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Page "Electronic Arts" ¶ 83
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EA and Salt
** EA Salt Lake
* Salt Spring EA website

EA and Lake
Gulbis has said that she likes the attention she gets, even if it is for her appearance ; she has endorsement deals with RSM McGladrey, TaylorMade / Adidas, Canon, Michelob Ultra, SkyCaddie, Payment Data Systems, MasterCard, Winn Golf Grips, Lake Las Vegas Resort and EA Sports.

EA and City
After development work for the game was concluded, Maxis ' longtime studios in Walnut Creek were officially closed in 2004, and the staff moved to EA offices in Redwood City.
EA headquarters in Redwood City, California.
EA is currently headquartered in the Redwood Shores neighborhood of Redwood City, California.
EA headquarters in Redwood City, California.
* EA Sports in Vancouver, Canada and Redwood City, California, publisher of EA's sports franchise games
* Visceral Games in Redwood City, California, also has offices in Montreal, Canada and Shanghai, China ; founded as EA Redwood Shores in 1998.
In 1999, EA announced plans to make a spin-off of the Need for Speed series with the release of Need For Speed Motor City.
EA, based in Redwood City, California, acquired EA Canada in 1991 for $ 11 million when they were known as Distinctive Software.
* Empire City ( Need For Speed III: Hot Pursuit track ), an extra track of the EA game Need For Speed III: Hot Pursuit
Many fans of Motor City Online consider Need for Speed: World a Spiritual successor of Motor City Online, although EA has denied any direct link between the two games.

EA and founded
* EA Black Box in Burnaby, British Columbia, founded as Black Box Games in 1998, acquired June 2002.
* EA Freestyle in San Francisco, California, founded as EA Sports BIG.
* EA Romania in Bucharest, Romania, founded as JAMDAT Mobile Romania in 2005, acquired in 2006.
* EA Phenomic in Ingelheim, Germany, founded as Phenomic Game Development in 1997, acquired August 2006.
* EA Tiburon in Maitland, Florida, founded as Tiburon Entertainment in 1994, acquired in 1998.
* Bullfrog Productions in Surrey, England, founded in 1987, acquired in 1995, merged with EA UK and effectively closed in 2001.
* EA Seattle in Seattle, Washington, founded in 1982 as Manley & Associates, acquired January 29, 1996, closed in 2002
* Westwood Studios in Las Vegas, Nevada, founded in 1987, acquired from Virgin Interactive Entertainment in August 1998, merged into EA Los Angeles in 2003.
* EA Chicago in Hoffman Estates, Illinois, founded in 1990 as NuFX, acquired in 2004, closed November 6, 2007.
Roberts left Origin in 1996 and founded Digital Anvil along with EA PC national sales manager Marten Gerald Davies, Origin producer Tony Zurovec and his brother Erin Roberts.
Instead, the intellectual property rights were licensed to THQ, who in turn had its own studio, Pacific Coast Power & Light ( founded by former EA employee Don Traeger ), develop the game.
Danger Close Games ( formerly known as EA Los Angeles ) is a video game developer founded originally in 1995 as DreamWorks Interactive LLC, a subsidiary of DreamWorks SKG.
The Evangelical Alliance ( EA ) is a London-based charitable organization founded in 1846.
EA Mobile was founded in 2004 by a group of EA company veterans.
EA Black Box was founded when EA acquired Black Box Games in 2002, as a part of EA Canada.
In 2001 Orr resigned from EA and subsequently founded cell phone game design company Sorrent, an abbreviation of Scott Orr Entertainment.

EA and Studios
Compared to other companies acquired by EA, such as Origin Systems and Westwood Studios, the absorption of Maxis took a slower pace, and the company staff was lost only gradually.
In March 2003, Westwood Studios ( along with EA Pacific ) was liquidated by EA, and all willing staff were assimilated into EA Los Angeles.
EA Games ' ( formerly Westwood Studios ') Command & Conquer franchise has incorporated a similar fog of war through the series, as has Activision's Dark Reign ; the same type of effect is present in EA Games ' Genie Engine which powers games including Age of Empires and Star Wars: Galactic Battlegrounds.
Reports of a new Syndicate game developed for EA by Starbreeze Studios came out as early as March 2009 and were officially confirmed in September 2011 along with a release date of 21 February 2012.
EA contacted UK-based gaming company Slightly Mad Studios after the franchise began to decline in both sales and quality, and to create a bi-annual cycles with alternate between several studios.
In 2011, Slightly Mad Studios released a sequel to Shift, Shift 2: Unleashed and EA Black Box released Need for Speed: The Run after their universally poor received 2008 entry Need for Speed: Undercover.
Eden Studios would develop V-Rally 2 in Europe, while EA would publish it in North America as Need for Speed V-Rally 2.
From mid-2009 to January 2012, Big Huge Games developed a single player role playing game titled " Kingdoms of Amalur: Reckoning ", which was released in early February 2012 and published by Electronic Arts ( EA ) and 38 Studios for Xbox 360, PS3 and PC.
Born to Run was featured on the soundtrack of video game publisher EA Sports ' title, Rugby 06, as well as being the main song for Melbourne based video game developers IR Gurus ' title, AFL Premiership 2006, whilst Shake It was used in three Videogames: F1 2011 ( Codemasters ), WRC 4 ( Evolution Studios ) and This is Football 2005 ( London Studio ).
The company was acquired by Electronic Arts in 2000 from the film studio ( and Microsoft, which had part ownership of the company ) and in 2003 merged with the Westwood Studios ( the original creators of the Command & Conquer series ) and EA Pacific ( originally Westwood Pacific ) to create the new EA Los Angeles development studios.
The company was formed by the last group of ex-Westwood Studios employees who resigned when Westwood Pacific was shut down by Electronic Arts in 2003, effectively assimilating Westwood Studios into the EA Pacific studios in Los Angeles to form EA Los Angeles.
On November 17, 2009, EA officially confirmed Pandemic Studios ' closure, laying off 228 employees.
Following Pandemic Studios ' purchase in November 2009, Electronic Arts announced EA Los Angeles would be developing a second sequel, tentatively titled Mercs Inc.
NASCAR 2000 is a racing simulator video game developed and published by EA Sports and co-developed by Stormfront Studios.
Although most games in the series have been developed internally at EA studios, some SKUs have come from outside developers including the very first one, Tiger Woods PGA Tour ' 99, which was developed by Adrenalin Entertainment in conjunction with EA for the PS1, and Tiger Woods PGA Tour 2001 for the PS1, which was developed by Stormfront Studios.

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