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Amiga and version
* Amiga version of Ultimate Domain ( called Genesia ) by Microïds
The classic distribution is Müller's version 2, containing a compiler for the Amiga, an interpreter, example programs, and a readme document.
Peter Clarke, Tim Follin and David Whittaker converted the music for the home computer ports ( some versions feature the ending sequence track for the title screen music, such as on the Commodore Amiga version by David Whittaker ).
A world map screenshot from the Amiga version of Civilization
* Might and Magic II: Gates to Another World ( 1988 ; Apple II, Amiga, DOS, Commodore 64, Mac, Sega Genesis, Super Nintendo Entertainment System ( Europe only ), SNES ( Japan-only, different from the European version ), MSX, PC-Engine CD )
For the Amiga, the AGA A1200 version with 256-colour graphics was available on 9 double-density floppy disks.
Shortly afterwards, a 64-colour Amiga 500 edition was created so that any Amiga could play it, and finally a CD32 version was released on CD with 256-colour graphics and voice acting.
This was the first Amiga adventure game to feature full voice acting, but only on the CD version.
The Amiga version of Simon the Sorcerer received generally high ratings.
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously.
It was also the last version released for the Commodore Amiga platform from which the game originated.
An Amiga version is available, although it has been discontinued and released as open source.
As a result, many Amiga games of this period were, in most cases, identical to the ST version.
Atari responded by releasing the Atari STE in 1989, an " enhanced " version of the ST to match the specification of the Amiga 500 by adding a blitter, more colors and DMA driven digital audio.
Screenshot of the Amiga version
It was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later.
The Amiga CD32 version has original red book audio tracks by Neil Biggin and has the option to have both sound effects and music.
This and the Acorn Archimedes port are the only two incarnations of the original Amiga version to have this.
Reviews for the Amiga version of the game were mostly very positive, including 97 % in Amiga Computing, 95 % in Amiga Format, 91 % in CU Amiga and 90 % in Amiga Power.
The Lost Vikings was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive / Sega Genesis systems the next year ; the Mega Drive / Genesis version contains five stages not present in any other version of the game.

Amiga and allowed
The Amiga 500 allowed the Amiga platform to compete with the ST on price, and with increased sales the gaming industry ( mostly in Europe ) gradually shifted its focus to the Amiga.
Besides many technically-impressive features, such as digital sound, sync-scrolling, overscan, and full 2-player support, all original copies of Lethal Xcess featured dual format, which allowed the Amiga and Atari versions to boot from the very same disk.
While the advanced hardware of the Amiga allowed an almost perfect conversion of the arcade game, it failed to emulate the success of the Commodore 64 version.
Not only did AMOS take advantage of the extra Amiga hardware and have more commands than STOS, but the style of BASIC was completely different-it had no line-numbers, and there were many structured programming constructs ( at one time, the STOS Club Newsletter published a program that allowed the reader to program STOS using that style ).
Some other computers such as the Commodore Amiga allowed the video signal timing to be changed to produce overscan.
This version also allowed users to type in lyrics for their compositions, though these were strictly for the user ( the program didn't attempt to " sing " the lyrics, a feat which the Amiga computer is capable of with the speech synthesis software the computer came with ).
The game allowed the player to race a Lotus Esprit Turbo SE car through several ( 32 in the Amiga version ) circuit race tracks of varying scenery.
The Amiga used a menu-bar style similar to that of the Macintosh, with the exception that the machine's custom graphics chips allowed each program to have its own " screen ", with its own resolution and colour settings, which could be dragged down to reveal the screens of other programs.

