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Glorantha and magic
There are a variety of cultures in Glorantha that have strikingly different perceptions of their world, the magic that pervades it and the major events that have shaped it.
Glorantha is colorful and full of magic.

Glorantha and from
The ' historical ' world of Glorantha is in a more or less fallen state, having recovered only partially from a universal battle against Chaos in the mythic Godtime.
Unlike Dungeons & Dragons, the other approach to fantasy role-playing which traces its roots back to the 1960s and which derives from the wargaming scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies.
Mongoose Publishing obtained rights from Issaries to publish material concerning the world of Glorantha, focusing exclusively ( and for the first time ) on the little-explored Second Age of Gloranthan history.
One of the available player races, the anthropomorphic ducks, was incorporated from Glorantha.

Glorantha and level
Unlike many fantasy settings, Glorantha emphasises religion, myth and belief to a level rarely seen in role-playing or fantasy fiction elsewhere.

Glorantha and world
Glorantha is the Fantasy world created by Greg Stafford and since used as the background for several role-playing games, including RuneQuest ( 1st ed.
This edition both loosened the connection between RuneQuest and Glorantha, introducing ' Fantasy Europe ' as the principal game world for Rune Quest, and much broadened the scope of Glorantha, which was treated as an alternative game world.
" Glorantha is an action-packed world of adventure.
Glorantha is an exciting world of heroes.
The world of Glorantha has various cultures analogous to Earth spread over two major landmasses and a widespread archipelago.
* Glorantha Wiki, a community effort to catalog the geography, history and peoples of the world Glorantha.
RuneQuest is a fantasy role-playing game first published in 1978 by Chaosium, created by Steve Perrin and set in Greg Stafford's mythical world of Glorantha.
With the exception of the Third and current, Sixth Editions, the default setting for RuneQuest has been the world of Glorantha.
Tales of the Reaching Moon was a British fanzine dedicated to the fantasy world of Glorantha and producing material for fantasy role-playing games based there.
Genertela is the northern continent of Greg Stafford's fictional world Glorantha.
Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades.
* In the Fantasy world Glorantha Cacodemon is the god of ogres
Stafford is perhaps most famous as the creator of the fantasy world of Glorantha, but is also a prolific games designer-he was designer of Pendragon, he was co-designer of the RuneQuest, Ghostbusters, Prince Valiant and HeroQuest role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the White Bear and Red Moon, Nomad Gods, King Arthur ’ s Knights and Elric!
This was the start of the world of Glorantha.
White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975.
It has its roots in Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre.
Early editions of the HeroQuest system were published by Issaries Inc., designed to be the RPG system of choice for Greg Stafford's fantasy world of Glorantha, effectively replacing the 1980s RuneQuest.

Glorantha and .
White Bear and Red Moon is notable for containing the first published material about Glorantha, later used as the primary setting for the role-playing games RuneQuest, Hero Wars and HeroQuest.
Green Knight Publishing formed to focus on Pendragon, Chaosium " proper " retained Call of Cthulhu, Stormbringer, and Mythos, while Greg Stafford founded Issaries, Inc. to publish HeroQuest and focus on bringing new Glorantha related material into print.
Stafford began imagining Glorantha in 1966 as a way to deepen his own understanding of mythology.
He founded the company Chaosium to publish the board wargame White Bear and Red Moon in 1974 ( other sources say 1975 ), which was set in Glorantha.
Various later editions of RuneQuest, the narrative role-playing game HeroQuest ( the first edition of which was published as Hero Wars ), and the video game King of Dragon Pass were also set in Glorantha, as were several prominent fan efforts.
Some, such as the mystic dragonewts, are unique to Glorantha.
Glorantha has been, so far, the background for 2 board-games ( White Bear and Red Moon / Dragon Pass and Nomad Gods ), two role-playing games ( RuneQuest and HeroQuest ), one video game ( King of Dragon Pass ), one comic book series ( Path of the Damned ), five novels or collections of fiction ( King of Sartar by Greg Stafford, The Collected / Complete Griselda by Oliver Dickinson, Gloranthan Visions by various authors, The Widow's Tale and Eurhol's Vale & Other Tales by Penelope Love, and numerous pieces of myth and fiction created by the Glorantha community, featuring in magazines such as Tales of the Reaching Moon.
Stafford's first imaginings of Glorantha date back to 1966, when he began his studies at Beloit College, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also ( so he says ) as a way of getting to know girls.
Stafford was greatly influenced by the ideas on mythology of Joseph Campbell, and echoes of Campbell's work are to be found in many aspects of Glorantha ; for instance the story of the " God Learners " can be seen as an exercise on the implications of Campbell's idea of a unifying monomyth, and the story of Prince Argrath an exploration of Campbell's The Hero with a Thousand Faces.
More abstractly, Campbell's idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world's publication history.
The first game system set in Glorantha was the board game White Bear and Red Moon.
Using materials such as Cults of Prax, players aligned their characters with any of several distinct religions, grounding those characters in the political, cultural, and metaphysical conflicts of Glorantha.
This approach of offering competing mythical histories and value systems continues in current Glorantha material.
Unfortunately, RuneQuest did not prosper with its association with Avalon Hill, and the relationship between Chaosium, who held the rights to Glorantha, and Avalon Hill, who held the rights to RuneQuest, finally broke down completely in 1995.
It had little to do with the Glorantha setting.
During this period of breakdown, Glorantha continued to evolve.
The advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as Reaching Moon Megacorp, and a lively convention scene.

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