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Intellivision and version
This game was programmed by Ray Kaestner, the programmer of the Intellivision version of BurgerTime.
The Intellivision version features two gun turrets with a movable cursor that can be aimed onto enemy ships.
* The Intellivision version will be made available for on the PlayStation 3 through PlayStation Home in fall 2012 in a collection titled Intellivision Gen2.
Cover of the Intellivision version of Atlantis
The simulation model in the Apple version in turn was ported to the Intellivision in 1982 as the basis for Intellivision World Series Baseball.
The Amiga version wasn't the very first use of an announcer in a home video game, though ; that honor went to the aforementioned Intellivision World Series Baseball.

Intellivision and was
The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release.
While it touted superior graphics to the 2600 and Mattel's Intellivision, the system was initially incompatible with the 2600s expansive library of games, and some market analysts have speculated that this hurt its sales especially since an Atari 2600 cartridge adapter had been released for the Intellivision II.
Coleco prototyped a fourth expansion module intended to provide compatibility with Mattel's Intellivision, but this was never released.
The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games.
One of the slogans of the television advertisements stated that Intellivision was " the closest thing to the real thing "; one example in an advertisement compared golf games.
The Intellivision was also introduced in Japan by Bandai in 1982.
While approximately four thousand Keyboard Components were manufactured before the module was canceled and recalled, it is not clear how many of them actually found their way into the hands of Intellivision customers.
Any customer who opted to keep theirs was required to sign a waiver indicating their understanding that no more software would be written for the system and which absolved Intellivision of any future responsibility for technical support.
Several of the units were later used by Mattel Electronics engineers when it was discovered that, with a few minor modifications, a Keyboard Component could be used as an Intellivision software-development system in place of the original hand-built development boards.
The Intellivoice was original in two respects: not only was this capability unique to the Intellivision system at the time ( although a similar device was available for the Odyssey2 ), but the speech-supporting games written for Intellivoice actually made the speech an integral part of the gameplay.
The Intellivision II redesign was much smaller and cheaper to manufacture that the original.
Like the ECS, Intellivision II was designed first and foremost to be inexpensive to manufacture.
As the Atari 2600 and Intellivision ports, it was forward-scrolling rather than isometric.
He was also notable for his appearance in television commercials during the early 1980s, including a memorable campaign for Mattel's Intellivision.
The Aquarius often came bundled with the Mini-Expander peripheral, which added gamepads, an additional cartridge port for memory expansion, and the GI AY-3-8914 sound chip, which was the same one used on the Intellivision console.
Most of the released titles were ports from Mattel's Intellivision game console, but because the Aquarius lacked programmable graphics, the gameplay of many games was better on the less-expensive console.
A console-only sequel, Diner, was created after the 1984 purchase of Intellivision from Mattel by INTV Corp.
Due to this game's success, it was ported to several home computers and consoles: Apple II, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MS-DOS, Intellivision, Mattel Aquarius, MSX, NES, and TI-99 / 4A.
Sports writer George Plimpton was featured in the Intellivision ads, which showed the parallel games side by side.
It was ported to three home systems by Coleco ; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.
The first sim game, Utopia ( 1982 ) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era.

Intellivision and developed
At this time, all Intellivision games were developed by an outside firm, APh Technological Consulting.
A fifth title, Intellivision World Series Major League Baseball, developed as part of the Entertainment Computer System series, also supports the Intellivoice if both the ECS and Intellivoice are connected concurrently.
When the Intellivision first came out in 1978, its games were all developed by an outside firm, APh Technological Consulting.
Imagic was a short-lived American video game developer and publisher that developed games for the Atari 2600, Intellivision and other video game consoles in the early 1980s.

Intellivision and for
This had been a primary reason for the success of the Atari 2600 VCS against systems like the Intellivision.
Later Coleco continued adapting newer successful arcade games like Subroc, Time Pilot and Frenzy, the company also made inferior ports of many of these games for the Atari 2600 and Intellivision, in an effort to broaden its market.
" The games on the whole, however, rated last on his survey of over 200 games for the Atari, Intellivision, Astrocade and Odyssey consoles, and contemporary games were rated " Average " with future Channel F games rated " below average ".
Over 3 million Intellivision units were sold and a total of 125 games were released for the console.
Third-party Atari developers Activision, and Imagic began releasing games for the Intellivision, as did hardware rivals Atari and Coleco.
In 1982, Mattel introduced a new peripheral for the Intellivision: The Intellivoice, a voice synthesis device which produces speech when used with certain games.
In addition to the ECS module, 1982 also saw the introduction of a redesigned model, called the Intellivision II ( featuring detachable controllers and sleeker case ), the System Changer ( which played Atari 2600 games on the Intellivision II ), and a music keyboard add-on for the ECS.
However, because many Intellivision games had been designed for users to play by feeling the buttons without looking down, some of these games were far less playable on Intellivision II.
For many years prior to the 32X, console makers promised devices like the 32X ( for consoles such as the ColecoVision, Intellivision II and some Atari systems ) that would extend and enhance the original system.
At the time of the U. S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini ( a 2600 clone ), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey < sup > 2 </ sup >, the Mattel Intellivision ( and its just-released update with several peripherals, the Intellivision II ), the Sears Tele-Games systems ( which included both 2600 and Intellivision clones ), the Tandyvision ( an Intellivision clone for Radio Shack ), and the Vectrex.
Licensing rights were also granted to Mattel Electronics for two educational based video games for the Intellivision console in 1979.

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