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Players and choose
Players may choose between a variety of grip materials.
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Players are to choose one or more Vision cards and base a backstory on them, and to have three Fortune cards representing a Virtue, Fault, and Fate ( a challenge they will face ).
Players who choose to play mutants roll dice to randomly determine their characters ' mutations.
Players may choose to play as a fighter, cleric, or mage.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Players also choose a character class for their character.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral.
( Players may also choose to form teams.
Players choose from silly nicknames such as " Sparkles " or " Spaz ," customize physical attributes such as hair color and height, and then distribute skill points as desired.
Players can choose between three cartooney characters, each with their own strength / speed attributes.
Players choose the order in which to lay their cards in order to maximize their score ; experienced players refer to this as either good or poor " pegsmanship ".
Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well.
Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles.
Rambova claimed that Famous Players made them choose the film.
Players could climb the ladder of power and responsibility, and eventually choose to rule the city as its new king.
Players can choose between faithful recreations of existing pinball machines with or without ROM emulation and original pinball simulations based on licenced themes or completely self-designed tables.
Players choose two mercenaries from a group of six to take on the task of defeating the mad Baron Fortesque and the Chaos Engine itself.
Players choose one of three jobs-Hunter, Ranger or Force.
Players can choose to adventure alone or join groups.
Players can choose to play minigames separate from the board game context via " Minigame Mode ".
* Four Card Brag: Players are dealt four cards, and must then choose which card to throw away ( place at the bottom of the deck ) in order to create the best combination.

Players and class
* Players still living who, though past their best in 1950, were recognised as having been world class when at their peak: Ossip Bernstein, Oldřich Duras, Ernst Grünfeld, Borislav Kostić, Grigory Levenfish, Géza Maróczy, Jacques Mieses, Viacheslav Ragozin, Akiba Rubinstein, Friedrich Sämisch, Savielly Tartakower, and Milan Vidmar.
With partners Daniel Frohman and Charles Frohman he planned to offer feature-length films that would appeal to the middle class by featuring the leading theatrical players of the time ( leading to the slogan " Famous Players in Famous Plays ").
Players competing in Football 7-a-side are given a sport class based on their level of disability.
Players are often sent to minor league clubs based on geography and facilities, not necessarily by class for these reassignments.
Players will play for the team to which they are assigned for the duration of that season unless they are " called up ," promoted to a higher level ; " sent down ," demoted to a lower class team in the major league club's farm system ; or " released " from the farm system entirely.
Players are able to purchase with their realm abilities points certain skills unique to their class.
Players on this server can attack each other regardless of class, race, or realm origin.
Players have certain abilities based on their character class.
Players have up to eight weapon slots, depending on character class.
Players are defined by which class they select ( the classes being Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy ( Heavy for short ), Engineer, Medic, Sniper and Spy ) with each class having strengths and weaknesses.
Players can increase the abilities of their characters by going up in level ; a player's level is determined by the length of game time they have played that particular class and by the passing of a guild test given by the head of the guild their class belongs to.
Players that reach the higher levels gain ' Epic Powers ' for each race and class ( these powers are lost if the player is reduced to level 9 or lower ).
Players are examined to determine the extent of their disability and then assigned to a sport class, designed to allow them to compete against other athletes with a similar level of physical function.
Players in this class have no sustained grasp or release action and although they may have arm movement, they have insufficient range of movement to propel a Boccia ball onto the court.
Groups which used the arts centre included the Boston Playgoers, Wyberton Theatrical Society, Boston Operatic, Strolling Players, Boston Youth Theatre ( later adopted by Blackfriars as its own BYTe ), Boston Jazz Club, Boston Folk Club, Boston Children's Theatre, and a Saturday dance class.
Players can wear any clothing, allowed by their class, in " appearance slots ", overriding the appearance of their functional gear.
Players then enter their desired password and enter the game as the default Peasant class.
" Players can also choose a hybrid class with a combination of both caster and tank abilities ( Templars, Paladins, Dark Paladins, etc .).
Players can also " beam down " and move around as a player character in various settings with access to weapons and specific support and combat skills relating to their own character's class.
Players create a party of four adventurers, choosing the gender and class of each.
During his residence qualification period Mead worked in coaching naval trainees, and might have made his first class debut at 17 for Players of the South against the Gentleman, but was vetoed by W G Grace who objected because of his age.

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