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Players and can
Players can bet on the various options by placing chips in the appropriate sections of the board.
Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players can also build Wonders of the World in each of the epochs of the game, subject only to obtaining the prerequisite knowledge.
Players can wage war on one another or form diplomatic relationships.
The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players can build a customisable Neohome for their Neopets and furnish it with furniture, wallpaper, and flooring.
Paramount Pictures can trace its beginning to the creation in May 1912 of the Famous Players Film Company.
Players also drop the weapon they were using when killed, which other players can then pick up.
Players can listen to the game's songs by accessing a hidden menu in the " Gil: Caught Between Love and Adventure " scenario.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players can propose counter-arguments that are resolved in a dice rolling contest.
Players can also find a golden apple, which is believed to come from the same tree.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players ' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort.
Players can also block enemy attacks and execute powerful combo moves to deal even deadlier blows to their enemies.
Players can select the degree of starting difficulty any time a new game is started.
Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges.

Players and steal
Players may steal ( or, more technically, modify ) their own words subject to whatever set of rules is being used.
* Players may not create a word by creating a word that is already on the table or steal one resulting in such a word.
* Players are at liberty to try to steal the restart turn after someone has been challenged ( and either caught cheating or has been proved innocent ), by simply trying to bluff through and take a turn as if it was their go.
* Players can also attempt to steal the first turn ( normally taken by the player to the left of the dealer ).
Players take the role of either the denizens of these laboratories or the outside forces invading them to either steal their secrets or shut them down.
Players may also import vehicles rather than steal them.
Players may stand within these to gradually steal fuel or, if it is their own team's, to deposit fuel.
Players take turns, and can either open a new gift, or steal a previously opened gift.

Players and vehicles
Players can assemble and paint individual, 28 millimeter ( approximately 1 inch ) scale miniature figures that represent futuristic soldiers, creatures and vehicles of war.
Players have to avoid certain hurdles, such as other vehicles and Burns's nuclear transit buses.
Players of Dark Eldar armies may select various anti-gravity vehicles such as Raiders and Ravagers ( Troop transports and mobile weapons platforms, respectively ) to launch high-speed attacks.
Players start with a certain number of credits, usually 10, 000 ( 18, 000 in Gran Turismo 3 ; used cars were not present in this game ; and 20, 000 in Gran Turismo 5 ), which are used to purchase vehicles from several manufacturer-specific shops, or from used car dealers, and then tune their car at the appropriate parts store for best performance.
Players may apply prize money won in events to upgrade their existing car or buy a new one, collecting a garage of vehicles.
Players however are allowed to rename their vehicles and stations as they please, which can be useful for identifying individual services in a network.
Players use a combination of human and alien weaponry and vehicles to progress through the game's levels.
Players can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed wing aircraft, helicopters, trains, tanks, motorcycles and bikes.
Players are able to fire from the passenger sides of vehicles, rather than leaving the player defenseless.
Players have a choice of up to ten vehicles, although only five are available at the start.
Players are free to choose their own role, and may deploy various items of weaponry, vehicles, and emplacements.
Players control individual tanks and vehicles from a top-down perspective, on a map with a hexagonal overlay.
Players have the opportunity to upgrade their vehicles by collecting letters, which are distributed throughout the tracks.
Players could choose which side they wished to fight for, the aliens or the humans, and could also choose one of three different vehicles ; each having its own advantages and disadvantages.
Players move around the arena attempting to shoot each other, while also looking for power-ups for their vehicles.
Players can also drive vehicles, ride on top of a monster and pilot a UFO.
Players are also required to maintain their vehicles using ammo and repair trucks.
Players could choose one of a number of World War II aircraft to fly, along with a small number of ground vehicles, and play in a multiplayer " arena " with hundreds of other players.
Nevertheless, since the Kiss Players vehicles utilize the plastic Alternators molds, they are frequently grouped together.
This line varies from the Kiss Players as the vehicles are done in a miniature scale while the PVC girls have been scaled up
Players can sound the truck's horn to make other cars on the road yield and slipstream behind large vehicles to gain a momentary speed boost.
Players may also accept missions from the " Avenging Angels ", similar to the Guardian Angels, earning special vehicles and wardrobe rewards.
Players compete by racing Cthulhoid vehicles ( such as the Sports Cthutility Vehicle or the Car of Cthulhu ) and take turns either upgrading the vehicle or pit crew, or attempting to overtake the car in front.

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