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Page "Craps" ¶ 7
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shooter and is
Marlin's latest is also designed for the beginning shooter, although it's a full-sized rifle with plenty of barrel weight and ample stock.
Asteroids Hyper 64 is an update to the 1979 arcade shooter Asteroids released for the Nintendo 64 on December 14, 1999.
Players take turns rolling two dice and whoever is throwing the dice is called the " shooter ".
The shooter is often replaced at the end of the round or when they lose a round with a seven.
A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's " On " button is on any of the point numbers.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
The shooter is required to make either a Pass Line bet or a Don't Pass bet if he wants to shoot.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win.
A Don't pass line bet is a bet for the shooter to lose ( shooter " seven out, line away ") and is almost the opposite of the pass line bet.
If instead the roll is 4, 5, 6, 8, 9, 10 then the come bet will be moved by the base dealer onto a box representing the number the shooter threw.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they have a come bet ( possibly with odds on it ) and the next roll is a come-out roll.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
The risk in this strategy is that the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
If instead the roll is 4, 5, 6, 8, 9, 10 then the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided.
Opposite of hard way is a bet that the shooter will throw a specific easy way ( either 4, 6, 8 or 10 ), before he throws a seven.
) In addition place bets are usually not working, except by agreement, when the shooter is " coming out " i. e. shooting for a point, and Big 6 and 8 bets always work.

shooter and presented
As a first-person shooter, the gameplay of Duke Nukem 3D involves moving through levels presented from the protagonist's point of view, shooting enemies on the way.
The range was designed to have the greatest possible psychological impact on the shooter, to simulate the stress of combat as much as possible, and no targets were presented at distances of greater than from the shooter.
The other issue was somewhat more difficult to solve ; when the sabots left the barrel they were still going quite fast, and presented a danger to other soldiers as well as to the shooter if they bounced off the ground when firing prone.
However, according to history presented to The Daughters of The Confederacy, the shooter was Hillary Garrison Waldrep of Company B of the 16th Alabama Regiment of Infantry.

shooter and with
Using modern full capacity firearms, a shooter can fire more shots with greater accuracy using a single gun in a two-handed grip than two guns with one-handed grips.
If the shooter " hits " the point value again ( any value of the dice that sum to the point will do ; the shooter doesn't have to exactly repeat the value combination of the come-out roll ) before rolling a seven, the Pass line wins and a new round starts, usually with the dice staying with the current shooter.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
Even the few fully automatic shotguns which have been built, such as the USAS-12 have cyclic rates that can be exceeded by a quick shooter with a double.
" At its core, the gameplay is similar to classic shooter games ( such as Space Invaders ), presenting the player with the challenge of surviving while shooting every enemy in sight, but with its pseudo-3D first-person perspective giving environments a spatial representation that has a major effect on the level design and gameplay experience.
Doom was not the first first-person shooter with a deathmatch mode — Maze War was a multiplayer FPS in 1973, and by 1977 was running over ethernet on Xerox computers.
Scott Miller of 3D Realms recalled that " with Duke 3D, unlike every shooter that came before, we wanted have sort of real life locations like a cinema theatre, you know, strip club, bookstores ..."
Firearms in Ireland are licenced on a per-firearms basis ( i. e. one licence per firearm rather than one licence per shooter ), with each licence lasting for three years from the date the licence is issued.
Reloading fired cases can save the shooter money, or provides the shooter with more, and higher quality, ammunition within a given budget.
The company's breakout product was 1992's Wolfenstein 3D, a first person shooter ( FPS ) with smooth 3D graphics that were unprecedented in computer games, and with violent game play that many gamers found engaging.

shooter and multiple
It was the first scrolling shooter to offer multiple, distinct levels.
Sega's Space Harrier, a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.
The game combines gameplay mechanics from multiple game genres, including stealth, role-playing video game and first-person shooter.
The usage of multiple floor levels is another technical advance in the first-person shooter genre.
* Konami releases Scramble, the first side-scrolling shooter with forced scrolling and multiple distinct levels ,.
An unusual addition for a shooter at the time is the ability for the player's ship to take multiple hits before losing a life: the Phalanx had three hit points which could be restored by a certain power-up, which is important as health is persistent between levels.

shooter and dice
The dice are moved clockwise around the table for the next player to become shooter.
If the shooter rolls any seven before repeating the point number ( a " seven-out "), the Pass line loses and the dice pass to a new shooter for the next round.
Single-roll ( proposition ) bets are resolved in one dice roll by the shooter.
Developed and published by Victor Entertainment, Inc., each game was primarily a different genre-2D shooter, platformer, and " party " dice game.
In the game, four-inch-diameter hollow spheres of ice were fired toward the shooter from one of five ports ( arranged as # 5 is on dice ) from a distance of 75 feet.
It still was not an outright shooter and featured sticky targeting and dice rolling based on character stats underneath.
If the shooter is successful, the dice will not leave the axis they are rolled on and will come to rest before hitting the back wall.

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