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Page "Myst III: Exile" ¶ 6
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Players and begin
Players begin with two checkers on their 24-point, three checkers on their 8-point, and five checkers each on their 13-point and their 6-point.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players begin by placing a certain number of seeds, prescribed by the variation in use, in each of the pits on the game board.
Players begin with a set amount of lives, and whilst the game records the number of kills, the last man standing is usually considered the winner.
Players typically begin throwing about 16 weeks after surgery.
Players begin Urus story in New Mexico near the Cleft, a deep fissure in the ground that leads to the D ' ni caverns.
Players begin by shuffling their decks and drawing seven cards.
Players begin the game taking turns in a rotation, normally clockwise, playing until their turn is expired.
Players begin the game in a central hub level, which contains portals to seven other stages.
Players begin with a Caesar, six generals, a small number of combat units 4 infantry, and a home province.
Players begin the game with the Buster Shot and the Z-Saber.
Players begin by selecting a character to use for the entire championship.
Players begin in a field of eight racers.
Players are allowed to begin the Betrayal Questline from level 10 onwards.
Players begin all playing against one another until one player wins a hole outright posting the best score than all other playing partners on a hole.
Here a Capelon player targets an enemy ship with an Orbital Whopper. Players begin with a single colony planet which must be developed.
Players begin the game with the creation of a new character.
Players begin in the city of Tangramayne, below which there is a four-level dungeon called the Dark Domain that is designed to get new, inexperienced parties started.
Players are frequently given certain known letters to begin with, but must then figure out the remaining letter mappings in a simple substitution cipher.
Players each begin with a full hand and draw from the stock after each trick.
alt = Players on two teams, one in white and the other in dark blue, face off against each other while a referee prepares to begin play
Players begin the game with three lives, and the game ends when all lives have been lost ; unlike the previous Wizards & Warriors games, there is no password or continue feature.
Players then take turns as follows: They may begin either by rolling a six-sided die and moving their magician that many spaces, or by forfeiting their roll and instead spending elfstones to move.

Players and their
Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents ' half of the court.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players do not play their cards to the centre of the table during the play but instead play them immediately in front of themselves and turn them face down at the end of each trick.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players in some other clubs then agreed to follow the " Portland Club " rules, rather than go to the trouble of codifying and printing their own sets of rules.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players shape their fingernails for ideal tone and feel against the strings.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
In 1999, 88 years after his final major league appearance and 44 years after his death, editors at The Sporting News ranked Cy Young 14th on their list of " Baseball's 100 Greatest Players ".
Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.
Players would use dregs to hit targets across the room with their wine.
Players stand on a " dance platform " or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues.
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.

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