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Players can choose between three cartooney characters, each with their own strength / speed attributes.
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Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players can also build Wonders of the World in each of the epochs of the game, subject only to obtaining the prerequisite knowledge.
The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players can build a customisable Neohome for their Neopets and furnish it with furniture, wallpaper, and flooring.
Paramount Pictures can trace its beginning to the creation in May 1912 of the Famous Players Film Company.
Players can listen to the game's songs by accessing a hidden menu in the " Gil: Caught Between Love and Adventure " scenario.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players ' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort.
Players can also block enemy attacks and execute powerful combo moves to deal even deadlier blows to their enemies.
Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges.
Players and choose
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Players are to choose one or more Vision cards and base a backstory on them, and to have three Fortune cards representing a Virtue, Fault, and Fate ( a challenge they will face ).
Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities.
Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral.
Players choose from silly nicknames such as " Sparkles " or " Spaz ," customize physical attributes such as hair color and height, and then distribute skill points as desired.
Players choose the order in which to lay their cards in order to maximize their score ; experienced players refer to this as either good or poor " pegsmanship ".
Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well.
Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles.
Players could climb the ladder of power and responsibility, and eventually choose to rule the city as its new king.
Players can choose between faithful recreations of existing pinball machines with or without ROM emulation and original pinball simulations based on licenced themes or completely self-designed tables.
Players choose two mercenaries from a group of six to take on the task of defeating the mad Baron Fortesque and the Chaos Engine itself.
* Four Card Brag: Players are dealt four cards, and must then choose which card to throw away ( place at the bottom of the deck ) in order to create the best combination.
1.245 seconds.