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Players and can
Players can bet on the various options by placing chips in the appropriate sections of the board.
Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players can also build Wonders of the World in each of the epochs of the game, subject only to obtaining the prerequisite knowledge.
Players can wage war on one another or form diplomatic relationships.
The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players can build a customisable Neohome for their Neopets and furnish it with furniture, wallpaper, and flooring.
Paramount Pictures can trace its beginning to the creation in May 1912 of the Famous Players Film Company.
Players also drop the weapon they were using when killed, which other players can then pick up.
Players can listen to the game's songs by accessing a hidden menu in the " Gil: Caught Between Love and Adventure " scenario.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players can propose counter-arguments that are resolved in a dice rolling contest.
Players can also find a golden apple, which is believed to come from the same tree.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players ' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can now win a game by destroying the opponent's fort.
Players can also block enemy attacks and execute powerful combo moves to deal even deadlier blows to their enemies.
Players can select the degree of starting difficulty any time a new game is started.
Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges.

Players and lose
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Players who overbid have " gone set " and lose 10 points, regardless of the number of tricks taken.
Players who underbid or overbid lose the amount of the bid, plus ten points for each trick under or overbid.
Players who miss the contract lose the difference between the bid and the number of tricks taken.
Valentino did not back down, and Famous Players realized how much they stood to lose.
Players ' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy.
Players who draw a card when they have 17 or more are likely to lose money to the house.
He would return one week later on the August 31 edition of Smackdown, defeating Cody Rhodes. At Night Of Champions, Mysterio would lose a fatal-four way title match against Sin Cara, Cody Rhodes, and the eventual winner, The Miz. The following day on Raw, Sin Cara and Mysterio teamed up to defeat Epico and Primo in a tag team match, after which they were attacked by the Prime Time Players ( Darren Young and Titus O ' Neil ).
Raven and Mike Awesome won the tag team title from Tanaka and Dreamer on March 4, 2000, only to lose them a week later to The Impact Players at Living Dangerously.
Players who touch their head pre-emptively lose the pile to the other player.
Players ' salaries began to skyrocket, and Gretzky was traded in large part because Pocklington had come to realize he would not be able to keep his star player and would lose him to free agency.
Players are thus " forced " to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.
Players who lose their opening match receive half the ranking points for that round.
Players can lose lives by:
Players also lose a life if the time limit ( which is replenished after each area is cleared ), drops to zero ( unlike the first game where running out of time resulted in a game over ).
Players lose the level if they drop below Awful, or finish the level in the Bad or Awful state.
Players lose a life if they swallow an incorrect answer.
Players lose a life if they make contact with a Troggle.
Players gain points for shooting other players, and lose them for being shot.
Players who win receive a point, those who draw receive half a point and players that lose receive no points.
Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out.
Players are eliminated when they lose their last card, and the winner is the player who obtains the whole pack.
Players could lose the mode by losing all 3 lives, which are lost by coming worse than 3rd.
Players who lose a fistfight are penalized for two minutes, an abstract reworking of the five-minute offsetting majors normally assigned in the event of a fight.

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