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* Players cannot use different tenses of previously used verbs, unless they have nonstandard conjugation.
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Players and cannot
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players start their run with three mushrooms ( speed bursts ) and cannot obtain any additional items.
* Players in hands cannot reveal their hole cards to convince other players to fold ; if so, the player's cards are considered a dead hand.
Players cannot request any type or specific card, requiring their team-mate to guess the intention of the trade.
Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight ; though characters cannot flee during a boss battle.
Players are allowed to leave the confines of the court to gather balls that have rolled out of bounds, but cannot throw the ball until they are back inside the court.
* Players cannot move their pawns past the safe square outside their house ( to go into their house ) unless they have killed at least one pawn.
Players who wish to get into the action immediately may turn this flag off before reaching level 10, though this change cannot be reversed.
* Players using the back tees cannot see where their tee shots land ; which is not unusual except that they must take aim over a corner of The Old Course Hotel.
Players deselected cannot play any part in the procedure: so a goalkeeper cannot be deselected from kicking while retained for saving.
Players and use
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players use these terms to alert other groups when finishing the hole as well as approaching groups to find out if the hole is ready for play.
Major European orchestras generally use basses with a fifth string, tuned to B three octaves and a semitone below middle C. Players with standard double basses ( E-A-D-G ) typically play the notes below " E " an octave higher.
Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills.
Players sit on double-bladed sledges and use two sticks ; each stick has a blade at one end and small picks at the other.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players begin by placing a certain number of seeds, prescribed by the variation in use, in each of the pits on the game board.
Players are often costumed as their characters and use appropriate props, and the venue may be decorated to resemble the fictional setting.
Players use various grips during play, including the Continental ( The " Handshake Grip "), Eastern ( Can be either semi-eastern or full eastern.
Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions.
Players mainly scroll the screen and issue commands with the mouse, and may also use keyboard shortcuts.
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