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Page "Trex (card game)" ¶ 11
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Players and try
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
: Players try to stay located in a specially marked area for the longest amount of time.
Players start in the Outer Region and try to progress inward.
While the symptoms eventually did subside somewhat, the same doctors advised Kariya that it was too risky to try to play again, and Kariya officially announced his retirement from hockey on June 29, 2011 through the NHL Players ' Association.
Players try to travel around the board with their pieces faster than any other player.
* Sticky Tetris: Players must try to clear the bottom line of " Garbage Blocks ".
Players must try to connect falling " Atom Blocks " to the Fusion Blocks.
Players ( usually children ) then try to catch one with their teeth.
* Players are at liberty to try to steal the restart turn after someone has been challenged ( and either caught cheating or has been proved innocent ), by simply trying to bluff through and take a turn as if it was their go.
Players shoot at each other ’ s walls during the Battle phase and try to make it difficult for them to survive the next repair round.
* Players who are in touch-in-goal and not carrying the ball may not score a try by pressing a loose ball still in play to the ground.
Players often try to ' rub up ' behind the player with the puck to bother them.
Another example of the name being used occurred in Players de Noc's production of " The Full Monty ", about a group of men who try their luck as male strippers.
Players can also try out the recipes featured on the game.
Players try to eliminate each other from the game using mock weapons in an effort to become the last surviving player.
Players try to slide metal-and-plastic pucks, sometimes called weights or shuckles, to come to rest within zones at the other end of the board.
Players who win certain games will be allowed to go up on stage and spin a giant wheel with different amounts of money on it, or try to catch as much money as possible in a wind-tunnel-like structure called the " Money Machine ".
Players send in their best game scores to try to win free T-shirts, originally Super Power Stamps.
By agreement with the National Basketball Players Association, the drafts from 1989 onward have been limited to two rounds, which gives undrafted players the chance to try out for any team.
Players take turns in drawing a word or words ( using a mouse or tablet ) while the other players try to guess.
Players try to kick an inflated ball into a goal to score points.
Players try to obtain " dominance " by controlling the ' Pattern ', which is done by winning the Pattern challenge that is initiated each turn.
Players from the team that has conceded the score do not have to retire behind the try line but must not interfere with any conversion attempt.
Players must try and score whilst stopping the other players from doing the same.

Players and get
Players get down on their knees, using a miniature plastic stick, usually about 15 inches ( 38 cm ) long to maneuver a small ball or a soft, fabric covered mini puck into a miniature goals.
* Scratch / Quick scoring: Players who overbid or underbid get a scratch ( signified by crossing through their unsuccessful bid ).
Players get a reward after seeing it.
Players in NFL Europa were predominantly assigned by National Football League teams who wanted these younger, " developmental " players to get additional game experience and coaching.
Players get points for catching eggs in their pouch, while having to avoid bombs.
Players can also get eliminated if their throw hits an opponent on the head, displays bad sportsmanship, or cheats.
Players broke through seven puzzle-themed " gates " to get the secret data (" agenda ").
Players sometimes get one hand up the barrel, and other times bunt with both hands at the base of the bat.
Players often want to get rid of " middle " cards, cards that are neither likely winners nor likely losers, and may want to " void " themselves of a suit since, once they have no card in a suit, they are free to play any other card if that suit is led.
Players get experience points for various things their character does in the virtual environment of the MUD.
Players may also join battlegroups, which are formed so all members are able to get completion of credit in large-scale PvE encounters and for communication purposes in RvR.
Players who wish to get into the action immediately may turn this flag off before reaching level 10, though this change cannot be reversed.
Players bid 15, 20, 25, or 30 points based on how many points they think they can earn with their hand if they get to call the trump suit.
Players can either pass or bid 20, 25, or 30 points ( 15 is used in some old-fashioned circles ) based on how many points they think they can earn with their hand if they get to call the trump suit.
Players now had the ability to shoot the ball back up the playfield and get more points.
" Players take turn placing pieces to get four in a row horizontally or diagonally on a single board — or vertically in a column or diagonal line across four boards.
Players get to choose one of five types of Nephilim.
Players typically get promoted into later-inning roles as they succeed.
Players can move from 1 to 9 squares and must allow collect symbols from playing cards in order to get money from the bank.
Griffis commented: " Players ' get into ' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table.
Players also get to give specific orders to each commander at the strategic level, such as attacking enemy territory ( with any troops under their command ), casting a ritual magic spell or forging a magic item, assassinating an enemy commander while hiding in enemy domain, or constructing buildings ( temple, laboratory, or castle ).
Players who gain an assist will get one point added to their player statistics.
Players race their pieces around the board, spiralling inwards to be the first to get all of their pieces to the centre.

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