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Hexen and is
Hexen: Beyond Heretic ( styled as HeXen: Beyond Heretic ) is a dark fantasy first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995.
Following the tale of D ' Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the Serpent Riders, Korax.
A new series feature introduced in Hexen is the choice of character class.
Unlike previous games, which had relied purely on General MIDI for music, Hexen is also able to play tracks from CDs.
Hexen < nowiki >'</ nowiki > s moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded.
Deathkings of the Dark Citadel is the official expansion pack that was released for Hexen in 1996.
Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision.
The gameplay of Hexen II is very similar to that of the original Hexen.
This is the only Heretic / Hexen video game that is unrelated to id Software, apart from its role as engine licenser.
It is usually considered that the " Big Four " Doom engine games are Doom, Heretic, Hexen and Strife.
Vavoom is a source port created by merging the Doom, Heretic, and Hexen source trees to create a unified executable.
It is one of the most advanced and featureful Doom ports from an editing perspective, supporting Boom editing extensions, plus all the extensions made by the Hexen engine, as well as many other new features.
It is believed that the use of this image qualifies as fair use in the article Hexen II because:

Hexen and with
Hexen uses a modified version of the Doom engine, which allows jumping, network play with up to 8 players and the choice of three character classes.
Instead of three classes, Hexen II features four: Paladin, Crusader, Assassin, and Necromancer, each with their own unique weapons and play style.
Custom OpenGL drivers were also released by PowerVR and Rendition for running Hexen II with their respective ( and also now defunct ) products.
" " Copycat " films financed, or partially financed, by German production companies included Mark of the Devil ( 1970 ), with Herbert Lom and Udo Kier, The Bloody Judge ( 1970 ), directed by Jesus Franco and starring Christopher Lee, and Hexen geschändet und zu Tode gequält ( 1973 ), released in the U. S. years later on video as Mark of the Devil Part II.

Hexen and Doom
Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated via Action Code Script ( ACS ).
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
Other examples include early first-person shooters like Doom and Hexen.
For example, there are versions of Doom, Quake, Hexen, Hexen II, and Heretic as well as versions of emulators such as UAE, ScummVM, and LJZ / LJP, a multi-system emulator.
In addition to Doom, it supports Chex Quest, Heretic, Hexen, and Strife.
Hubs were later used in id Software's Quake II, Doom RPG and Raven Software's Hexen.

Hexen and source
In 1999 the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU General Public License on September 4, 2008.
Following the tradition from Hexen and Heretic, Raven released the source code to Hexen II in 2000.
Since Id Software and some of its licencees released the source code for some of their previous games, several games which were not ported ( such as Wolfenstein 3D, Spear of Destiny, Heretic, Hexen, Hexen II, and Strife ) can run on Linux and other operating systems through the use of source ports.

Hexen and also
Hexen was also released for the Sega Saturn, PlayStation and Nintendo 64, all released by GT Interactive during the first half of 1997.
Like its predecessor, Hexen II also used a hub system.
Hexen II also adds certain role-playing video game elements to the mix.
The port also supports Heretic and Hexen.

Hexen and for
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
After the acquisition, much of the studio's original talent responsible for creating the Heretic and Hexen games left to form Human Head Studios.
Box art for Hexen II.

Hexen and game
The game engine was licensed to several other companies as well, who released their own games based on it, including Heretic, Hexen, Strife and HacX.
It was the third game in the Hexen / Heretic series, and the last in the Serpent Riders trilogy.
He served as executive producer ( and game designer ) on Heretic and Hexen.
* Ettin, the twisted, mindless remains of the fighters of the Legion in the computer game Hexen
With the release of the Quake Engine-based game Hexen II, QuakeSpy added this game to its capabilities and was renamed GameSpy3D.
Abandonia called the game " pretty much just a carbon copy of Heretic or Hexen ".

Hexen and .
Meredith's fingers slowed and stopped over a line before him: Sie lacheln, die Schwarzen Hexen.
An indirect sequel, Hexen, was released a year later.
Hexen introduces " hub " levels to the series, wherein the player travels back and forth between central hub levels and connected side levels.
Improvements from Hexen and Quake included destructible environments, mounted weapons, and unique level up abilities.
An expansion pack called Hexen II Mission Pack: Portal of Praevus was released in 1998 featuring new levels, new enemies and a new playable character class, The Demoness.

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