Amiga and fans
While this rivalry was in many ways a holdover from the days when the Commodore 64 had first challenged the Atari 800 ( among others ) in a series of scathing television commercials, the events leading to the launch of the ST and Amiga only served to further alienate fans of each computer, who fought vitriolic holy wars on the question of which platform was superior.
Because the game was built for the Amiga's powerful graphics and sound capabilities, ports on other gaming platforms are generally considered less attractive by fans of the game, and such, make the Amiga version the most desired, or ' definitive ' version.
Campaigns were even waged to have Digitiser's writing team fired-both within Teletext by its editorial minions, and beyond ( by disgruntled Amiga, Sega, Sony, or Nintendo fans, not to mention the staff of Mean Machines and Official Nintendo magazines-whom Digitiser frequently poked fun at ).
The music was in the same vein of Atari Teenage Riot's style of early Breakcore and hardcore techno with a punk edge, which led to EC8OR been overlooked by fans of digital hardcore recordings, but EC8OR employed more low-res ideas as the first album was entirely composed on Amiga 500 and with a microphone.
Unfortunately for its devoted fans, it is difficult to impossible to find, as it was never released for any platform other than the Commodore Amiga.
Xenon 2 Megablast is widely regarded as one of the most difficult shoot ' em ups of the Amiga and Atari ST game era of the 1990s ; in light of the effort required to complete the game, fans ( including Peter Molyneux of Bullfrog Software ) were said to have been greatly disappointed by its outro: the shopkeeper, in his usual setting, congratulates you for finishing the game, and tells you you can now turn off your computer.

Amiga and make
While the Amiga had the benefit of some rather advanced hardware for the time coders on the ST had to make do with a marginally faster clock-speed and later on abusing the hardware to do certain tricks like emulating hardware scrolling.
Additionally, games that did not make use of the Amiga's hardware often ran slower on the Amiga because the ST's CPU was clocked slightly higher at 8 MHz versus the Amiga's 7. 09 MHz.
However, the game was only 40 % complete three months before the release of the Amiga CD32 and Gremlin could not make the deadline in time.
The Amiga version of Rainbow Islands was the first game to make # 1 on Amiga Power < nowiki >'</ nowiki > s annual All Time Top 100 list, and held the spot for years until losing to Sensible Soccer, which retained the title for the rest of the magazine's run.
Amiga Power described how review copies had only been released to the press a few days before the game went on sale, and concluded by stating that " it's probably because the graphics are good that the game plays so poorly-every move the robots make takes so many frames of animation, and so much memory, and so many months of rendering with 3D Studio, that it simply wouldn't have been possible to make the gameplay any more complicated than it is.
One of the earliest home computers to make use of digital signal processing in the form of sampling was the Commodore Amiga in 1985.
When the Commodore Amiga appeared, many former C64 demo programmers switched platforms and continued to make demos for the Amiga ( see Amiga demos ).
The distinguishing feature of MED and OctaMED in comparison to other music trackers on the Amiga was that MED and OctaMED were chiefly used by musicians to create stand-alone works, rather than by game or demo musicians to make tunes that play in the context of a computer game or demo.
The 3DO, Atari Jaguar, Amiga CD32, NEC PC-FX, FM Towns Marty, and the Sega 32X were also part of this era, but their sales were poor and they failed to make a significant impact on the market.
It was originally one fan's project to make an Amiga clone of Grand Theft Auto.
Like its spiritual predecessor, Your Sinclair, Amiga Power had several joke characters who would make irregular appearances in reviews and features.
Pioneer Plague was notable as the first Amiga game to make full use of Hold-And-Modify mode for the in-game graphics.
The Spanish company Topo Soft developed a side-scrolling Gremlins 2: The New Batch video game for Amiga, Atari ST, Commodore 64, DOS, MSX, Amstrad CPC and the ZX Spectrum, distributed by Erbe Software in Spain and by Elite abroad, being the first time a Spanish video game company got an exclusive license from a Hollywood movie to make a videogame.
Some computer animation created using an Amiga was used in the sequence in order to make the potato chip rotation as smoothly as possible.
He attempted to make the Amiga conversion run more smoothly than the Mega Drive original.
Amiga Computing enjoyed the game but said it was not as good as expected and that there are " too many similarities and not enough differences to make this sequel a classic.

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