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Page "Civilization III: Conquests" ¶ 2
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Players and cannot
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players that support the WMA format but not Windows Media DRM cannot play DRM-protected files.
* Players cannot use different tenses of previously used verbs, unless they have nonstandard conjugation.
Players cannot be older than 27 as of January 1.
Players start their run with three mushrooms ( speed bursts ) and cannot obtain any additional items.
* Players in hands cannot reveal their hole cards to convince other players to fold ; if so, the player's cards are considered a dead hand.
Players cannot vote for themselves.
Players who play neither the suit led nor trump cannot win the trick.
Players cannot request any type or specific card, requiring their team-mate to guess the intention of the trade.
Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight ; though characters cannot flee during a boss battle.
Players cannot be caught out if the ball hits the backboard, backboard supports, and / or the ring.
Players are allowed to leave the confines of the court to gather balls that have rolled out of bounds, but cannot throw the ball until they are back inside the court.
* Players cannot move their pawns past the safe square outside their house ( to go into their house ) unless they have killed at least one pawn.
* Players cannot be awarded " loss shares ", or negative win shares, by definition.
Players cannot hold or wager on multiple hands at the table.
Players who wish to get into the action immediately may turn this flag off before reaching level 10, though this change cannot be reversed.
Players cannot train skills for some advanced ship types, for example industrial ships.
Players also cannot create contracts and cannot directly transfer ISK to other players.
Players cannot, however, transfer rental Pokémon from Pokémon Stadium.
Players who do not touch their head cannot claim the pile.
Players cannot hinder ( block ) their opponents from hitting the ball.
* Players using the back tees cannot see where their tee shots land ; which is not unusual except that they must take aim over a corner of The Old Course Hotel.
Players deselected cannot play any part in the procedure: so a goalkeeper cannot be deselected from kicking while retained for saving.

Players and construct
Players use a variable number of each type of card ( depending on their focus ) to construct their deck.
Players also do not construct buildings, but use buildings located at fixed positions on the map.
Players construct " arsenals " similar to decks of cards and then use them to do battle against other players.
Players must develop their county's economy, employ their people, construct buildings, create a military and expand their lands.
The game also offers the player to construct their own team from cricketers already in the game, and to construct their own " Career Players " who gain experience with each match.

Players and cities
Players can build highways to neighboring cities to increase trade and the population.
Players may have up to nine cities.
Players can engage in combat with other player characters at any time as long as they are not in safe zones such as cities.
Players race through cities inspired by Los Angeles, Paris, and Tokyo.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned.
Players arrive in one of: New Halas, Hate's Envy in Darklight Woods, " The Nursery " in Greater Faydark and Timorous Deep in Kunark, and then move to one of Six cities, New Halas ( Neutral ) Qeynos or Kelethin ( the ' good ' cities ) or Freeport, Neriak, or Gorowyn ( the ' evil ' cities ).
Players earn money for connecting cities to their railway network, and pay other players for connecting to or building alongside their track.
Players race their trains along the tracks between randomly-chosen pairs of cities ; just as in real life, players must pay other players to use elements of their track if they don't have a complete route of their own.
Players can also mine underground and make vast caverns, climb mountains, build keeps and cities, and form new kingdoms ( on the Epic servers ).
Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace.
Players move around the board by throwing dice and landing on major cities in an " election campaign ".
Players race through London and New York cities.
* Players are able to make your own races in all cities, including Tokyo.
Players must capture whole cities to gain resources that can be channeled into manufacturing even more weapons and units.
Players begin the game in the cities of Terra, Syndar or Gaia, Tanjir.
Players create their own economy and trade with other cities, creating alliances and defeating enemies are common goals.
Players can harvest, mine, or grow resources and sell them to other cities for Drachmas.
Players trade, raid, and conquer other cities in order to acquire different resources or because once conquered cities pay the player tribute.
Players experienced with a particular board will have the advantage of knowing the busiest traffic routes and which cities are most valuable to connect to.
Players then count how many points it would have taken to build to his remaining cities and subtracts that many points from his points remaining, moving his marker on the scoring track accordingly.

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