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Players can find items which affect their attributes through normal battle by defeating enemy officers or breaking open crates.
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Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players can also build Wonders of the World in each of the epochs of the game, subject only to obtaining the prerequisite knowledge.
The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players can build a customisable Neohome for their Neopets and furnish it with furniture, wallpaper, and flooring.
Paramount Pictures can trace its beginning to the creation in May 1912 of the Famous Players Film Company.
Players can listen to the game's songs by accessing a hidden menu in the " Gil: Caught Between Love and Adventure " scenario.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players ' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort.
Players can also block enemy attacks and execute powerful combo moves to deal even deadlier blows to their enemies.
Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges.
Players and find
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players use these terms to alert other groups when finishing the hole as well as approaching groups to find out if the hole is ready for play.
Players will find a wide variation of keno paytables from casino to casino and a large deviation in the house edge set for each of those paytables.
" in a high-pitched voice ), " The Legal Beagle " with lawyer, Jonathan Rudin explaining unusual Canadian laws in humorous sketches performed by the Live It Up Players ( notably Tracie Tighe and Art Sczozi ) and " The Great Canadian Joke-Off " ( a nationwide search to find the funniest joke in Canada, with each segment ending with an annoyed monkey ).
Players often find a trade-off between spring-style mutes, which can prevent quick transitions and cone-shaped mutes that squeeze into the bell, which can cause back-pressure.
Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well.
Players accustomed to standard weighted piano keys may find non-weighted spring-action keyboards uncomfortable and difficult to play effectively.
Players can find loot throughout the game world and collect it, such as clothing, weapons, and armor.
Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities.
Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon.
It did not find as much support in PDAs, MP3 Players, or Pagers as some other formats, especially in North America and Europe, though there was still significant use.
* Aladdin's Magic Carpet Ride: Players wear an head-mounted display as they ride a magic carpet through Agrabah, collecting gems to find The Genie, who has been hidden away in the Cave of Wonders.
Players can make Karnov walk, jump and shoot his way through these levels and find special items that will help him on his way.
Players log into a " Game Lobby " ( known as " The Gate ") to find other players to challenge to a match.
Players can unlock Vincent by the halfway point of Final Fantasy VII, when Cloud and his allies find him sleeping in a coffin in the basement of Shinra Mansion in Nibelheim.
Players are challenged by the Wayfarer Brotherhood to find out who or what is behind this new evil that now inhabits Taelosia.
Players spawn in the " Cloning Facilities " of their company, where they can find weapons and ammo crates, as well as health and armor chargers.
Players in the UK were not treated well at the time, and the maximum wage for footballers had only recently been abolished there, so he was pleasantly surprised to find that pre-season training was based in a luxury hotel in the Alps.
Players usually find this necessary in order to gain money and equipment otherwise unobtainable from NPC merchants.
Players of the old EQ will find many familiar places and characters, as well as " heritage items " that are similar in name and function to items known from EQ and can be gained via heritage quests.
Players get to play as Benny the Squirrel and Samson the lion as they go through New York, the sea, and Africa to find Ryan, while battling the wicked wildebeest Kazar.
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