games ; these include the early 3D first person shooter experiments that led to Wolfenstein 3D and Doom — Hovertank 3D and Catacomb 3D.
In early 1978 The Id recorded some demos at the Open Eye studio in Liverpool after some advice from Eric's Club owner Roger Eagle.

Id and Linux
Timothee Besset has been responsible for many Linux ports of Id Software's games
Many Id Software games won the Readers ' and Editors ' Choice awards of Linux Journal.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
Since Id Software and some of its licencees released the source code for some of their previous games, several games which were not ported ( such as Wolfenstein 3D, Spear of Destiny, Heretic, Hexen, Hexen II, and Strife ) can run on Linux and other operating systems through the use of source ports.
The majority of all Id Tech 4 games, including those made by other developers, have a Linux client available, the only current exceptions being Wolfenstein and Brink.
Similarly, almost all of the games utilizing the Id tech 2 engine have Linux ports, the only exceptions being those created by Ion Storm.
Despite fears by the Linux gaming community that Id Tech 5 would not be ported to that platform, Timothee Besset in his blog has stated " I'll be damned if we don't find the time to get Linux builds done ".
Besset has stated that Id Software's primary justification for releasing Linux builds is better code quality, along with a technical interest for the platform.

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