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Players and often
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players will often do this to send opponents in the wrong direction.
Players are often encouraged to take pictures at the dashpoints and upload them to the site.
Players are often costumed as their characters and use appropriate props, and the venue may be decorated to resemble the fictional setting.
Players often refer to synthetic shuttlecocks as plastics and feathered shuttlecocks as feathers.
Players often use sweat bands on their wrists to keep their hands dry as well.
Players often decide to vote off weaker rivals, but occasionally opt to eliminate stronger players as well.
Players soon discover that best play from both parties leads to a draw ( often referred to as cat or cat's game ).
Players must learn which attacks and defenses are effective against each other, often by trial and error.
Among the professional repertory companies continuing to present Pinafore regularly in the U. S. are Opera a la Carte, based in California, Ohio Light Opera and the New York Gilbert and Sullivan Players, which tours the opera annually and often includes it in its New York seasons.
* Players noted for their agility, acceleration, ground diving and throwing accuracy will often field in the infield positions such as point, cover and mid-wicket.
* Players are permitted to combine two or more existing words with zero or more letters from the pot to create a single new word, although this is often difficult in practice.
Players of these instruments often use music arranged specifically for their limited range of notes.
Players often have the option to communicate with each other during the game by using microphones and speakers, headsets or by ' instant chat ' messages if using a PC.
Players often have the choice of shooting from the hip (" hippie ") which is less accurate but gives a wider view of the area, or using the scope / iron sights for better zoom-in accuracy but at the penalty of restricted view.
Players may exhibit physical tells, in which a subtle, often repeated, visual cue inadvertently reveals their state of mind during a game.
Players often find a trade-off between spring-style mutes, which can prevent quick transitions and cone-shaped mutes that squeeze into the bell, which can cause back-pressure.
Players often play multiple cards for each game ; 30 is not an unusual number.
Following the closure of the school in July 1984, its in-house amateur company the Little Theatre Players continued life as an independent amateur drama company called The Little Theatre Company often referred to locally and by its 70 + members as LTC.
It perennially drew the ranking of the " NFL's worst field " in player surveys conducted by the NFL Players Association, and visiting players often fell prey to the treacherous conditions resulting in numerous injuries.
Players who could hit with more ability often were not suited for third base, either because they were left-handed or because they were not mobile enough for the position.
Players often have to speak with NPCs and then figure out a way to help them.
Players are often sent to minor league clubs based on geography and facilities, not necessarily by class for these reassignments.
Players often do this simply because they are unused to cheating, consider themselves bad liars, or have a subconscious moral objection to cheating.

Players and want
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players may Reincarnate as many times as they want ( as of 8 January 2010, at least one player has done so 32 times, the highest so far ), but must be a paying member of the game to do so.
Players may also pass, thus declaring that he does not want to play ( or does not hold the necessary cards to make a play possible ).
Players go to the train station and tell Porter they want to take a trip.
Players can also use block cards whenever they want to, even if it is not their turn.
Players want to avoid making pairs and should evaluate other door cards in relation to the strength of their hand.
Players can switch their places and position themselves to the field wherever they want.
Players can start from either Cairo, Egypt or from Tangiers, Morocco, whichever they want.
In 1994, Game Players said that " you'll want to keep playing Pro-am II over and over again ".
Quick-Pick: Players can fill out a bubble sheet with the numbers for the game they want to play.
Players can repeat instances as many times as they want.
Players who are performing poorly and are slightly injured might be put on the DL so they can go to the minors on rehab, when the MLB club might only want them in the minors because they are playing poorly.

Players and get
Players get down on their knees, using a miniature plastic stick, usually about 15 inches ( 38 cm ) long to maneuver a small ball or a soft, fabric covered mini puck into a miniature goals.
* Scratch / Quick scoring: Players who overbid or underbid get a scratch ( signified by crossing through their unsuccessful bid ).
Players get a reward after seeing it.
Players in NFL Europa were predominantly assigned by National Football League teams who wanted these younger, " developmental " players to get additional game experience and coaching.
Players get points for catching eggs in their pouch, while having to avoid bombs.
Players can also get eliminated if their throw hits an opponent on the head, displays bad sportsmanship, or cheats.
Players broke through seven puzzle-themed " gates " to get the secret data (" agenda ").
Players sometimes get one hand up the barrel, and other times bunt with both hands at the base of the bat.
Players get experience points for various things their character does in the virtual environment of the MUD.
Players may also join battlegroups, which are formed so all members are able to get completion of credit in large-scale PvE encounters and for communication purposes in RvR.
Players who wish to get into the action immediately may turn this flag off before reaching level 10, though this change cannot be reversed.
Players bid 15, 20, 25, or 30 points based on how many points they think they can earn with their hand if they get to call the trump suit.
Players can either pass or bid 20, 25, or 30 points ( 15 is used in some old-fashioned circles ) based on how many points they think they can earn with their hand if they get to call the trump suit.
Players now had the ability to shoot the ball back up the playfield and get more points.
" Players take turn placing pieces to get four in a row horizontally or diagonally on a single board — or vertically in a column or diagonal line across four boards.
Players get to choose one of five types of Nephilim.
Players typically get promoted into later-inning roles as they succeed.
Players try to get rid of their cards as soon as they can by playing them to a layout, which begins with the jacks, and continues upwards in each suit to the ace and downwards to the two.
Players can move from 1 to 9 squares and must allow collect symbols from playing cards in order to get money from the bank.
Griffis commented: " Players ' get into ' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table.
Players also get to give specific orders to each commander at the strategic level, such as attacking enemy territory ( with any troops under their command ), casting a ritual magic spell or forging a magic item, assassinating an enemy commander while hiding in enemy domain, or constructing buildings ( temple, laboratory, or castle ).
Players who gain an assist will get one point added to their player statistics.
Players race their pieces around the board, spiralling inwards to be the first to get all of their pieces to the centre.

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